[vlc-devel] [PATCH 6/9] doc: add a sample app to test the Direct3D9 host of libvlc

Steve Lhomme robux4 at ycbcr.xyz
Fri Jan 18 16:32:17 CET 2019


---
 doc/libvlc/d3d9_player.c | 301 +++++++++++++++++++++++++++++++++++++++
 1 file changed, 301 insertions(+)
 create mode 100644 doc/libvlc/d3d9_player.c

diff --git a/doc/libvlc/d3d9_player.c b/doc/libvlc/d3d9_player.c
new file mode 100644
index 0000000000..6ee381bac3
--- /dev/null
+++ b/doc/libvlc/d3d9_player.c
@@ -0,0 +1,301 @@
+/* compile using: gcc d3d9_player.c -o d3d9_player.exe -I <path/liblc> -llibvlc -ld3d9 */
+
+#include <windows.h>
+#include <windowsx.h>
+#define COBJMACROS
+#include <d3d9.h>
+
+#include <vlc/vlc.h>
+
+struct render_context
+{
+    HWND hWnd;
+
+    IDirect3D9 *d3d;
+    IDirect3DDevice9 *d3ddev;
+
+    /* surface that VLC will render to */
+    IDirect3DSurface9 *renderSurface;
+
+    /* our swapchain backbuffer */
+    IDirect3DSurface9 *backBuffer;
+
+    IDirect3DVertexBuffer9 *rectangleVertexBuf;
+};
+
+struct CUSTOMVERTEX {FLOAT X, Y, Z, RHW; DWORD COLOR;
+                     FLOAT tu, tv; /* texture relative coordinates */};
+#define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1)
+
+/**
+ * Callback called just before VLC starts drawing the video.
+ *
+ * Set the surface VLC will render to (could be the backbuffer if nothing else
+ * needs to be displayed). And then call BeginScene().
+ *
+ * This is called outside of the UI thread (in the VLC rendering thread).
+ */
+static bool StartRender(void* opaque)
+{
+    struct render_context *ctx = opaque;
+    HRESULT hr;
+
+    hr = IDirect3DDevice9_SetRenderTarget(ctx->d3ddev, 0, ctx->renderSurface);
+    if (FAILED(hr)) return false;
+
+    /* clear the vlc destination texture to black alternatively */
+    hr = IDirect3DDevice9_Clear(ctx->d3ddev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
+    if (FAILED(hr)) return false;
+
+    hr = IDirect3DDevice9_BeginScene(ctx->d3ddev);
+    if (hr == D3DERR_DEVICENOTRESET)
+    {
+        /* TODO reset the device, this may not work with hardware decoding */
+        return false;
+    }
+    if (FAILED(hr)) return false;
+
+    return true;
+}
+
+/**
+ * Callback called after VLC has finished drawing the video.
+ *
+ * This is called outside of the UI thread (in the VLC rendering thread).
+ */
+static void EndRender(void* opaque)
+{
+    struct render_context *ctx = opaque;
+    IDirect3DDevice9_EndScene(ctx->d3ddev);
+}
+
+/**
+ * Callback called when it's time to display the video, in sync with the audio.
+ *
+ * This is called outside of the UI thread (in the VLC rendering thread).
+ */
+static void Swap(void *opaque)
+{
+    struct render_context *ctx = opaque;
+
+    /* finished drawing to our swap surface, now render that surface to the backbuffer */
+    IDirect3DDevice9_SetRenderTarget(ctx->d3ddev, 0, ctx->backBuffer);
+
+    /* clear the backbuffer to orange */
+    IDirect3DDevice9_Clear(ctx->d3ddev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(255, 120, 0), 1.0f, 0);
+
+    IDirect3DDevice9_BeginScene(ctx->d3ddev);
+    IDirect3DDevice9_SetStreamSource(ctx->d3ddev, 0, ctx->rectangleVertexBuf, 0, sizeof(struct CUSTOMVERTEX));
+    IDirect3DDevice9_SetFVF(ctx->d3ddev, CUSTOMFVF);
+    IDirect3DDevice9_DrawPrimitive(ctx->d3ddev, D3DPT_TRIANGLEFAN, 0, 2);
