[vlc-devel] [PATCH 2/2] contribs: d3d: use the mingw headers found in pthread

Martin Storsjö martin at martin.st
Thu Oct 4 15:19:52 CEST 2018


On Thu, 4 Oct 2018, Steve Lhomme wrote:

> This way no need to install them on the build system.
> We also get less varying environment between builds (the headers are updated
> very often).
> ---

No, for reasons I explained on the other patch, we should not do a full 
install of mingw-w64 headers overlaid on top of those that come from the 
toolchain. We should use the toolchain provided ones.

I'll look into the failure case you had with the way I'm packaging my 
toolchain for windows and see how to properly solve it (by making sure 
widl finds the idl files from the non-triplet-prefixed include directory).

// Martin



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