[vlc-devel] [PATCH V2 16/17] macosx: setup effect variables on the main aout
Thomas Guillem
thomas at gllm.fr
Tue Apr 16 16:25:26 CEST 2019
The aout is always present, there is no need to use the old playlist as a
proxy.
---
.../panels/VLCAudioEffectsWindowController.m | 225 +++++++-----------
1 file changed, 90 insertions(+), 135 deletions(-)
diff --git a/modules/gui/macosx/panels/VLCAudioEffectsWindowController.m b/modules/gui/macosx/panels/VLCAudioEffectsWindowController.m
index 8dd78e2518..b3b5b348a1 100644
--- a/modules/gui/macosx/panels/VLCAudioEffectsWindowController.m
+++ b/modules/gui/macosx/panels/VLCAudioEffectsWindowController.m
@@ -29,7 +29,6 @@
#import <vlc_common.h>
#import <math.h>
-#import <vlc_playlist_legacy.h>
#import "../../../audio_filter/equalizer_presets.h"
@@ -140,16 +139,18 @@
intf_thread_t *p_intf = getIntf();
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSInteger profileIndex = [self currentProfileIndex];
- playlist_t *p_playlist = pl_Get(p_intf);
+ audio_output_t *p_aout = [_playerController mainAudioOutput];
+ if (!p_aout)
+ return;
/* disable existing filters */
- playlist_EnableAudioFilter(p_playlist, "equalizer", false);
- playlist_EnableAudioFilter(p_playlist, "compressor", false);
- playlist_EnableAudioFilter(p_playlist, "spatializer", false);
- playlist_EnableAudioFilter(p_playlist, "compressor", false);
- playlist_EnableAudioFilter(p_playlist, "headphone", false);
- playlist_EnableAudioFilter(p_playlist, "normvol", false);
- playlist_EnableAudioFilter(p_playlist, "karaoke", false);
+ aout_EnableFilter(p_aout, "equalizer", false);
+ aout_EnableFilter(p_aout, "compressor", false);
+ aout_EnableFilter(p_aout, "spatializer", false);
+ aout_EnableFilter(p_aout, "compressor", false);
+ aout_EnableFilter(p_aout, "headphone", false);
+ aout_EnableFilter(p_aout, "normvol", false);
+ aout_EnableFilter(p_aout, "karaoke", false);
/* fetch preset */
NSString *profileString;
@@ -162,61 +163,34 @@
/* eq preset */
char const *psz_eq_preset = [B64DecNSStr([items firstObject]) UTF8String];
- audio_output_t *p_aout = [_playerController mainAudioOutput];
- if (p_aout)
- var_SetString(p_aout, "equalizer-preset", psz_eq_preset);
- var_SetString(p_playlist, "equalizer-preset", psz_eq_preset);
+ var_SetString(p_aout, "equalizer-preset", psz_eq_preset);
/* filter handling */
NSString *audioFilters = B64DecNSStr([items objectAtIndex:1]);
- if (p_aout)
- var_SetString(p_aout, "audio-filter", audioFilters.UTF8String);
- var_SetString(p_playlist, "audio-filter", audioFilters.UTF8String);
+ var_SetString(p_aout, "audio-filter", audioFilters.UTF8String);
NSInteger presetIndex = [self getPresetIndexForProfile:profileIndex];
/* values */
- var_SetFloat(p_playlist, "compressor-rms-peak",[[items objectAtIndex:2] floatValue]);
- var_SetFloat(p_playlist, "compressor-attack",[[items objectAtIndex:3] floatValue]);
- var_SetFloat(p_playlist, "compressor-release",[[items objectAtIndex:4] floatValue]);
- var_SetFloat(p_playlist, "compressor-threshold",[[items objectAtIndex:5] floatValue]);
- var_SetFloat(p_playlist, "compressor-ratio",[[items objectAtIndex:6] floatValue]);
- var_SetFloat(p_playlist, "compressor-knee",[[items objectAtIndex:7] floatValue]);
- var_SetFloat(p_playlist, "compressor-makeup-gain",[[items objectAtIndex:8] floatValue]);
- var_SetFloat(p_playlist, "spatializer-roomsize",[[items objectAtIndex:9] floatValue]);
