[vlc-devel] [PATCH 2/2] direct3d11: add support for I420 picture pools
Steve Lhomme
robux4 at videolabs.io
Mon Jul 3 13:35:40 CEST 2017
Allow direct rendering to I420 textures directly in the GPU memory mapped to CPU
The texture to display is copied to the staging texture just before rendering.
--
replaces https://patches.videolan.org/patch/17236/
- fix width/height typo
- the alignment assert is only for plane 0
---
modules/video_chroma/d3d11_fmt.h | 1 +
modules/video_chroma/dxgi_fmt.c | 1 +
modules/video_output/win32/direct3d11.c | 204 +++++++++++++++++++++++++++-----
3 files changed, 178 insertions(+), 28 deletions(-)
diff --git a/modules/video_chroma/d3d11_fmt.h b/modules/video_chroma/d3d11_fmt.h
index 3b461cb1bf..f1651ffa73 100644
--- a/modules/video_chroma/d3d11_fmt.h
+++ b/modules/video_chroma/d3d11_fmt.h
@@ -47,6 +47,7 @@ struct picture_sys_t
ID3D11ShaderResourceView *resourceView[D3D11_MAX_SHADER_VIEW];
DXGI_FORMAT decoderFormat;
DXGI_FORMAT formatTexture;
+ bool mapped;
};
#include "../codec/avcodec/va_surface.h"
diff --git a/modules/video_chroma/dxgi_fmt.c b/modules/video_chroma/dxgi_fmt.c
index bc462919ca..bacf329cac 100644
--- a/modules/video_chroma/dxgi_fmt.c
+++ b/modules/video_chroma/dxgi_fmt.c
@@ -80,6 +80,7 @@ static const d3d_format_t d3d_formats[] = {
{ "Y410", DXGI_FORMAT_Y410, VLC_CODEC_I444, 10, 1, 1, { DXGI_FORMAT_R10G10B10A2_UNORM } },
{ "NV11", DXGI_FORMAT_NV11, VLC_CODEC_I411, 8, 4, 1, { DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8G8_UNORM} },
#endif
+ { "I420", DXGI_FORMAT_UNKNOWN, VLC_CODEC_I420, 8, 2, 2, { DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM } },
{ "R8G8B8A8", DXGI_FORMAT_R8G8B8A8_UNORM, VLC_CODEC_RGBA, 8, 1, 1, { DXGI_FORMAT_R8G8B8A8_UNORM } },
{ "VA_RGBA", DXGI_FORMAT_R8G8B8A8_UNORM, VLC_CODEC_D3D11_OPAQUE, 8, 1, 1, { DXGI_FORMAT_R8G8B8A8_UNORM } },
{ "B8G8R8A8", DXGI_FORMAT_B8G8R8A8_UNORM, VLC_CODEC_BGRA, 8, 1, 1, { DXGI_FORMAT_B8G8R8A8_UNORM } },
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 9b6a879ef5..5949165144 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -99,6 +99,7 @@ typedef struct
UINT PSConstantsCount;
ID3D11PixelShader *d3dpixelShader;
D3D11_VIEWPORT cropViewport;
+ const vlc_chroma_description_t *p_chroma_sampling;
unsigned int i_x_offset;
unsigned int i_y_offset;
unsigned int i_width;
@@ -405,6 +406,47 @@ static void Direct3D11UnmapPoolTexture(picture_t *picture)
ID3D11DeviceContext_Unmap(p_sys->context, p_sys->resource[KNOWN_DXGI_INDEX], 0);
}
+static int Direct3D11LockDirectTexture(picture_t *picture)
+{
+ picture_sys_t *p_sys = picture->p_sys;
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT hr;
+ D3D11_TEXTURE2D_DESC texDesc;
+ int i;
+
+ for (i = 0; i < picture->i_planes; i++) {
+ hr = ID3D11DeviceContext_Map(p_sys->context, p_sys->resource[i], 0, D3D11_MAP_WRITE, 0, &mappedResource);
+ if( FAILED(hr) )
+ break;
+ ID3D11Texture2D_GetDesc(p_sys->texture[i], &texDesc);
+ picture->p[i].p_pixels = mappedResource.pData;
+ picture->p[i].i_pitch = mappedResource.RowPitch;
+ picture->p[i].i_lines = texDesc.Height;
+ assert(picture->p[i].i_visible_pitch <= picture->p[i].i_pitch);
