[vlc-devel] [PATCH 6/8] direct3d11: make the pixel shader matrices non-const
Steve Lhomme
robux4 at videolabs.io
Tue Jan 10 09:55:45 CET 2017
So they can be tweaked
---
modules/video_output/win32/direct3d11.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 5629fd9..a1ff8a5 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -2010,22 +2010,22 @@ static int AllocQuad(vout_display_t *vd, const video_format_t *fmt, d3d_quad_t *
goto error;
}
- static const FLOAT WHITE_POINT_D65_TO_FULL[4] = { -FULL_TO_STUDIO_SHIFT, -0.5f, -0.5f, 1.f };
+ FLOAT WHITE_POINT_D65_TO_FULL[4] = { -FULL_TO_STUDIO_SHIFT, -0.5f, -0.5f, 1.f };
- static const FLOAT COLORSPACE_BT601_TO_FULL[4*4] = {
+ FLOAT COLORSPACE_BT601_TO_FULL[4*4] = {
1.164383561643836f, 0.f, 1.596026785714286f, 0.f,
1.164383561643836f, -0.391762290094914f, -0.812967647237771f, 0.f,
1.164383561643836f, 2.017232142857142f, 0.f, 0.f,
0.f, 0.f, 0.f, 1.f,
};
- static const FLOAT COLORSPACE_BT709_TO_FULL[4*4] = {
+ FLOAT COLORSPACE_BT709_TO_FULL[4*4] = {
1.164383561643836f, 0.f, 1.792741071428571f, 0.f,
1.164383561643836f, -0.213248614273730f, -0.532909328559444f, 0.f,
1.164383561643836f, 2.112401785714286f, 0.f, 0.f,
0.f, 0.f, 0.f, 1.f,
};
/* RGB-709 to RGB-2020 based on https://www.researchgate.net/publication/258434326_Beyond_BT709 */
- static const FLOAT COLORSPACE_BT2020_TO_FULL[4*4] = {
+ FLOAT COLORSPACE_BT2020_TO_FULL[4*4] = {
1.163746465f, -0.028815145f, 2.823537589f, 0.f,
1.164383561f, -0.258509894f, 0.379693635f, 0.f,
1.164383561f, 2.385315708f, 0.021554502f, 0.f,
@@ -2033,7 +2033,7 @@ static int AllocQuad(vout_display_t *vd, const video_format_t *fmt, d3d_quad_t *
};
PS_COLOR_TRANSFORM colorspace;
- const FLOAT *ppColorspace;
+ FLOAT *ppColorspace;
switch (fmt->space){
case COLOR_SPACE_BT709:
ppColorspace = COLORSPACE_BT709_TO_FULL;
--
2.10.2
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