[vlc-devel] [PATCH 3/8] direct3d11: remove parameters that are always the same
Steve Lhomme
robux4 at videolabs.io
Sat Jul 1 18:07:09 CEST 2017
---
modules/video_output/win32/direct3d11.c | 18 ++++++------------
1 file changed, 6 insertions(+), 12 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index d1628e6086..e3346dc2c5 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -576,8 +576,7 @@ static void Close(vlc_object_t *object)
static int AllocateTextures(vout_display_t *vd, const d3d_format_t *cfg,
video_format_t *fmt, unsigned pool_size,
- ID3D11Texture2D *textures[],
- bool pool_type_display, bool processor_input)
+ ID3D11Texture2D *textures[])
{
vout_display_sys_t *sys = vd->sys;
int plane;
@@ -591,13 +590,10 @@ static int AllocateTextures(vout_display_t *vd, const d3d_format_t *cfg,
texDesc.Usage = D3D11_USAGE_DEFAULT;
texDesc.CPUAccessFlags = 0;
texDesc.Format = cfg->formatTexture;
- if (pool_type_display)
- texDesc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
- if (processor_input)
- texDesc.BindFlags |= D3D11_BIND_RENDER_TARGET;
+ texDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
if (is_d3d11_opaque(fmt->i_chroma))
texDesc.BindFlags |= D3D11_BIND_DECODER;
- if (is_d3d11_opaque(fmt->i_chroma) || processor_input) {
+ if (is_d3d11_opaque(fmt->i_chroma)) {
texDesc.Usage = D3D11_USAGE_DEFAULT;
texDesc.CPUAccessFlags = 0;
} else {
@@ -682,8 +678,7 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
surface_fmt.i_height = (surface_fmt.i_height + 0x7F) & ~0x7F;
}
- if (AllocateTextures(vd, sys->picQuadConfig, &surface_fmt, pool_size, textures,
- true, false))
+ if (AllocateTextures(vd, sys->picQuadConfig, &surface_fmt, pool_size, textures))
goto error;
if (!vd->info.is_slow) {
@@ -738,8 +733,7 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
video_format_Copy(&staging_fmt, &surface_fmt);
staging_fmt.i_width = staging_fmt.i_visible_width;
staging_fmt.i_height = staging_fmt.i_visible_height;
- if (AllocateTextures(vd, sys->picQuadConfig, &staging_fmt, 1, textures, true,
- false))
+ if (AllocateTextures(vd, sys->picQuadConfig, &staging_fmt, 1, textures))
goto error;
sys->picQuad.i_x_offset = 0;
@@ -2744,7 +2738,7 @@ static int Direct3D11MapSubpicture(vout_display_t *vd, int *subpicture_region_co
if (unlikely(d3dquad==NULL)) {
continue;
}
- if (AllocateTextures(vd, sys->d3dregion_format, &r->fmt, 1, textures, true, false)) {
+ if (AllocateTextures(vd, sys->d3dregion_format, &r->fmt, 1, textures)) {
msg_Err(vd, "Failed to allocate %dx%d texture for OSD",
r->fmt.i_visible_width, r->fmt.i_visible_height);
for (int i=0; i<D3D11_MAX_SHADER_VIEW; i++)
--
2.13.0
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