[vlc-devel] Ideas for GSoC
Steve Lhomme
robux4 at ycbcr.xyz
Wed Jan 17 13:33:51 CET 2018
If we go technical like that, maybe D3D11 GPU filters and/or D3D9 ones.
With "render to texture" it's possible to do a lot of processing in the
GPU with one (adjust) or more (deinterlacing) textures. The idea would
be to port the C code in pixel shader.
A 360 rendering to 2D is also possible. Not sure it would have much use
but with the "render to texture" it's quite easy to do.
Le 17/01/2018 à 12:48, Thomas Guillem a écrit :
> - MediaCodec x264/hevc encoder, and find a way to have 0-cpu-copy between the MediaCodec decoder and the MediaCodec encoder (from the API, it should be possible).
>
> On Sat, Jan 13, 2018, at 18:13, Thomas Guillem wrote:
>> - Create a new VLC aout module for android using the new AAudio API
>> (https://developer.android.com/ndk/guides/audio/aaudio/aaudio.html)
>>
>> On Sat, Jan 13, 2018, at 15:23, Rémi Denis-Courmont wrote:
>>> Le lauantaina 13. tammikuuta 2018, 15.51.13 EET Marvin Scholz a écrit :
>>>> On 13 Jan 2018, at 13:32, Steve Lhomme wrote:
>>>>> Le 12/01/2018 à 18:38, Jean-Baptiste Kempf a écrit :
>>>>>> Heya,
>>>>>>
>>>>>> If you have any good idea for GSoC development, please give them to me.
>>>>>> :D
>>>>>>
>>>>>> Thx.
>>>>> UPNP renderer and/or Airplay renderer.
>>>> TBH not sure if AirPlay renderer is worth the effort as it will likely
>>>> break often.
>>> FWIW, we used to have it and it indeed broke, AFAIK.
>>>
>>> --
>>> 雷米‧德尼-库尔蒙
>>> https://www.remlab.net/
>>>
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