[vlc-devel] [PATCH 07/29] direct3d11: don't keep the context locked after Prepare()
Steve Lhomme
robux4 at videolabs.io
Thu Jan 19 11:10:42 CET 2017
Only keep the lock when we access the device context
---
modules/video_output/win32/direct3d11.c | 16 ++++++++++++----
1 file changed, 12 insertions(+), 4 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 00c2e09..e478e74 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -948,10 +948,6 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
#ifdef HAVE_ID3D11VIDEODECODER
if (is_d3d11_opaque(picture->format.i_chroma)) {
- if( sys->context_lock != INVALID_HANDLE_VALUE )
- {
- WaitForSingleObjectEx( sys->context_lock, INFINITE, FALSE );
- }
D3D11_BOX box;
picture_sys_t *p_sys = picture->p_sys;
D3D11_TEXTURE2D_DESC texDesc;
@@ -973,11 +969,17 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
box.back = 1;
box.front = 0;
+ if( sys->context_lock != INVALID_HANDLE_VALUE )
+ {
+ WaitForSingleObjectEx( sys->context_lock, INFINITE, FALSE );
+ }
ID3D11DeviceContext_CopySubresourceRegion(sys->d3dcontext,
(ID3D11Resource*) sys->picQuad.pTexture,
0, 0, 0, 0,
(ID3D11Resource*) p_sys->texture,
p_sys->slice_index, &box);
+ if ( sys->context_lock != INVALID_HANDLE_VALUE)
+ ReleaseMutex( sys->context_lock );
}
#endif
@@ -1021,6 +1023,12 @@ static void DisplayD3DPicture(vout_display_sys_t *sys, d3d_quad_t *quad)
static void Display(vout_display_t *vd, picture_t *picture, subpicture_t *subpicture)
{
vout_display_sys_t *sys = vd->sys;
+#ifdef HAVE_ID3D11VIDEODECODER
+ if (sys->context_lock != INVALID_HANDLE_VALUE && is_d3d11_opaque(picture->format.i_chroma))
+ {
+ WaitForSingleObjectEx( sys->context_lock, INFINITE, FALSE );
+ }
+#endif
FLOAT blackRGBA[4] = {0.0f, 0.0f, 0.0f, 1.0f};
ID3D11DeviceContext_ClearRenderTargetView(sys->d3dcontext, sys->d3drenderTargetView, blackRGBA);
--
2.10.2
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