[vlc-devel] [PATCH 4/5] direct3d11: generalize the full to studio/limited conversion used on the Xbox
Steve Lhomme
robux4 at videolabs.io
Mon Mar 6 17:57:52 CET 2017
---
modules/video_output/win32/direct3d11.c | 11 ++++++++---
1 file changed, 8 insertions(+), 3 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 9ef7791a4b..fedfb090b9 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -111,6 +111,7 @@ struct vout_display_sys_t
vout_display_sys_win32_t sys;
video_transfer_func_t display_transfer; /* TODO may go in vout_display_info_t */
+ bool display_is_limited_range;
#if !VLC_WINSTORE_APP
HINSTANCE hdxgi_dll; /* handle of the opened dxgi dll */
@@ -1433,6 +1434,12 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
/* TODO adjust the swapchain transfer function based on the source */
sys->display_transfer = TRANSFER_FUNC_SRGB;
+#if VLC_WINSTORE_APP
+ if (isXboxHardware(sys->d3ddevice)) {
+ sys->display_is_limited_range = 1;
+ }
+#endif
+
// look for the requested pixel format first
sys->picQuadConfig = GetOutputFormat(vd, fmt->i_chroma, 0, true, false);
@@ -2244,8 +2251,7 @@ static int SetupQuad(vout_display_t *vd, const video_format_t *fmt, d3d_quad_t *
memcpy(colorspace.Colorspace, ppColorspace, sizeof(colorspace.Colorspace));
memcpy(colorspace.WhitePoint, WHITE_POINT_D65_TO_FULL, sizeof(colorspace.WhitePoint));
-#if VLC_WINSTORE_APP
- if (isXboxHardware(sys->d3ddevice)) {
+ if (sys->display_is_limited_range) {
static const FLOAT FULL_TO_STUDIO_RATIO = (256.f - 16.f - 20.f) / 256.f;
/* limit to 16-235 range as it's expanded again by the hardware */
WHITE_POINT_D65_TO_FULL[0] += FULL_TO_STUDIO_SHIFT;
@@ -2261,7 +2267,6 @@ static int SetupQuad(vout_display_t *vd, const video_format_t *fmt, d3d_quad_t *
colorspace.Colorspace[2 * 4] *= FULL_TO_STUDIO_RATIO;
}
}
-#endif
constantInit.pSysMem = &colorspace;
--
2.11.1
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