[vlc-devel] [PATCH] direct3d9: Actually use the linear interpolation when stretching
Steve Lhomme
robux4 at videolabs.io
Tue Mar 21 09:52:33 CET 2017
We ensure that the device supports D3DPTFILTERCAPS_MAGFLINEAR and
D3DPTFILTERCAPS_MINFLINEAR in Direct3D9Create().
---
modules/video_output/win32/direct3d9.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/modules/video_output/win32/direct3d9.c b/modules/video_output/win32/direct3d9.c
index f190e65147..12b667d8be 100644
--- a/modules/video_output/win32/direct3d9.c
+++ b/modules/video_output/win32/direct3d9.c
@@ -1649,7 +1649,7 @@ static int Direct3D9ImportPicture(vout_display_t *vd,
/* Copy picture surface into texture surface
* color space conversion happen here */
- hr = IDirect3DDevice9_StretchRect(sys->d3ddev, source, &vd->sys->sys.rect_src_clipped, destination, NULL, D3DTEXF_NONE );
+ hr = IDirect3DDevice9_StretchRect(sys->d3ddev, source, &vd->sys->sys.rect_src_clipped, destination, NULL, D3DTEXF_LINEAR );
IDirect3DSurface9_Release(destination);
if (FAILED(hr)) {
msg_Dbg(vd, "Failed IDirect3DDevice9_StretchRect: source 0x%p 0x%0lx",
--
2.11.1
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