[vlc-devel] [PATCH 1/9] Revert "direct3d11: avoid crashing later in the decoder"

Steve Lhomme robux4 at videolabs.io
Fri Feb 10 14:08:28 CET 2017


This reverts commit 57ff42122f34fee45d78937467c0a5285cabb911.

We are going to need to allow more textures with software decoding mixed with
direct rendering.
---
 modules/video_output/win32/direct3d11.c | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 6db8f58..2dfa0b6 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -726,11 +726,6 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
     if ( sys->sys.pool != NULL )
         return sys->sys.pool;
 
-    if (pool_size > 30) {
-        msg_Err(vd, "Avoid crashing when using ID3D11VideoDecoderOutputView with too many slices (%d)", pool_size);
-        return NULL;
-    }
-
 #ifdef HAVE_ID3D11VIDEODECODER
     picture_t**       pictures = NULL;
     unsigned          picture_count = 0;
-- 
2.10.2



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