[vlc-devel] [PATCH 2/8] d3d11va: workaround for Xbox decoder limitations
Steve Lhomme
robux4 at videolabs.io
Tue Jan 10 09:55:41 CET 2017
---
modules/codec/avcodec/d3d11va.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/modules/codec/avcodec/d3d11va.c b/modules/codec/avcodec/d3d11va.c
index b139b8a..c3f5e9e 100644
--- a/modules/codec/avcodec/d3d11va.c
+++ b/modules/codec/avcodec/d3d11va.c
@@ -963,6 +963,17 @@ static int DxCreateDecoderSurfaces(vlc_va_t *va, int codec_id, const video_forma
ID3D10Multithread_Release(pMultithread);
}
+#if VLC_WINSTORE_APP
+ if (codec_id == AV_CODEC_ID_H264 &&
+ (dx_sys->surface_width > 2304 || dx_sys->surface_height > 2304) &&
+ isXboxHardware((ID3D11Device*) dx_sys->d3ddev))
+ {
+ msg_Warn(va, "%dx%d resolution not supported by your hardware", dx_sys->surface_width, dx_sys->surface_height);
+ dx_sys->surface_count = 0;
+ return VLC_EGENERIC;
+ }
+#endif
+
D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
ZeroMemory(&viewDesc, sizeof(viewDesc));
viewDesc.DecodeProfile = dx_sys->input;
--
2.10.2
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