- var_SetFloat(p_playlist, "spatializer-width",[[items objectAtIndex:10] floatValue]);
- var_SetFloat(p_playlist, "spatializer-wet",[[items objectAtIndex:11] floatValue]);
- var_SetFloat(p_playlist, "spatializer-dry",[[items objectAtIndex:12] floatValue]);
- var_SetFloat(p_playlist, "spatializer-damp",[[items objectAtIndex:13] floatValue]);
- var_SetFloat(p_playlist, "norm-max-level",[[items objectAtIndex:14] floatValue]);
- var_SetBool(p_playlist, "equalizer-2pass",(BOOL)[[items objectAtIndex:15] intValue]);
- var_SetString(p_playlist, "equalizer-bands", [[[defaults objectForKey:@"EQValues"] objectAtIndex:presetIndex] UTF8String]);
- var_SetFloat(p_playlist, "equalizer-preamp", [[[defaults objectForKey:@"EQPreampValues"] objectAtIndex:presetIndex] floatValue]);
- var_SetString(p_playlist, "equalizer-preset", [[[defaults objectForKey:@"EQNames"] objectAtIndex:presetIndex] UTF8String]);
-
- /* set values on-the-fly if we have an aout */
- if (p_aout) {
- var_SetFloat(p_aout, "compressor-rms-peak", [[items objectAtIndex:2] floatValue]);
- var_SetFloat(p_aout, "compressor-attack", [[items objectAtIndex:3] floatValue]);
- var_SetFloat(p_aout, "compressor-release", [[items objectAtIndex:4] floatValue]);
- var_SetFloat(p_aout, "compressor-threshold", [[items objectAtIndex:5] floatValue]);
- var_SetFloat(p_aout, "compressor-ratio", [[items objectAtIndex:6] floatValue]);
- var_SetFloat(p_aout, "compressor-knee", [[items objectAtIndex:7] floatValue]);
- var_SetFloat(p_aout, "compressor-makeup-gain", [[items objectAtIndex:8] floatValue]);
- var_SetFloat(p_aout, "spatializer-roomsize", [[items objectAtIndex:9] floatValue]);
- var_SetFloat(p_aout, "spatializer-width", [[items objectAtIndex:10] floatValue]);
- var_SetFloat(p_aout, "spatializer-wet", [[items objectAtIndex:11] floatValue]);
- var_SetFloat(p_aout, "spatializer-dry", [[items objectAtIndex:12] floatValue]);
- var_SetFloat(p_aout, "spatializer-damp", [[items objectAtIndex:13] floatValue]);
- var_SetFloat(p_aout, "norm-max-level", [[items objectAtIndex:14] floatValue]);
- var_SetBool(p_aout, "equalizer-2pass", (BOOL)[[items objectAtIndex:15] intValue]);
- var_SetString(p_aout, "equalizer-bands", [[[defaults objectForKey:@"EQValues"] objectAtIndex:presetIndex] UTF8String]);
- var_SetFloat(p_aout, "equalizer-preamp", [[[defaults objectForKey:@"EQPreampValues"] objectAtIndex:presetIndex] floatValue]);
- var_SetString(p_aout, "equalizer-preset", [[[defaults objectForKey:@"EQNames"] objectAtIndex:presetIndex] UTF8String]);
- }
+ var_SetFloat(p_aout, "compressor-rms-peak", [[items objectAtIndex:2] floatValue]);
+ var_SetFloat(p_aout, "compressor-attack", [[items objectAtIndex:3] floatValue]);
+ var_SetFloat(p_aout, "compressor-release", [[items objectAtIndex:4] floatValue]);
+ var_SetFloat(p_aout, "compressor-threshold", [[items objectAtIndex:5] floatValue]);
+ var_SetFloat(p_aout, "compressor-ratio", [[items objectAtIndex:6] floatValue]);
+ var_SetFloat(p_aout, "compressor-knee", [[items objectAtIndex:7] floatValue]);
+ var_SetFloat(p_aout, "compressor-makeup-gain", [[items objectAtIndex:8] floatValue]);
+ var_SetFloat(p_aout, "spatializer-roomsize", [[items objectAtIndex:9] floatValue]);
+ var_SetFloat(p_aout, "spatializer-width", [[items objectAtIndex:10] floatValue]);
+ var_SetFloat(p_aout, "spatializer-wet", [[items objectAtIndex:11] floatValue]);
