[vlc-devel] [PATCH 13/18] opengl: make importer a vlc_object_t

Romain Vimont rom1v at videolabs.io
Fri Dec 20 15:48:55 CET 2019


In order to pass importer instance to "glconv" modules, they must
"inherit" vlc_object_t.
---
 modules/video_output/opengl/converter.h       |  2 +-
 modules/video_output/opengl/converter_vaapi.c |  6 +--
 modules/video_output/opengl/converter_vdpau.c |  4 +-
 .../video_output/opengl/fragment_shaders.c    |  8 ++--
 modules/video_output/opengl/importer.h        |  1 +
 modules/video_output/opengl/vout_helper.c     | 46 +++++++++++--------
 6 files changed, 37 insertions(+), 30 deletions(-)

diff --git a/modules/video_output/opengl/converter.h b/modules/video_output/opengl/converter.h
index aa6649c816..08616a4e3d 100644
--- a/modules/video_output/opengl/converter.h
+++ b/modules/video_output/opengl/converter.h
@@ -87,7 +87,7 @@ struct opengl_tex_converter_t
     struct pl_shader *pl_sh;
     const struct pl_shader_res *pl_sh_res;
 
-    struct vlc_gl_importer importer;
+    struct vlc_gl_importer *importer;
 
     /**
      * Callback to fetch locations of uniform or attributes variables
diff --git a/modules/video_output/opengl/converter_vaapi.c b/modules/video_output/opengl/converter_vaapi.c
index 5ff3c7f24e..27313d986c 100644
--- a/modules/video_output/opengl/converter_vaapi.c
+++ b/modules/video_output/opengl/converter_vaapi.c
@@ -289,10 +289,10 @@ static void
 Close(vlc_object_t *obj)
 {
     opengl_tex_converter_t *tc = (void *)obj;
-    struct priv *priv = tc->importer.priv;
+    struct priv *priv = tc->importer->priv;
 
     if (priv->last.pic != NULL)
-        vaegl_release_last_pic(&tc->importer, priv);
+        vaegl_release_last_pic(tc->importer, priv);
 
     free(priv);
 }
@@ -356,7 +356,7 @@ static int
 Open(vlc_object_t *obj)
 {
     opengl_tex_converter_t *tc = (void *) obj;
-    struct vlc_gl_importer *imp = &tc->importer;
+    struct vlc_gl_importer *imp = tc->importer;
 
     if (imp->vctx == NULL)
         return VLC_EGENERIC;
diff --git a/modules/video_output/opengl/converter_vdpau.c b/modules/video_output/opengl/converter_vdpau.c
index 6a18090c68..6f7dbae143 100644
--- a/modules/video_output/opengl/converter_vdpau.c
+++ b/modules/video_output/opengl/converter_vdpau.c
@@ -118,7 +118,7 @@ Close(vlc_object_t *obj)
 {
     opengl_tex_converter_t *tc = (void *)obj;
     _glVDPAUFiniNV(); assert(tc->vt->GetError() == GL_NO_ERROR);
-    converter_sys_t *sys = tc->importer.priv;
+    converter_sys_t *sys = tc->importer->priv;
     vlc_decoder_device *dec_device = sys->dec_device;
     vlc_decoder_device_Release(dec_device);
 }
@@ -127,7 +127,7 @@ static int
 Open(vlc_object_t *obj)
 {
     opengl_tex_converter_t *tc = (void *) obj;
-    struct vlc_gl_importer *imp = &tc->importer;
+    struct vlc_gl_importer *imp = tc->importer;
 
     if (imp->vctx == NULL)
         return VLC_EGENERIC;
diff --git a/modules/video_output/opengl/fragment_shaders.c b/modules/video_output/opengl/fragment_shaders.c
index f639397d90..043a582144 100644
--- a/modules/video_output/opengl/fragment_shaders.c
+++ b/modules/video_output/opengl/fragment_shaders.c
@@ -303,7 +303,7 @@ importer_rgb_base_init(struct vlc_gl_importer *imp, GLenum tex_target,
 static int
 tc_base_fetch_locations(opengl_tex_converter_t *tc, GLuint program)
 {
-    struct vlc_gl_importer *imp = &tc->importer;
+    struct vlc_gl_importer *imp = tc->importer;
 
     if (tc->yuv_color)
     {
@@ -350,7 +350,7 @@ tc_base_prepare_shader(const opengl_tex_converter_t *tc,
                        float alpha)
 {
     (void) tex_width; (void) tex_height;
-    const struct vlc_gl_importer *imp = &tc->importer;
+    const struct vlc_gl_importer *imp = tc->importer;
 
     if (tc->yuv_color)
         tc->vt->Uniform4fv(tc->uloc.Coefficients, 4, tc->yuv_coefficients);
@@ -567,7 +567,7 @@ GLuint
 opengl_fragment_shader_init_impl(opengl_tex_converter_t *tc, GLenum tex_target,
                                  vlc_fourcc_t chroma, video_color_space_t yuv_space)
 {
-    struct vlc_gl_importer *imp = &tc->importer;
+    struct vlc_gl_importer *imp = tc->importer;
 
