[vlc-devel] [PATCH 5/9] direct3d11: do the staging texture allocation early
Steve Lhomme
robux4 at videolabs.io
Tue Nov 28 11:19:22 CET 2017
We might detect some issues before setting the format for good.
---
modules/video_output/win32/direct3d11.c | 41 ++++++++++++++++++++++-----------
1 file changed, 28 insertions(+), 13 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 4e31fca7d5..8e2a1ac220 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -630,19 +630,7 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
}
#ifdef HAVE_ID3D11VIDEODECODER
- if (!is_d3d11_opaque(surface_fmt.i_chroma) || sys->legacy_shader)
- {
- /* we need a staging texture */
- if (AllocateTextures(VLC_OBJECT(vd), &sys->d3d_dev, sys->picQuadConfig, &surface_fmt, 1, textures))
- goto error;
-
- for (unsigned plane = 0; plane < D3D11_MAX_SHADER_VIEW; plane++)
- sys->stagingSys.texture[plane] = textures[plane];
-
- if (AllocateShaderView(VLC_OBJECT(vd), sys->d3d_dev.d3ddevice, sys->picQuadConfig,
- textures, 0, sys->stagingSys.resourceView))
- goto error;
- } else
+ if (is_d3d11_opaque(surface_fmt.i_chroma) && !sys->legacy_shader)
#endif
{
for (picture_count = 0; picture_count < pool_size; picture_count++) {
@@ -2025,6 +2013,33 @@ static int Direct3D11CreateFormatResources(vout_display_t *vd, video_format_t *f
sys->picQuad.i_height = (sys->picQuad.i_height + 0x01) & ~0x01;
}
+#ifdef HAVE_ID3D11VIDEODECODER
+ if (!is_d3d11_opaque(fmt->i_chroma) || sys->legacy_shader)
+ {
+ /* we need a staging texture */
+ ID3D11Texture2D *textures[D3D11_MAX_SHADER_VIEW] = {0};
+ video_format_t surface_fmt = *fmt;
+ surface_fmt.i_width = sys->picQuad.i_width;
+ surface_fmt.i_height = sys->picQuad.i_height;
+
+ if (AllocateTextures(VLC_OBJECT(vd), &sys->d3d_dev, sys->picQuadConfig, &surface_fmt, 1, textures))
+ {
+ msg_Err(vd, "Failed to allocate the staging texture");
+ return VLC_EGENERIC;
+ }
+
+ if (AllocateShaderView(VLC_OBJECT(vd), sys->d3d_dev.d3ddevice, sys->picQuadConfig,
+ textures, 0, sys->stagingSys.resourceView))
+ {
+ msg_Err(vd, "Failed to allocate the staging shader view");
+ return VLC_EGENERIC;
+ }
+
+ for (unsigned plane = 0; plane < D3D11_MAX_SHADER_VIEW; plane++)
+ sys->stagingSys.texture[plane] = textures[plane];
+ }
+#endif
+
vd->info.is_slow = !is_d3d11_opaque(fmt->i_chroma) && sys->picQuadConfig->formatTexture != DXGI_FORMAT_UNKNOWN;
return VLC_SUCCESS;
}
--
2.14.2
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