+ assert(picture->p[i].i_visible_lines <= picture->p[i].i_lines);
+ }
+
+ if( FAILED(hr) )
+ {
+ while (i-- > 0)
+ ID3D11DeviceContext_Unmap(p_sys->context, p_sys->resource[i+1], 0);
+ return VLC_EGENERIC;
+ }
+
+ p_sys->mapped = true;
+ return VLC_SUCCESS;
+}
+
+static void Direct3D11UnlockDirectTexture(picture_t *picture)
+{
+ picture_sys_t *p_sys = picture->p_sys;
+ if (p_sys->mapped) {
+ for (int i = 0; i < picture->i_planes; i++)
+ ID3D11DeviceContext_Unmap(p_sys->context, p_sys->resource[i], 0);
+ p_sys->mapped = false;
+ }
+}
+
#if !VLC_WINSTORE_APP
static int OpenHwnd(vout_display_t *vd)
{
@@ -580,7 +622,8 @@ static int AllocateTextures(vout_display_t *vd, const d3d_format_t *cfg,
bool pool_type_display)
{
vout_display_sys_t *sys = vd->sys;
- int plane;
+ plane_t planes[PICTURE_PLANE_MAX];
+ int plane, plane_count;
HRESULT hr;
ID3D11Texture2D *slicedTexture = NULL;
D3D11_TEXTURE2D_DESC texDesc;
@@ -588,31 +631,93 @@ static int AllocateTextures(vout_display_t *vd, const d3d_format_t *cfg,
texDesc.MipLevels = 1;
texDesc.SampleDesc.Count = 1;
texDesc.MiscFlags = 0; //D3D11_RESOURCE_MISC_SHARED;
- texDesc.Format = cfg->formatTexture;
- texDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- if (is_d3d11_opaque(fmt->i_chroma)) {
- texDesc.BindFlags |= D3D11_BIND_DECODER;
- texDesc.Usage = D3D11_USAGE_DEFAULT;
- texDesc.CPUAccessFlags = 0;
+ const vlc_chroma_description_t *p_chroma_desc = vlc_fourcc_GetChromaDescription( fmt->i_chroma );
+ if( !p_chroma_desc )
+ return VLC_EGENERIC;
+
+ if (cfg->formatTexture == DXGI_FORMAT_UNKNOWN) {
+ int i_width_aligned = fmt->i_width;
+ int i_height_aligned = fmt->i_height;
+ if (p_chroma_desc->plane_count == 0)
+ {
+ msg_Dbg(vd, "failed to get the pixel format planes for %4.4s", (char *)&fmt->i_chroma);
+ return VLC_EGENERIC;
+ }
+ assert(p_chroma_desc->plane_count <= D3D11_MAX_SHADER_VIEW);
+ plane_count = p_chroma_desc->plane_count;
+
+ texDesc.Format = cfg->resourceFormat[0];
+ assert(cfg->resourceFormat[1] == cfg->resourceFormat[0]);
+ assert(cfg->resourceFormat[2] == cfg->resourceFormat[0]);
+
+ if (pool_type_display) {
+ texDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ texDesc.Usage = D3D11_USAGE_DEFAULT;
+ } else {
+ texDesc.Usage = D3D11_USAGE_STAGING;
+ texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+
+ /* align on 16 pixel boundaries */
+ i_width_aligned = ( i_width_aligned + 15 ) & ~15;
+ i_height_aligned = ( i_height_aligned + 15 ) & ~15;
+ }
+
+ for( int i = 0; i < plane_count; i++ )
+ {
+ plane_t *p = &planes[i];
+
+ p->i_lines = i_height_aligned * p_chroma_desc->p[i].h.num / p_chroma_desc->p[i].h.den;
+ p->i_visible_lines = fmt->i_visible_height * p_chroma_desc->p[i].h.num / p_chroma_desc->p[i].h.den;
+ p->i_pitch = i_width_aligned * p_chroma_desc->p[i].w.num / p_chroma_desc->p[i].w.den * p_chroma_desc->pixel_size;
+ p->i_visible_pitch = fmt->i_visible_width * p_chroma_desc->p[i].w.num / p_chroma_desc->p[i].w.den * p_chroma_desc->pixel_size;
+ p->i_pixel_pitch = p_chroma_desc->pixel_size;
+ }
+
+ if (!pool_type_display) {
+ assert( (planes[0].i_pitch % 16) == 0 );
+ }
+
+ texDesc.ArraySize = 1;
} else {
