[vlc-devel] [PATCH 8/9] direct3d11: assume the vout is forced for Winstore builds
Steve Lhomme
robux4 at videolabs.io
Tue Nov 28 11:19:25 CET 2017
---
modules/video_output/win32/direct3d11.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index aee028fbc7..3136294138 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1481,7 +1481,11 @@ static int Direct3D11Open(vout_display_t *vd)
int err = SetupOutputFormat(vd, &fmt);
if (err != VLC_SUCCESS)
{
- if (!is_d3d11_opaque(vd->source.i_chroma) && vd->obj.force )
+ if (!is_d3d11_opaque(vd->source.i_chroma)
+#if !VLC_WINSTORE_APP
+ && vd->obj.force
+#endif
+ )
{
const vlc_fourcc_t *list = vlc_fourcc_IsYUV(vd->source.i_chroma) ?
vlc_fourcc_GetYUVFallback(vd->source.i_chroma) :
--
2.14.2
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