[vlc-devel] [PATCH 19/20] d3d11_deinterlace: create the texture for pictures coming from a bogus pool
Steve Lhomme
robux4 at videolabs.io
Wed Nov 22 18:18:38 CET 2017
Fixes #18936
---
modules/hw/d3d11/d3d11_deinterlace.c | 56 ++++++++++++++++++++++++++++++++++--
1 file changed, 54 insertions(+), 2 deletions(-)
diff --git a/modules/hw/d3d11/d3d11_deinterlace.c b/modules/hw/d3d11/d3d11_deinterlace.c
index f0b087af40..2068ac63c1 100644
--- a/modules/hw/d3d11/d3d11_deinterlace.c
+++ b/modules/hw/d3d11/d3d11_deinterlace.c
@@ -200,12 +200,20 @@ static int RenderPic( filter_t *p_filter, picture_t *p_outpic, picture_t *p_pic,
if (FAILED(hr))
return VLC_EGENERIC;
+ D3D11_BOX box = {
+ .top = 0,
+ .bottom = p_outpic->format.i_visible_height,
+ .left = 0,
+ .right = p_outpic->format.i_visible_width,
+ .back = 1,
+ };
+
ID3D11DeviceContext_CopySubresourceRegion(p_outpic->p_sys->context,
p_outpic->p_sys->resource[KNOWN_DXGI_INDEX],
p_outpic->p_sys->slice_index,
0, 0, 0,
p_sys->outResource,
- 0, NULL);
+ 0, &box);
return VLC_SUCCESS;
}
@@ -267,8 +275,46 @@ static picture_t *NewOutputPicture( filter_t *p_filter )
picture_t *pic = p_filter->p_sys->buffer_new( p_filter );
if ( !pic->context )
{
+ bool b_local_texture = false;
+
+ if ( !pic->p_sys )
+ {
+ pic->p_sys = calloc(1, sizeof(*pic->p_sys));
+ if (unlikely(pic->p_sys == NULL))
+ return NULL;
+
+ D3D11_TEXTURE2D_DESC dstDesc;
+ ID3D11Texture2D_GetDesc(p_filter->p_sys->outTexture, &dstDesc);
+
+ const d3d_format_t *cfg = NULL;
+ for (const d3d_format_t *output_format = GetRenderFormatList();
+ output_format->name != NULL; ++output_format)
+ {
+ if (output_format->formatTexture == dstDesc.Format &&
+ is_d3d11_opaque(output_format->fourcc))
+ {
+ cfg = output_format;
+ break;
+ }
+ }
+
+ /* create the texture that's missing */
+ video_format_t fmt = p_filter->fmt_out.video;
+ fmt.i_width = dstDesc.Width;
+ fmt.i_height = dstDesc.Height;
+ if (AllocateTextures(VLC_OBJECT(p_filter), &p_filter->p_sys->d3d_dev, cfg,
+ &fmt, 1, pic->p_sys->texture) != VLC_SUCCESS)
+ {
+ free(pic->p_sys);
+ return NULL;
+ }
+ b_local_texture = true;
+
+ pic->p_sys->context = p_filter->p_sys->d3d_dev.d3dcontext;
+ pic->p_sys->formatTexture = dstDesc.Format;
+
+ }
/* the picture might be duplicated for snapshots so it needs a context */
- assert( pic->p_sys != NULL ); /* this opaque picture is wrong */
struct va_pic_context *pic_ctx = calloc(1, sizeof(*pic_ctx));
if (likely(pic_ctx!=NULL))
{
@@ -278,6 +324,12 @@ static picture_t *NewOutputPicture( filter_t *p_filter )
AcquirePictureSys( &pic_ctx->picsys );
pic->context = &pic_ctx->s;
}
+ if (b_local_texture) {
+ for (int i=0; i<D3D11_MAX_SHADER_VIEW; i++) {
+ if (pic->p_sys->texture[i])
+ ID3D11Texture2D_Release(pic->p_sys->texture[i]);
+ }
+ }
}
return pic;
}
--
2.14.2
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