[vlc-devel] [PATCH 02/14] direct3d11: log the Pixel Shader stages in debug builds

Hugo Beauzée-Luyssen hugo at beauzee.fr
Mon Mar 20 17:39:40 CET 2017


On Mon, Mar 20, 2017, at 05:28 PM, Steve Lhomme wrote:
> ---
>  modules/video_output/win32/direct3d11.c | 7 +++++++
>  1 file changed, 7 insertions(+)
> 
> diff --git a/modules/video_output/win32/direct3d11.c
> b/modules/video_output/win32/direct3d11.c
> index 080fa2f1a0..458e8380cb 100644
> --- a/modules/video_output/win32/direct3d11.c
> +++ b/modules/video_output/win32/direct3d11.c
> @@ -1700,6 +1700,13 @@ static HRESULT CompilePixelShader(vout_display_t
> *vd, const d3d_format_t *format
>      }
>      sprintf(shader, globPixelShaderDefault, sys->legacy_shader ? "" :
>      "Array", psz_src_transform,
>              psz_display_transform, psz_tone_mapping, psz_sampler);
> +#ifndef NDEBUG
> +    if (!IsRGBShader(format)) {
> +        msg_Dbg(vd,"psz_src_transform %s", psz_src_transform);
> +        msg_Dbg(vd,"psz_tone_mapping %s", psz_tone_mapping);
> +        msg_Dbg(vd,"psz_display_transform %s", psz_display_transform);
> +    }
> +#endif
>  
>      ID3DBlob *pPSBlob = CompileShader(vd, shader, true);
>      free(shader);
> -- 
> 2.11.1
> 
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This needs to be moved after patch 5 I think

-- 
  Hugo Beauzée-Luyssen
  hugo at beauzee.fr


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