[vlc-devel] [PATCH 2/2] direct3d11: Add one more buffer to the SwapChain
Steve Lhomme
robux4 at videolabs.io
Tue Oct 10 14:40:16 CEST 2017
It helps the GPU when one buffer is being processed for display and another
being displayed.
---
modules/video_output/win32/direct3d11.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 74b479ef5c..4417999179 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1671,7 +1671,7 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
DXGI_SWAP_CHAIN_DESC1 scd;
memset(&scd, 0, sizeof(scd));
- scd.BufferCount = 2;
+ scd.BufferCount = 3;
scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
scd.SampleDesc.Count = 1;
scd.SampleDesc.Quality = 0;
--
2.14.2
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