+ var_SetFloat(p_aout, "spatializer-dry", [[items objectAtIndex:12] floatValue]);
+ var_SetFloat(p_aout, "spatializer-damp", [[items objectAtIndex:13] floatValue]);
+ var_SetFloat(p_aout, "norm-max-level", [[items objectAtIndex:14] floatValue]);
+ var_SetBool(p_aout, "equalizer-2pass", (BOOL)[[items objectAtIndex:15] intValue]);
+ var_SetString(p_aout, "equalizer-bands", [[[defaults objectForKey:@"EQValues"] objectAtIndex:presetIndex] UTF8String]);
+ var_SetFloat(p_aout, "equalizer-preamp", [[[defaults objectForKey:@"EQPreampValues"] objectAtIndex:presetIndex] floatValue]);
+ var_SetString(p_aout, "equalizer-preset", [[[defaults objectForKey:@"EQNames"] objectAtIndex:presetIndex] UTF8String]);
- if (p_aout)
- aout_Release(p_aout);
+ aout_Release(p_aout);
}
- (void)windowDidLoad
@@ -368,25 +342,27 @@
- (NSString *)generateProfileString
{
- playlist_t *p_playlist = pl_Get(getIntf());
+ audio_output_t *p_aout = [_playerController mainAudioOutput];
+ if (!p_aout)
+ return nil;
return [NSString stringWithFormat:@"%@;%@;%f;%f;%f;%f;%f;%f;%f;%f;%f;%f;%f;%f;%f;%i",
- B64EncAndFree(var_GetNonEmptyString(p_playlist, "equalizer-preset")),
- B64EncAndFree(var_InheritString(p_playlist, "audio-filter")),
- var_InheritFloat(p_playlist, "compressor-rms-peak"),
- var_InheritFloat(p_playlist, "compressor-attack"),
- var_InheritFloat(p_playlist, "compressor-release"),
- var_InheritFloat(p_playlist, "compressor-threshold"),
- var_InheritFloat(p_playlist, "compressor-ratio"),
- var_InheritFloat(p_playlist, "compressor-knee"),
- var_InheritFloat(p_playlist, "compressor-makeup-gain"),
- var_InheritFloat(p_playlist, "spatializer-roomsize"),
- var_InheritFloat(p_playlist, "spatializer-width"),
- var_InheritFloat(p_playlist, "spatializer-wet"),
- var_InheritFloat(p_playlist, "spatializer-dry"),
- var_InheritFloat(p_playlist, "spatializer-damp"),
- var_InheritFloat(p_playlist, "norm-max-level"),
- var_InheritBool(p_playlist,"equalizer-2pass")];
+ B64EncAndFree(var_GetNonEmptyString(p_aout, "equalizer-preset")),
+ B64EncAndFree(var_InheritString(p_aout, "audio-filter")),
+ var_InheritFloat(p_aout, "compressor-rms-peak"),
+ var_InheritFloat(p_aout, "compressor-attack"),
+ var_InheritFloat(p_aout, "compressor-release"),
+ var_InheritFloat(p_aout, "compressor-threshold"),
+ var_InheritFloat(p_aout, "compressor-ratio"),
+ var_InheritFloat(p_aout, "compressor-knee"),
+ var_InheritFloat(p_aout, "compressor-makeup-gain"),
+ var_InheritFloat(p_aout, "spatializer-roomsize"),
+ var_InheritFloat(p_aout, "spatializer-width"),
+ var_InheritFloat(p_aout, "spatializer-wet"),
+ var_InheritFloat(p_aout, "spatializer-dry"),
+ var_InheritFloat(p_aout, "spatializer-damp"),
+ var_InheritFloat(p_aout, "norm-max-level"),
+ var_InheritBool(p_aout,"equalizer-2pass")];
}
- (void)saveCurrentProfile
@@ -621,10 +597,7 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
if (!p_aout)
return false;
- psz_string = var_InheritString(pl_Get(p_custom_intf), "audio-filter");
-
- if (!psz_string)
- psz_string = var_GetNonEmptyString(p_aout, "audio-filter");
+ psz_string = var_InheritString(p_aout, "audio-filter");
aout_Release(p_aout);
@@ -687,16 +660,18 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
- (void)equalizerUpdated
{
intf_thread_t *p_intf = getIntf();
- playlist_t *p_playlist = pl_Get(p_intf);
- bool b_2p = var_CreateGetBool(p_playlist, "equalizer-2pass");
