[vlc-devel] [PATCH] vout/opengl: Store and restore last viewport
Thomas Guillem
thomas at gllm.fr
Mon Aug 12 09:37:03 CEST 2019
On Sat, Aug 10, 2019, at 19:56, Marvin Scholz wrote:
> Between the call to vout_display_opengl_Viewport and the call to
> vout_display_opengl_Display the viewport can be changed by the OS
> causing the picture to render incorrectly.
>
> To prevent that, store the last set viewport and restore it in the
> display function.
>
> Fix #21357
> Fix #22209
> ---
> modules/video_output/opengl/vout_helper.c | 17 +++++++++++++++++
> 1 file changed, 17 insertions(+)
>
> diff --git a/modules/video_output/opengl/vout_helper.c
> b/modules/video_output/opengl/vout_helper.c
> index b37b653257..2a8ec9cc12 100644
> --- a/modules/video_output/opengl/vout_helper.c
> +++ b/modules/video_output/opengl/vout_helper.c
> @@ -166,6 +166,13 @@ struct vout_display_opengl_t {
> float f_fovy; /* to avoid recalculating them when needed. */
> float f_z; /* Position of the camera on the shpere radius
> vector */
> float f_sar;
> +
> + struct {
> + GLint i_x;
> + GLint i_y;
> + GLint i_width;
> + GLint i_height;
> + } last_viewport;
> };
>
> static const vlc_fourcc_t gl_subpicture_chromas[] = {
> @@ -1021,6 +1028,10 @@ void
> vout_display_opengl_SetWindowAspectRatio(vout_display_opengl_t *vgl,
> void vout_display_opengl_Viewport(vout_display_opengl_t *vgl, int x,
> int y,
> unsigned width, unsigned height)
> {
> + vgl->last_viewport.i_x = x;
> + vgl->last_viewport.i_y = y;
> + vgl->last_viewport.i_width = width;
> + vgl->last_viewport.i_height = height;
> vgl->vt.Viewport(x, y, width, height);
So, why not removing this vgl->vt.Viewport(x, y, width, height) call ?
> }
>
> @@ -1564,6 +1575,12 @@ int
> vout_display_opengl_Display(vout_display_opengl_t *vgl,
> {
> GL_ASSERT_NOERROR();
>
> + // Restore Viewport
> + vgl->vt.Viewport(vgl->last_viewport.i_x,
> + vgl->last_viewport.i_y,
> + vgl->last_viewport.i_width,
> + vgl->last_viewport.i_height);
And set the viewport only here.
> +
> /* Why drawing here and not in Render()? Because this way, the
> OpenGL providers can call vout_display_opengl_Display to force redraw.
> Currently, the OS X provider uses it to get a smooth window resizing */
> --
> 2.19.1
>
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