[vlc-devel] [PATCH 04/14] direct3d11: add a function to determine if a shader will be for RGB or YUV
Steve Lhomme
robux4 at videolabs.io
Tue Mar 21 08:55:16 CET 2017
In other words, if a YUV->RGB matrix conversion will be used
---
modules/video_output/win32/direct3d11.c | 11 ++++++++---
1 file changed, 8 insertions(+), 3 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 8e7974f..465d1b1 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1589,6 +1589,13 @@ static ID3DBlob* CompileShader(vout_display_t *vd, const char *psz_shader, bool
return pShaderBlob;
}
+static bool IsRGBShader(const d3d_format_t *cfg)
+{
+ return cfg->resourceFormat[0] != DXGI_FORMAT_R8_UNORM &&
+ cfg->resourceFormat[0] != DXGI_FORMAT_R16_UNORM &&
+ cfg->formatTexture != DXGI_FORMAT_YUY2;
+}
+
static HRESULT CompilePixelShader(vout_display_t *vd, const d3d_format_t *format,
video_transfer_func_t transfer, ID3D11PixelShader **output)
{
@@ -2162,9 +2169,7 @@ static int SetupQuad(vout_display_t *vd, const video_format_t *fmt, d3d_quad_t *
{
vout_display_sys_t *sys = vd->sys;
HRESULT hr;
- const bool RGB_shader = cfg->resourceFormat[0] != DXGI_FORMAT_R8_UNORM &&
- cfg->resourceFormat[0] != DXGI_FORMAT_R16_UNORM &&
- fmt->i_chroma != VLC_CODEC_YUYV;
+ const bool RGB_shader = IsRGBShader(cfg);
/* pixel shader constant buffer */
PS_CONSTANT_BUFFER defaultConstants = {
--
2.10.1.windows.1
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