     const char *swizzle_per_tex[PICTURE_PLANE_MAX] = { NULL, };
     const bool is_yuv = vlc_fourcc_IsYUV(chroma);
@@ -586,7 +586,7 @@ opengl_fragment_shader_init_impl(opengl_tex_converter_t *tc, GLenum tex_target,
         ret = tc_yuv_base_init(tc, chroma, desc, yuv_space, &yuv_swap_uv);
         if (ret != VLC_SUCCESS)
             return 0;
-        ret = opengl_init_swizzle(&tc->importer, swizzle_per_tex, chroma, desc);
+        ret = opengl_init_swizzle(tc->importer, swizzle_per_tex, chroma, desc);
         if (ret != VLC_SUCCESS)
             return 0;
     }
diff --git a/modules/video_output/opengl/importer.h b/modules/video_output/opengl/importer.h
index b18384fd96..75ee3f514d 100644
--- a/modules/video_output/opengl/importer.h
+++ b/modules/video_output/opengl/importer.h
@@ -109,6 +109,7 @@ struct vlc_gl_importer_ops {
 };
 
 struct vlc_gl_importer {
+    vlc_object_t obj;
     vlc_gl_t *gl;
     const opengl_vtable_t *vt;
     GLenum tex_target;
diff --git a/modules/video_output/opengl/vout_helper.c b/modules/video_output/opengl/vout_helper.c
index 1f60dab058..cd2ca02eb1 100644
--- a/modules/video_output/opengl/vout_helper.c
+++ b/modules/video_output/opengl/vout_helper.c
@@ -346,7 +346,7 @@ static GLuint BuildVertexShader(const opengl_tex_converter_t *tc,
     tc->vt->ShaderSource(shader, 1, (const char **) &code, NULL);
     if (tc->b_dump_shaders)
         msg_Dbg(tc->gl, "\n=== Vertex shader for fourcc: %4.4s ===\n%s\n",
-                (const char *)&tc->importer.fmt.i_chroma, code);
+                (const char *)&tc->importer->fmt.i_chroma, code);
     tc->vt->CompileShader(shader);
     free(code);
     return shader;
@@ -399,7 +399,7 @@ static int
 opengl_link_program(struct prgm *prgm)
 {
     opengl_tex_converter_t *tc = prgm->tc;
-    struct vlc_gl_importer *imp = &tc->importer;
+    struct vlc_gl_importer *imp = tc->importer;
 
     GLuint vertex_shader = BuildVertexShader(tc, imp->tex_count);
     GLuint shaders[] = { tc->fshader, vertex_shader };
@@ -506,11 +506,12 @@ static void
 opengl_deinit_program(vout_display_opengl_t *vgl, struct prgm *prgm)
 {
     opengl_tex_converter_t *tc = prgm->tc;
-    struct vlc_gl_importer *imp = &tc->importer;
+    struct vlc_gl_importer *imp = tc->importer;
     if (tc->p_module != NULL)
         module_unneed(tc, tc->p_module);
     else if (imp->priv != NULL)
         opengl_importer_generic_deinit(imp);
+    vlc_object_delete(tc->importer);
     if (prgm->id != 0)
         vgl->vt.DeleteProgram(prgm->id);
 
@@ -534,7 +535,14 @@ opengl_init_program(vout_display_opengl_t *vgl, vlc_video_context *context,
     if (tc == NULL)
         return VLC_ENOMEM;
 
-    struct vlc_gl_importer *imp = &tc->importer;
+    struct vlc_gl_importer *imp = vlc_object_create(tc, sizeof(*imp));
+    if (!imp)
+    {
+        vlc_object_delete(tc);
+        return VLC_ENOMEM;
+    }
+
+    tc->importer = imp;
 
     tc->gl = vgl->gl;
     tc->vt = &vgl->vt;
@@ -865,7 +873,7 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
     }
     GL_ASSERT_NOERROR();
 
-    const struct vlc_gl_importer *imp = &vgl->prgm->tc->importer;
+    const struct vlc_gl_importer *imp = vgl->prgm->tc->importer;
     /* Update the fmt to main program one */
     vgl->fmt = imp->fmt;
     /* The orientation is handled by the orientation matrix */
@@ -887,11 +895,11 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
     }
 
     /* Allocates our textures */
-    assert(!vgl->sub_prgm->tc->importer.handle_texs_gen);
+    assert(!vgl->sub_prgm->tc->importer->handle_texs_gen);
 
     if (!imp->handle_texs_gen)
     {
-        ret = GenTextures(&vgl->prgm->tc->importer, vgl->tex_width, vgl->tex_height,
+        ret = GenTextures(vgl->prgm->tc->importer, vgl->tex_width, vgl->tex_height,
                           vgl->texture);
         if (ret != VLC_SUCCESS)
         {
@@ -951,7 +959,7 @@ void vout_display_opengl_Delete(vout_display_opengl_t *vgl)
     vgl->vt.Finish();
     vgl->vt.Flush();
 
