[vlc-devel] [PATCH 3/4] direct3d11: fix HLG displaying on LDR displays
Steve Lhomme
robux4 at videolabs.io
Mon Mar 6 16:09:24 CET 2017
---
modules/video_output/win32/direct3d11.c | 21 +++++++++++++++++++++
1 file changed, 21 insertions(+)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 31cc4e6242..425d314808 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -313,6 +313,18 @@ static const char* globPixelShaderDefault = "\
return x;\
}\
\
+ inline float inverse_HLG(float x){\
+ const float a = 0.17883277;\
+ const float b = 0.28466892;\
+ const float c = 0.55991073;\
+ const float inv_r2 = 4.0; /* 1/0.5² */\
+ if (x <= 0.5)\
+ x = pow(x, 2.0) * inv_r2;\
+ else\
+ x = exp((x - c) / a) + b;\
+ return x;\
+ }\
+ \
inline float3 sourceToLinear(float3 rgb) {\
%s;\
}\
@@ -1620,6 +1632,15 @@ static HRESULT CompilePixelShader(vout_display_t *vd, const d3d_format_t *format
return rgb";
src_transfer = TRANSFER_FUNC_LINEAR;
break;
+ case TRANSFER_FUNC_HLG:
+ /* HLG to Linear */
+ psz_src_transform =
+ "rgb.r = inverse_HLG(rgb.r);\
+ rgb.g = inverse_HLG(rgb.g);\
+ rgb.b = inverse_HLG(rgb.b);\
+ return rgb / 6.0";
+ src_transfer = TRANSFER_FUNC_LINEAR;
+ break;
default:
src_transfer = transfer;
break;
--
2.11.1
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