[vlc-devel] [PATCH] direct3d11: compute the quad position as soon as we know its dimensions

Steve Lhomme robux4 at videolabs.io
Fri Dec 15 13:09:20 CET 2017


---
 modules/video_output/win32/direct3d11.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 2eeafc4899..10d0433816 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -2043,6 +2043,10 @@ static int Direct3D11CreateFormatResources(vout_display_t *vd, const video_forma
         sys->picQuad.i_height = (sys->picQuad.i_height + 0x01) & ~0x01;
     }
 
+    BEFORE_UPDATE_RECTS;
+    UpdateRects(vd, NULL, true);
+    AFTER_UPDATE_RECTS;
+
 #ifdef HAVE_ID3D11VIDEODECODER
     if (!is_d3d11_opaque(fmt->i_chroma) || sys->legacy_shader)
     {
@@ -2129,10 +2133,6 @@ static int Direct3D11CreateGenericResources(vout_display_t *vd)
         ID3D11DepthStencilState_Release(pDepthStencilState);
     }
 
-    BEFORE_UPDATE_RECTS;
-    UpdateRects(vd, NULL, true);
-    AFTER_UPDATE_RECTS;
-
     hr = UpdateBackBuffer(vd);
     if (FAILED(hr)) {
        msg_Err(vd, "Could not update the backbuffer. (hr=0x%lX)", hr);
-- 
2.14.2



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