+ audio_output_t *p_aout = [_playerController mainAudioOutput];
+ if (!p_aout)
+ return;
+ bool b_2p = var_CreateGetBool(p_aout, "equalizer-2pass");
bool bEnabled = GetEqualizerStatus(p_intf, _playerController, (char *)"equalizer");
/* Setup sliders */
- var_Create(p_playlist, "equalizer-preset",
+ var_Create(p_aout, "equalizer-preset",
VLC_VAR_STRING | VLC_VAR_DOINHERIT);
- var_Create(p_playlist, "equalizer-bands",
+ var_Create(p_aout, "equalizer-bands",
VLC_VAR_STRING | VLC_VAR_DOINHERIT);
- var_Create(p_playlist, "equalizer-preamp",
+ var_Create(p_aout, "equalizer-preamp",
VLC_VAR_FLOAT | VLC_VAR_DOINHERIT);
[self updatePresetSelector];
@@ -764,12 +739,11 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
- (IBAction)equalizerBandSliderUpdated:(id)sender
{
audio_output_t *p_aout = [_playerController mainAudioOutput];
+ if (!p_aout)
+ return;
char const *psz_preset_values = [[self generatePresetString] UTF8String];
- if (p_aout) {
- var_SetString(p_aout, "equalizer-bands", psz_preset_values);
- aout_Release(p_aout);
- }
- var_SetString(pl_Get(getIntf()), "equalizer-bands", psz_preset_values);
+ var_SetString(p_aout, "equalizer-bands", psz_preset_values);
+ aout_Release(p_aout);
}
- (IBAction)equalizerChangePreset:(id)sender
@@ -791,10 +765,6 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
[_equalizerPreampSlider setFloatValue: f_eq_preamp];
[self setBandSliderValuesForPreset:numberOfChosenPreset];
-
- var_SetString(pl_Get(getIntf()), "equalizer-bands", psz_eq_bands);
- var_SetFloat(pl_Get(getIntf()), "equalizer-preamp", f_eq_preamp);
- var_SetString(pl_Get(getIntf()), "equalizer-preset", psz_eq_preset);
}
- (IBAction)equalizerPreAmpSliderUpdated:(id)sender
@@ -806,7 +776,6 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
var_SetFloat(p_aout, "equalizer-preamp", fPreamp);
aout_Release(p_aout);
}
- var_SetFloat(pl_Get(getIntf()), "equalizer-preamp", fPreamp);
}
- (IBAction)equalizerTwoPass:(id)sender
@@ -818,8 +787,6 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
var_SetBool(p_aout, "equalizer-2pass", b_2p);
aout_Release(p_aout);
}
-
- var_SetBool(pl_Get(getIntf()), "equalizer-2pass", b_2p);
}
- (IBAction)addPresetAction:(id)sender
@@ -861,8 +828,6 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
aout_Release(p_aout);
}
- var_SetString(pl_Get(getIntf()), "equalizer-preset", psz_eq_preset);
-
/* update UI */
[_self updatePresetSelector];
}];
@@ -908,10 +873,13 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
- (void)resetCompressor
{
intf_thread_t *p_intf = getIntf();
- playlist_t *p_playlist = pl_Get(p_intf);
+ audio_output_t *p_aout = [_playerController mainAudioOutput];
+ if (!p_aout)
+ return;
BOOL bEnable_compressor = NO;
char *psz_afilters;
- psz_afilters = var_InheritString(p_playlist, "audio-filter");
+
+ psz_afilters = var_InheritString(p_aout, "audio-filter");
if (psz_afilters) {
bEnable_compressor = strstr(psz_afilters, "compressor") != NULL;
[_compressorEnableCheckbox setState: (NSInteger)strstr(psz_afilters, "compressor") ];
@@ -921,33 +889,26 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
[_compressorView enableSubviews:bEnable_compressor];
[_compressorEnableCheckbox setState:(bEnable_compressor ? NSOnState : NSOffState)];
- [_compressorBand1Slider setFloatValue: var_CreateGetFloat(p_playlist, "compressor-rms-peak")];
+ [_compressorBand1Slider setFloatValue: var_CreateGetFloat(p_aout, "compressor-rms-peak")];
