[vlc-devel] [PATCH] direct3d9: Actually use the linear interpolation when stretching

Steve Lhomme robux4 at videolabs.io
Tue Mar 21 09:52:33 CET 2017


We ensure that the device supports D3DPTFILTERCAPS_MAGFLINEAR and
D3DPTFILTERCAPS_MINFLINEAR in Direct3D9Create().
---
 modules/video_output/win32/direct3d9.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/modules/video_output/win32/direct3d9.c b/modules/video_output/win32/direct3d9.c
index f190e65147..12b667d8be 100644
--- a/modules/video_output/win32/direct3d9.c
+++ b/modules/video_output/win32/direct3d9.c
@@ -1649,7 +1649,7 @@ static int Direct3D9ImportPicture(vout_display_t *vd,
 
     /* Copy picture surface into texture surface
      * color space conversion happen here */
-    hr = IDirect3DDevice9_StretchRect(sys->d3ddev, source, &vd->sys->sys.rect_src_clipped, destination, NULL, D3DTEXF_NONE );
+    hr = IDirect3DDevice9_StretchRect(sys->d3ddev, source, &vd->sys->sys.rect_src_clipped, destination, NULL, D3DTEXF_LINEAR );
     IDirect3DSurface9_Release(destination);
     if (FAILED(hr)) {
         msg_Dbg(vd, "Failed IDirect3DDevice9_StretchRect: source 0x%p 0x%0lx",
-- 
2.11.1



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