[vlc-devel] [PATCH 2/6] direct3d11: update the quad position using the picture placing algorithm
Steve Lhomme
robux4 at videolabs.io
Thu Jul 27 17:46:09 CEST 2017
When the decoder uses a different size than what was configured in the pool.
---
modules/video_output/win32/direct3d11.c | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index a68f67a407..05b1360362 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1154,15 +1154,15 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
assert(p_sys->resourceView[0]!=NULL);
}
- if ( sys->picQuad.i_height != texDesc.Height ||
- sys->picQuad.i_width != texDesc.Width )
+ if ( vd->fmt.i_height != texDesc.Height ||
+ vd->fmt.i_width != texDesc.Width )
{
/* the decoder produced different sizes than the vout, we need to
* adjust the vertex */
- sys->picQuad.i_height = texDesc.Height;
- sys->picQuad.i_width = texDesc.Width;
- UpdateQuadPosition( vd, &sys->picQuad, &vd->fmt,
- vd->fmt.projection_mode, vd->fmt.orientation );
+ vd->fmt.i_height = texDesc.Height;
+ vd->fmt.i_width = texDesc.Width;
+ UpdateRects(vd, NULL, NULL, true);
+ UpdateSize(vd);
}
}
--
2.12.1
More information about the vlc-devel
mailing list