- texDesc.Usage = D3D11_USAGE_DYNAMIC;
- texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- }
- texDesc.ArraySize = pool_size;
- texDesc.Height = fmt->i_height;
- texDesc.Width = fmt->i_width;
+ plane_count = 1;
+ texDesc.Format = cfg->formatTexture;
+ texDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ if (is_d3d11_opaque(fmt->i_chroma)) {
+ texDesc.BindFlags |= D3D11_BIND_DECODER;
+ texDesc.Usage = D3D11_USAGE_DEFAULT;
+ texDesc.CPUAccessFlags = 0;
+ } else {
+ texDesc.Usage = D3D11_USAGE_DYNAMIC;
+ texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ }
+ texDesc.ArraySize = pool_size;
+ texDesc.Height = fmt->i_height;
+ texDesc.Width = fmt->i_width;
- hr = ID3D11Device_CreateTexture2D( sys->d3ddevice, &texDesc, NULL, &slicedTexture );
- if (FAILED(hr)) {
- msg_Err(vd, "CreateTexture2D failed for the %d pool. (hr=0x%0lx)", pool_size, hr);
- goto error;
+ hr = ID3D11Device_CreateTexture2D( sys->d3ddevice, &texDesc, NULL, &slicedTexture );
+ if (FAILED(hr)) {
+ msg_Err(vd, "CreateTexture2D failed for the %d pool. (hr=0x%0lx)", pool_size, hr);
+ goto error;
+ }
}
for (unsigned picture_count = 0; picture_count < pool_size; picture_count++) {
- textures[picture_count * D3D11_MAX_SHADER_VIEW] = slicedTexture;
- ID3D11Texture2D_AddRef(slicedTexture);
-
- for (plane = 1; plane < D3D11_MAX_SHADER_VIEW; plane++) {
+ for (plane = 0; plane < plane_count; plane++)
+ {
+ if (slicedTexture) {
+ textures[picture_count * D3D11_MAX_SHADER_VIEW + plane] = slicedTexture;
+ ID3D11Texture2D_AddRef(slicedTexture);
+ } else {
+ texDesc.Height = planes[plane].i_lines;
+ texDesc.Width = planes[plane].i_pitch;
+ hr = ID3D11Device_CreateTexture2D( sys->d3ddevice, &texDesc, NULL, &textures[picture_count * D3D11_MAX_SHADER_VIEW + plane] );
+ if (FAILED(hr)) {
+ msg_Err(vd, "CreateTexture2D failed for the %d pool. (hr=0x%0lx)", pool_size, hr);
+ goto error;
+ }
+ }
+ }
+ for (; plane < D3D11_MAX_SHADER_VIEW; plane++) {
if (!cfg->resourceFormat[plane])
textures[picture_count * D3D11_MAX_SHADER_VIEW + plane] = NULL;
else
@@ -623,10 +728,8 @@ static int AllocateTextures(vout_display_t *vd, const d3d_format_t *cfg,
}
}
- if (!is_d3d11_opaque(fmt->i_chroma)) {
+ if (!is_d3d11_opaque(fmt->i_chroma) && cfg->formatTexture != DXGI_FORMAT_UNKNOWN) {
D3D11_MAPPED_SUBRESOURCE mappedResource;
- const vlc_chroma_description_t *p_chroma_desc = vlc_fourcc_GetChromaDescription( fmt->i_chroma );
-
hr = ID3D11DeviceContext_Map(sys->d3dcontext, (ID3D11Resource*)textures[0], 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if( FAILED(hr) ) {
msg_Err(vd, "The texture cannot be mapped. (hr=0x%lX)", hr);
@@ -677,7 +780,7 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
}
if (AllocateTextures(vd, sys->picQuadConfig, &surface_fmt, pool_size, textures,
- true))
+ sys->picQuadConfig->formatTexture != DXGI_FORMAT_UNKNOWN))
goto error;
if (!vd->info.is_slow) {
@@ -740,6 +843,8 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
sys->picQuad.i_width = staging_fmt.i_width;
sys->picQuad.i_height = staging_fmt.i_height;
+ sys->picQuad.p_chroma_sampling = vlc_fourcc_GetChromaDescription( staging_fmt.i_chroma );
+
