[vlc-devel] [PATCH 10/14] direct3d11: only saturate before delivering the RGBA

Steve Lhomme robux4 at videolabs.io
Mon Mar 20 17:28:29 CET 2017


The saturate should be done after the pixel is ready for EOTF.
---
 modules/video_output/win32/direct3d11.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 2b6e910d1b..e2edd1f9ac 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -345,8 +345,8 @@ static const char* globPixelShaderDefault = "\
     float3 rgb = (float3)rgba;\
     rgb = sourceToLinear(rgb);\
     rgb = toneMapping(rgb);\
-    rgb = linearToDisplay(saturate(rgb));\
-    return float4(rgb, saturate(opacity));\
+    rgb = linearToDisplay(rgb);\
+    return saturate(float4(rgb, opacity));\
   }\
 ";
 
-- 
2.11.1



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