[vlc-devel] [PATCH 08/14] direct3d11: do the tone mapping for HLG sources too
Steve Lhomme
robux4 at videolabs.io
Mon Mar 20 17:28:27 CET 2017
---
modules/video_output/win32/direct3d11.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index ffd39e309b..e9bcbd229e 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1678,7 +1678,7 @@ static HRESULT CompilePixelShader(vout_display_t *vd, const d3d_format_t *format
/* Linear to sRGB */
psz_display_transform = "return pow(rgb, 1.0 / 2.2)";
- if (transfer == TRANSFER_FUNC_SMPTE_ST2084)
+ if (transfer == TRANSFER_FUNC_SMPTE_ST2084 || transfer == TRANSFER_FUNC_HLG)
{
/* HDR tone mapping */
psz_tone_mapping =
--
2.11.1
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