[_compressorBand1TextField setStringValue:[NSString localizedStringWithFormat:@"%1.1f", [_compressorBand1Slider floatValue]]];
- [_compressorBand2Slider setFloatValue: var_CreateGetFloat(p_playlist, "compressor-attack")];
+ [_compressorBand2Slider setFloatValue: var_CreateGetFloat(p_aout, "compressor-attack")];
[_compressorBand2TextField setStringValue:[NSString localizedStringWithFormat:@"%2.1f ms", [_compressorBand2Slider floatValue]]];
- [_compressorBand3Slider setFloatValue: var_CreateGetFloat(p_playlist, "compressor-release")];
+ [_compressorBand3Slider setFloatValue: var_CreateGetFloat(p_aout, "compressor-release")];
[_compressorBand3TextField setStringValue:[NSString localizedStringWithFormat:@"%3.1f ms", [_compressorBand3Slider floatValue]]];
- [_compressorBand4Slider setFloatValue: var_CreateGetFloat(p_playlist, "compressor-threshold")];
+ [_compressorBand4Slider setFloatValue: var_CreateGetFloat(p_aout, "compressor-threshold")];
[_compressorBand4TextField setStringValue:[NSString localizedStringWithFormat:@"%2.1f dB", [_compressorBand4Slider floatValue]]];
- [_compressorBand5Slider setFloatValue: var_CreateGetFloat(p_playlist, "compressor-ratio")];
+ [_compressorBand5Slider setFloatValue: var_CreateGetFloat(p_aout, "compressor-ratio")];
[_compressorBand5TextField setStringValue:[NSString localizedStringWithFormat:@"%1.1f:1", [_compressorBand5Slider floatValue]]];
- [_compressorBand6Slider setFloatValue: var_CreateGetFloat(p_playlist, "compressor-knee")];
+ [_compressorBand6Slider setFloatValue: var_CreateGetFloat(p_aout, "compressor-knee")];
[_compressorBand6TextField setStringValue:[NSString localizedStringWithFormat:@"%1.1f dB", [_compressorBand6Slider floatValue]]];
- [_compressorBand7Slider setFloatValue: var_CreateGetFloat(p_playlist, "compressor-makeup-gain")];
+ [_compressorBand7Slider setFloatValue: var_CreateGetFloat(p_aout, "compressor-makeup-gain")];
[_compressorBand7TextField setStringValue:[NSString localizedStringWithFormat:@"%1.1f dB", [_compressorBand7Slider floatValue]]];
+
+ aout_Release(p_aout);
}
- (IBAction)resetCompressorValues:(id)sender
{
- playlist_t *p_playlist = pl_Get(getIntf());
- var_SetFloat(p_playlist, "compressor-rms-peak", 0.000000);
- var_SetFloat(p_playlist, "compressor-attack", 25.000000);
- var_SetFloat(p_playlist, "compressor-release", 100.000000);
- var_SetFloat(p_playlist, "compressor-threshold", -11.000000);
- var_SetFloat(p_playlist, "compressor-ratio", 8.000000);
- var_SetFloat(p_playlist, "compressor-knee", 2.500000);
- var_SetFloat(p_playlist, "compressor-makeup-gain", 7.000000);
-
audio_output_t *p_aout = [_playerController mainAudioOutput];
if (p_aout) {
var_SetFloat(p_aout, "compressor-rms-peak", 0.000000);
@@ -995,7 +956,6 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
var_SetFloat(p_aout, psz_property, f_value);
aout_Release(p_aout);
}
- var_SetFloat(pl_Get(getIntf()), psz_property, f_value);
if (sender == _compressorBand1Slider)
[_compressorBand1TextField setStringValue:[NSString localizedStringWithFormat:@"%1.1f", f_value]];
@@ -1017,10 +977,13 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
#pragma mark Spatializer
- (void)resetSpatializer
{
- playlist_t *p_playlist = pl_Get(getIntf());
BOOL bEnable_spatializer = NO;
- char *psz_afilters;
- psz_afilters = var_InheritString(p_playlist, "audio-filter");
+ char *psz_afilters = NULL;
