[vlc-devel] [vlc-commits] opengl: forward the error code from the resize callback
remi at remlab.net
Fri Jan 18 10:38:51 CET 2019
You cannot have direct rendering with invalid pictures. The vout wrapper will force non-DR in the later case.
And all I'm saying is that resizing a display cannot fail, at least not on X11 and Win32. If you cannot handle a given size, you have to ensure that the window provider will never report it, by whatever means.
Le 18 janvier 2019 10:39:31 GMT+02:00, Steve Lhomme <robux4 at ycbcr.xyz> a écrit :
>On 17/01/2019 17:06, Rémi Denis-Courmont wrote:
>> Le torstaina 17. tammikuuta 2019, 17.46.15 EET Steve Lhomme a écrit :
>>> On 16/01/2019 12:41, Rémi Denis-Courmont wrote:
>>>> This is obviously wrong since it ends with an assertion failure at
>>>> opengl/display.c:228. And thus the commits before it make no sense.
>>> It asserts there because it's not meant to handle
>>> VOUT_DISPLAY_RESET_PICTURES. And it receives that because during a
>>> PLAY_CHANGE_ZOOM it returned an error from a call to
>vlc_gl_Resize(). If the
>>> code is not ready to handle such an error (why it occurs for you is
>>> thing to look at) then it will also assert on the call right after:
>>> So I don't see how the commit is wrong. Either the DISPLAY_CHANGE_*
>>> events can never return an error from there, or the code needs to be
>>> ready to handle it.
>> Returning an error from those controls just means you need to reset
>> display input format,
>This wasn't clear to me.
>> and the pool if the display was not ported yet.
>The display pool ? What if direct rendering is on ? That means the
>decoder pool as well. Right now the comment you added says "internal
>buffers" that's rather vague.
>> Returning an error does *not* mean that you reject the change. You
>> reject the change. It simply does not work and cannot that way. Since
>> control is dispatched asynchronously, it is too late to reject the
>> I am planning to address that for other reasons than error handling,
>> then, most (all except maybe Wayland) windowing systems lack
>> rejecting a window size change.
>> So if you have a failure at that stage, then you have two options:
>> - render wrong going forward, or
>> - stop rendering and discard pictures until further notice.
>> Either way, you don't need to return an error to the core.
>That would be true if OpenGL wasn't handled in the core. But this
>function clearly returns whether the surface dimensions were
>Telling it that it worked when it didn't will not do any good.
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