[vlc-devel] [PATCH] direct3d11: compute the quad position as soon as we know its dimensions
Steve Lhomme
robux4 at videolabs.io
Fri Dec 15 13:09:20 CET 2017
---
modules/video_output/win32/direct3d11.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 2eeafc4899..10d0433816 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -2043,6 +2043,10 @@ static int Direct3D11CreateFormatResources(vout_display_t *vd, const video_forma
sys->picQuad.i_height = (sys->picQuad.i_height + 0x01) & ~0x01;
}
+ BEFORE_UPDATE_RECTS;
+ UpdateRects(vd, NULL, true);
+ AFTER_UPDATE_RECTS;
+
#ifdef HAVE_ID3D11VIDEODECODER
if (!is_d3d11_opaque(fmt->i_chroma) || sys->legacy_shader)
{
@@ -2129,10 +2133,6 @@ static int Direct3D11CreateGenericResources(vout_display_t *vd)
ID3D11DepthStencilState_Release(pDepthStencilState);
}
- BEFORE_UPDATE_RECTS;
- UpdateRects(vd, NULL, true);
- AFTER_UPDATE_RECTS;
-
hr = UpdateBackBuffer(vd);
if (FAILED(hr)) {
msg_Err(vd, "Could not update the backbuffer. (hr=0x%lX)", hr);
--
2.14.2
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