+ audio_output_t *p_aout = [_playerController mainAudioOutput];
+ if (!p_aout)
+ return;
+
+ psz_afilters = var_InheritString(p_aout, "audio-filter");
if (psz_afilters) {
bEnable_spatializer = strstr(psz_afilters, "spatializer") != NULL;
free(psz_afilters);
@@ -1031,7 +994,7 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
#define setSlider(bandsld, bandfld, var) \
-[bandsld setFloatValue: var_CreateGetFloat(p_playlist, var) * 10.]; \
+[bandsld setFloatValue: var_CreateGetFloat(p_aout, var) * 10.]; \
[bandfld setStringValue:[NSString localizedStringWithFormat:@"%1.1f", [bandsld floatValue]]]
setSlider(_spatializerBand1Slider, _spatializerBand1TextField, "spatializer-roomsize");
@@ -1041,18 +1004,12 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
setSlider(_spatializerBand5Slider, _spatializerBand5TextField, "spatializer-damp");
#undef setSlider
+
+ aout_Release(p_aout);
}
- (IBAction)resetSpatializerValues:(id)sender
{
- // FIXME: this no longer works and a fix depends on a future libvlc improvement
- playlist_t *p_playlist = pl_Get(getIntf());
- var_SetFloat(p_playlist, "spatializer-roomsize", .85);
- var_SetFloat(p_playlist, "spatializer-width", 1.);
- var_SetFloat(p_playlist, "spatializer-wet", .4);
- var_SetFloat(p_playlist, "spatializer-dry", .5);
- var_SetFloat(p_playlist, "spatializer-damp", .5);
-
audio_output_t *p_aout = [_playerController mainAudioOutput];
if (p_aout) {
var_SetFloat(p_aout, "spatializer-roomsize", .85);
@@ -1094,7 +1051,6 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
var_SetFloat(p_aout, psz_property, f_value / 10.f);
aout_Release(p_aout);
}
- var_SetFloat(pl_Get(getIntf()), psz_property, f_value / 10.f);
if (sender == _spatializerBand1Slider)
[_spatializerBand1TextField setStringValue:[NSString localizedStringWithFormat:@"%1.1f", f_value]];
@@ -1112,11 +1068,12 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
#pragma mark Filter
- (void)resetAudioFilters
{
- playlist_t *p_playlist = pl_Get(getIntf());
BOOL bEnable_normvol = NO;
char *psz_afilters;
- // FIXME: this no longer works and a fix depends on a future libvlc improvement
- psz_afilters = var_InheritString(p_playlist, "audio-filter");
+ audio_output_t *p_aout = [_playerController mainAudioOutput];
+ if (!p_aout)
+ return;
+ psz_afilters = var_InheritString(p_aout, "audio-filter");
if (psz_afilters) {
[_filterHeadPhoneCheckbox setState: (NSInteger)strstr(psz_afilters, "headphone") ];
[_filterKaraokeCheckbox setState: (NSInteger)strstr(psz_afilters, "karaoke") ];
@@ -1135,7 +1092,8 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
[_filterNormLevelLabel setEnabled:bEnable_normvol];
[_filterNormLevelCheckbox setState:(bEnable_normvol ? NSOnState : NSOffState)];
- [_filterNormLevelSlider setFloatValue: var_CreateGetFloat(p_playlist, "norm-max-level")];
+ [_filterNormLevelSlider setFloatValue: var_CreateGetFloat(p_aout, "norm-max-level")];
+ aout_Release(p_aout);
}
- (IBAction)filterEnableHeadPhoneVirt:(id)sender
@@ -1159,9 +1117,6 @@ static bool GetEqualizerStatus(intf_thread_t *p_custom_intf,
var_SetFloat(p_aout, "norm-max-level", f_value);
aout_Release(p_aout);
}
-
- // FIXME: this no longer works and a fix depends on a future libvlc improvement
- var_SetFloat(pl_Get(getIntf()), "norm-max-level", f_value);
}
- (IBAction)filterEnableKaraoke:(id)sender
--
2.20.1
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