for (unsigned plane = 0; plane < D3D11_MAX_SHADER_VIEW; plane++)
sys->stagingSys.texture[plane] = textures[plane];
@@ -768,7 +873,12 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
return NULL;
}
- if (vd->info.is_slow) {
+ if (sys->picQuadConfig->formatTexture == DXGI_FORMAT_UNKNOWN)
+ {
+ pool_cfg.lock = Direct3D11LockDirectTexture;
+ pool_cfg.unlock = Direct3D11UnlockDirectTexture;
+ }
+ else if (vd->info.is_slow) {
pool_cfg.lock = Direct3D11MapPoolTexture;
//pool_cfg.unlock = Direct3D11UnmapPoolTexture;
}
@@ -1106,7 +1216,38 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
WaitForSingleObjectEx( sys->context_lock, INFINITE, FALSE );
#endif
picture_sys_t *p_sys = ActivePictureSys(picture);
- if (!is_d3d11_opaque(picture->format.i_chroma) || sys->legacy_shader) {
+ if (picture->p_sys->formatTexture == DXGI_FORMAT_UNKNOWN)
+ {
+ Direct3D11UnlockDirectTexture(picture);
+ for (int plane = 0; plane < D3D11_MAX_SHADER_VIEW; plane++)
+ {
+ if (!p_sys->resource[plane])
+ continue;
+
+ unsigned int width = sys->picQuad.i_width;
+ unsigned int height = sys->picQuad.i_height;
+ unsigned int x_offset = picture->format.i_x_offset;
+ unsigned int y_offset = picture->format.i_y_offset;
+ x_offset = x_offset * sys->picQuad.p_chroma_sampling->p[plane].h.num / sys->picQuad.p_chroma_sampling->p[plane].h.den;
+ y_offset = y_offset * sys->picQuad.p_chroma_sampling->p[plane].w.num / sys->picQuad.p_chroma_sampling->p[plane].w.den;
+ width = width * sys->picQuad.p_chroma_sampling->p[plane].h.num / sys->picQuad.p_chroma_sampling->p[plane].h.den;
+ height = height * sys->picQuad.p_chroma_sampling->p[plane].w.num / sys->picQuad.p_chroma_sampling->p[plane].w.den;
+
+ D3D11_BOX box = {
+ .top = y_offset,
+ .bottom = y_offset + height,
+ .left = x_offset,
+ .right = x_offset + width,
+ .back = 1,
+ };
+ ID3D11DeviceContext_CopySubresourceRegion(sys->d3dcontext,
+ sys->stagingSys.resource[plane],
+ 0, 0, 0, 0,
+ p_sys->resource[plane],
+ 0, &box);
+ }
+ }
+ else if (!is_d3d11_opaque(picture->format.i_chroma) || sys->legacy_shader) {
D3D11_TEXTURE2D_DESC texDesc;
if (!is_d3d11_opaque(picture->format.i_chroma))
Direct3D11UnmapPoolTexture(picture);
@@ -1745,6 +1886,13 @@ static HRESULT CompilePixelShader(vout_display_t *vd, const d3d_format_t *format
psz_sampler =
"sample = shaderTexture[0].Sample(SampleType, In.Texture);";
break;
+ case DXGI_FORMAT_UNKNOWN:
+ psz_sampler =
+ "sample.x = shaderTexture[0].Sample(SampleType, In.Texture).x;\
+ sample.y = shaderTexture[1].Sample(SampleType, In.Texture).x;\
+ sample.z = shaderTexture[2].Sample(SampleType, In.Texture).x;\
+ sample.a = 1;";
+ break;
default:
vlc_assert_unreachable();
}
@@ -2108,7 +2256,7 @@ static int Direct3D11CreateResources(vout_display_t *vd, video_format_t *fmt)
}
sys->legacy_shader = !CanUseTextureArray(vd);
- vd->info.is_slow = !is_d3d11_opaque(fmt->i_chroma);
+ vd->info.is_slow = !is_d3d11_opaque(fmt->i_chroma) && sys->picQuadConfig->formatTexture != DXGI_FORMAT_UNKNOWN;
hr = CompilePixelShader(vd, sys->picQuadConfig, fmt->transfer, fmt->b_color_range_full, &sys->picQuadPixelShader);
if (FAILED(hr))
--
2.12.1
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