[vlc-devel] [PATCH 4/4] direct3d11: remove EraseYUVBorders()
Steve Lhomme
robux4 at videolabs.io
Tue Dec 19 10:32:02 CET 2017
We don't need it anymore now that we don't do interpolation with these extra pixels
---
modules/video_output/win32/direct3d11.c | 26 --------------------------
1 file changed, 26 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 0793db9477..7c3cba8c89 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -416,33 +416,9 @@ static int Direct3D11MapPoolTexture(picture_t *picture)
return CommonUpdatePicture(picture, NULL, mappedResource.pData, mappedResource.RowPitch);
}
-/* add black pixels in the padding to ease the interpolation artefacts */
-static void EraseYUVBorders(int i_planes, plane_t planes[PICTURE_PLANE_MAX])
-{
- for (int i = 0; i < i_planes; i++)
- {
- uint8_t val = (i == 0) ? 0x00 : 0x80;
- if (planes[i].i_visible_lines < planes[i].i_lines)
- {
- memset(planes[i].p_pixels + (planes[i].i_visible_lines * planes[i].i_pitch), val, planes[i].i_visible_pitch);
- }
-
- if (planes[i].i_visible_pitch < planes[i].i_pitch)
- {
- for (int j=0; j<planes[i].i_visible_lines; j++)
- {
- planes[i].p_pixels[j * planes[i].i_pitch + (planes[i].i_visible_pitch + 0) ] = val;
- if (i_planes == 2)
- planes[i].p_pixels[j * planes[i].i_pitch + (planes[i].i_visible_pitch + 1) ] = val;
- }
- }
- }
-}
-
static void Direct3D11UnmapPoolTexture(picture_t *picture)
{
picture_sys_t *p_sys = picture->p_sys;
- EraseYUVBorders(picture->i_planes, picture->p);
ID3D11DeviceContext_Unmap(p_sys->context, p_sys->resource[KNOWN_DXGI_INDEX], 0);
}
@@ -1125,8 +1101,6 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
for (i = 0; i < picture->i_planes; i++)
plane_CopyPixels(&planes[i], &picture->p[i]);
- EraseYUVBorders(picture->i_planes, planes);
-
for (i = 0; i < picture->i_planes; i++)
ID3D11DeviceContext_Unmap(sys->d3d_dev.d3dcontext, sys->stagingSys.resource[i], 0);
}
--
2.14.2
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