-    const struct vlc_gl_importer *imp = &vgl->prgm->tc->importer;
+    const struct vlc_gl_importer *imp = vgl->prgm->tc->importer;
     const size_t main_tex_count = imp->tex_count;
     const bool main_del_texs = !imp->handle_texs_gen;
 
@@ -1058,8 +1066,7 @@ void vout_display_opengl_Viewport(vout_display_opengl_t *vgl, int x, int y,
 
 bool vout_display_opengl_HasPool(const vout_display_opengl_t *vgl)
 {
-    opengl_tex_converter_t *tc = vgl->prgm->tc;
-    struct vlc_gl_importer *imp = &tc->importer;
+    struct vlc_gl_importer *imp = vgl->prgm->tc->importer;
     return imp->ops->get_pool != NULL;
 }
 
@@ -1070,8 +1077,7 @@ picture_pool_t *vout_display_opengl_GetPool(vout_display_opengl_t *vgl, unsigned
     if (vgl->pool)
         return vgl->pool;
 
-    opengl_tex_converter_t *tc = vgl->prgm->tc;
-    const struct vlc_gl_importer *imp = &tc->importer;
+    const struct vlc_gl_importer *imp = vgl->prgm->tc->importer;
     requested_count = __MIN(VLCGL_PICTURE_MAX, requested_count);
     /* Allocate with tex converter pool callback if it exists */
     assert(imp->ops->get_pool != NULL);
@@ -1091,7 +1097,7 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
     GL_ASSERT_NOERROR();
 
     opengl_tex_converter_t *tc = vgl->prgm->tc;
-    const struct vlc_gl_importer *imp = &tc->importer;
+    const struct vlc_gl_importer *imp = tc->importer;
 
     /* Update the texture */
     int ret = imp->ops->update_textures(imp, vgl->texture, vgl->tex_width, vgl->tex_height,
@@ -1106,7 +1112,7 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
     vgl->region       = NULL;
 
     tc = vgl->sub_prgm->tc;
-    imp = &tc->importer;
+    imp = tc->importer;
     if (subpicture) {
 
         int count = 0;
@@ -1453,7 +1459,7 @@ static int SetupCoords(vout_display_opengl_t *vgl,
                        const float *left, const float *top,
                        const float *right, const float *bottom)
 {
-    const struct vlc_gl_importer *imp = &vgl->prgm->tc->importer;
+    const struct vlc_gl_importer *imp = vgl->prgm->tc->importer;
 
     GLfloat *vertexCoord, *textureCoord;
     GLushort *indices;
@@ -1517,7 +1523,7 @@ static int SetupCoords(vout_display_opengl_t *vgl,
 static void DrawWithShaders(vout_display_opengl_t *vgl, struct prgm *prgm)
 {
     opengl_tex_converter_t *tc = prgm->tc;
-    const struct vlc_gl_importer *imp = &tc->importer;
+    const struct vlc_gl_importer *imp = tc->importer;
     tc->pf_prepare_shader(tc, vgl->tex_width, vgl->tex_height, 1.0f);
 
     for (unsigned j = 0; j < imp->tex_count; j++) {
@@ -1581,7 +1587,7 @@ static void TextureCropForStereo(vout_display_opengl_t *vgl,
                                  float *left, float *top,
                                  float *right, float *bottom)
 {
-    const struct vlc_gl_importer *imp = &vgl->prgm->tc->importer;
+    const struct vlc_gl_importer *imp = vgl->prgm->tc->importer;
 
     float stereoCoefs[2];
     float stereoOffsets[2];
@@ -1631,8 +1637,8 @@ int vout_display_opengl_Display(vout_display_opengl_t *vgl,
         float right[PICTURE_PLANE_MAX];
         float bottom[PICTURE_PLANE_MAX];
         const opengl_tex_converter_t *tc = vgl->prgm->tc;
-        const struct vlc_gl_importer *imp = &tc->importer;
-        for (unsigned j = 0; j < tc->importer.tex_count; j++)
+        const struct vlc_gl_importer *imp = tc->importer;
+        for (unsigned j = 0; j < imp->tex_count; j++)
         {
             float scale_w = (float)imp->texs[j].w.num / imp->texs[j].w.den
                           / vgl->tex_width[j];
@@ -1673,7 +1679,7 @@ int vout_display_opengl_Display(vout_display_opengl_t *vgl,
     struct prgm *prgm = vgl->sub_prgm;
     GLuint program = prgm->id;
     opengl_tex_converter_t *tc = prgm->tc;
-    const struct vlc_gl_importer *imp = &tc->importer;
+    const struct vlc_gl_importer *imp = tc->importer;
     vgl->vt.UseProgram(program);
 
     vgl->vt.Enable(GL_BLEND);
-- 
2.24.1



More information about the vlc-devel mailing list