[vlc-devel] The --vout options has been disabled on Windows
David Robison
david.robison at psgglobal.net
Tue Dec 12 18:13:39 CET 2017
I understand that forcing is not required, but the GPU affinity option I authored for VLC many years ago uses the nVidia OpenGL extensions. Without being about to specify the use of OpenGL then there is currently no way to set a GPU affinity. We have an application that displays multiple videos using VLC. Prior to this change we were able to support a larger number of simultaneous videos by spreading the load across multiple GPU. However, now we no longer have that ability. All I need is a way to make OpenGL the preferred VOUT instead of direct3d. Previously I used the --vout option to do that. From what you said, are you saying that it should be possible with the latest 3.0.0 code? David
Best Regards,
David R Robison
Senior Systems Engineer
-----Original Message-----
From: vlc-devel [mailto:vlc-devel-bounces at videolan.org] On Behalf Of Thomas Guillem
Sent: Tuesday, December 12, 2017 12:09 PM
To: vlc-devel at videolan.org
Subject: Re: [vlc-devel] The --vout options has been disabled on Windows
On Tue, Dec 12, 2017, at 18:05, David Robison wrote:
> Thanks for the quick reply. I'm unsure what you meant by "It was never
> part of the API/ABI anyway", either way, is there a way to choose
> OpenGL over Direct3d for Windows output. It was working prior to the change.
> Thanks, David
>
> Best Regards,
>
> David R Robison
> Senior Systems Engineer
>
>
> -----Original Message-----
> From: Rémi Denis-Courmont [mailto:remi at remlab.net]
> Sent: Tuesday, December 12, 2017 12:03 PM
> To: vlc-devel at videolan.org
> Cc: David Robison <david.robison at psgglobal.net>; Jeremy Freeze-Skret
> <jeremy.freeze-skret at psgglobal.net>
> Subject: Re: [vlc-devel] The --vout options has been disabled on
> Windows
>
> Le tiistaina 12. joulukuuta 2017, 16.53.09 EET David Robison a écrit :
> > The effect seems to be that, at least for Windows, the -vout options
> > are no longer being honored. We use this option to force OpenGL so
> > we can use the GPU affinity option. Was there a reason for disabling this option?
>
> Yes.
>
> > Can it be restored
>
> No. It was never part of the API/ABI anyway.
I disagree, forcing the vout is no longer required. Since the embed-hwnd window module can now work with OpenGL and Direct3D vout.
>
> --
> 雷米‧德尼-库尔蒙
> https://www.remlab.net/
>
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