[vlc-devel] [PATCH 04/15] qml: Make Editor DND Delegate support multiple views
Rohan Rajpal
rohan17089 at iiitd.ac.in
Mon Aug 12 15:24:18 CEST 2019
---
.../gui/qt/qml/dialogs/EditorDNDDelegate.qml | 17 +++++++++--------
modules/gui/qt/qml/dialogs/ToolbarEditor.qml | 4 +++-
2 files changed, 12 insertions(+), 9 deletions(-)
diff --git a/modules/gui/qt/qml/dialogs/EditorDNDDelegate.qml b/modules/gui/qt/qml/dialogs/EditorDNDDelegate.qml
index 12ed394629..c157108a60 100644
--- a/modules/gui/qt/qml/dialogs/EditorDNDDelegate.qml
+++ b/modules/gui/qt/qml/dialogs/EditorDNDDelegate.qml
@@ -29,6 +29,7 @@ MouseArea {
property bool held: false
property bool dropVisible: false
+ property var dndView: null
anchors.verticalCenter: parent.verticalCenter
cursorShape: dropVisible ? Qt.DragMoveCursor : Qt.OpenHandCursor
drag.target: held ? content : undefined
@@ -51,15 +52,15 @@ MouseArea {
onExited: {
if(containsPress)
- playerBtnDND.deleteBtn = true
+ dndView.deleteBtn = true
}
onReleased: {
drag.target.Drag.drop()
held = false
- if(playerBtnDND.deleteBtn){
- playerBtnDND.deleteBtn = false
- playerBtnDND.model.remove(
+ if(dndView.deleteBtn){
+ dndView.deleteBtn = false
+ dndView.model.remove(
dragArea.DelegateModel.itemsIndex)
}
}
@@ -98,18 +99,18 @@ MouseArea {
onEntered: {
dropVisible = true
- playerBtnDND.deleteBtn = false
+ dndView.deleteBtn = false
}
onExited: {
dropVisible = false
- if(!playerBtnDND.addBtn)
- playerBtnDND.deleteBtn = true
+ if(!dndView.addBtn)
+ dndView.deleteBtn = true
}
onDropped: {
if (drag.source.objectName == "buttonsList")
- playerBtnDND.model.insert(parent.DelegateModel.itemsIndex,
+ dndView.model.insert(parent.DelegateModel.itemsIndex,
{"id" : drag.source.mIndex,
"size": bigButton.checked ?
PlayerControlBarModel.WIDGET_BIG :
diff --git a/modules/gui/qt/qml/dialogs/ToolbarEditor.qml b/modules/gui/qt/qml/dialogs/ToolbarEditor.qml
index 91f1ed8d2c..d2b1b83f4d 100644
--- a/modules/gui/qt/qml/dialogs/ToolbarEditor.qml
+++ b/modules/gui/qt/qml/dialogs/ToolbarEditor.qml
@@ -121,7 +121,9 @@ Rectangle{
}
model: playerControlBarModel
- delegate: EditorDNDDelegate {}
+ delegate: EditorDNDDelegate {
+ dndView: playerBtnDND
+ }
displaced: Transition {
NumberAnimation { properties: "x,y"; easing.type: Easing.OutQuad }
}
--
2.17.1
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