[vlc-devel] [PATCH] direct3d11: avoid variable shadowing
Steve Lhomme
robux4 at videolabs.io
Tue Oct 17 14:19:39 CEST 2017
---
modules/video_output/win32/direct3d11.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 5914d65487..10494f99d4 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -2992,9 +2992,9 @@ static int Direct3D11MapSubpicture(vout_display_t *vd, int *subpicture_region_co
if (AllocateTextures(vd, sys->d3dregion_format, &r->fmt, 1, textures)) {
msg_Err(vd, "Failed to allocate %dx%d texture for OSD",
r->fmt.i_visible_width, r->fmt.i_visible_height);
- for (int i=0; i<D3D11_MAX_SHADER_VIEW; i++)
- if (textures[i])
- ID3D11Texture2D_Release(textures[i]);
+ for (int j=0; j<D3D11_MAX_SHADER_VIEW; j++)
+ if (textures[j])
+ ID3D11Texture2D_Release(textures[j]);
free(d3dquad);
continue;
}
--
2.14.2
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