+    IDirect3DDevice9_EndScene(ctx->d3ddev);
+
+    IDirect3DDevice9_Present(ctx->d3ddev, NULL, NULL, ctx->hWnd, NULL);
+}
+
+/**
+ * Callback called to tell the size of the surface that should be available
+ * to VLC to draw into.
+ *
+ * This is called outside of the UI thread (not the VLC rendering thread).
+ */
+static bool Resize(void* opaque, unsigned width, unsigned height)
+{
+    struct render_context *ctx = opaque;
+    HRESULT hr;
+    D3DDISPLAYMODE d3ddm;
+
+    hr = IDirect3D9_GetAdapterDisplayMode(ctx->d3d, 0, &d3ddm);
+
+    /* create the output surface VLC will write to */
+    if (ctx->renderSurface)
+    {
+        IDirect3DSurface9_Release(ctx->renderSurface);
+        ctx->renderSurface = NULL;
+    }
+    hr = IDirect3DDevice9_CreateRenderTarget(ctx->d3ddev,
+                                             width, height,
+                                             d3ddm.Format,
+                                             D3DMULTISAMPLE_NONE,
+                                             0,
+                                             FALSE,
+                                             &ctx->renderSurface,
+                                             NULL);
+    if (FAILED(hr))
+        return false;
+    return true;
+}
+
+static void init_direct3d(struct render_context *ctx, HWND hWnd)
+{
+    ctx->hWnd = hWnd;
+    ctx->d3d = Direct3DCreate9(D3D_SDK_VERSION);
+
+    D3DPRESENT_PARAMETERS d3dpp = { 0 };
+    d3dpp.Windowed = TRUE;
+    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    d3dpp.hDeviceWindow = hWnd;
+
+    IDirect3D9_CreateDevice(ctx->d3d, D3DADAPTER_DEFAULT,
+                            D3DDEVTYPE_HAL,
+                            NULL,
+                            D3DCREATE_SOFTWARE_VERTEXPROCESSING,
+                            &d3dpp,
+                            &ctx->d3ddev);
+
+    IDirect3DDevice9_GetRenderTarget(ctx->d3ddev, 0, &ctx->backBuffer);
+
+
+    struct CUSTOMVERTEX rectangleVertices[] =
+    {
+        {  20.0f,  10.0f, 0.0f, 1.0f, D3DCOLOR_ARGB(255, 255, 255, 255), 0.0f, 0.0f },
+        { 650.0f,  10.0f, 0.0f, 1.0f, D3DCOLOR_ARGB(255, 255, 255, 255), 1.0f, 0.0f },
+        { 650.0f, 500.0f, 0.0f, 1.0f, D3DCOLOR_ARGB(255, 255, 255, 255), 1.0f, 1.0f },
+        {  20.0f, 500.0f, 0.0f, 1.0f, D3DCOLOR_ARGB(255, 255, 255, 255), 0.0f, 1.0f },
+    };
+    IDirect3DDevice9_CreateVertexBuffer(ctx->d3ddev, sizeof(rectangleVertices),
+                               0,
+                               CUSTOMFVF,
+                               D3DPOOL_MANAGED,
+                               &ctx->rectangleVertexBuf,
+                               NULL);
+
+    LPVOID pVoid;
+    IDirect3DVertexBuffer9_Lock(ctx->rectangleVertexBuf, 0, 0, (void**)&pVoid, 0);
+    memcpy(pVoid, rectangleVertices, sizeof(rectangleVertices));
+    IDirect3DVertexBuffer9_Unlock(ctx->rectangleVertexBuf);
+}
+
+static void release_direct3d(struct render_context *ctx)
+{
+    if (ctx->backBuffer)
+        IDirect3DSurface9_Release(ctx->backBuffer);
+    if (ctx->renderSurface)
+        IDirect3DSurface9_Release(ctx->renderSurface);
+    if (ctx->rectangleVertexBuf)
+        IDirect3DVertexBuffer9_Release(ctx->rectangleVertexBuf);
+    IDirect3DDevice9_Release(ctx->d3ddev);
+    IDirect3D9_Release(ctx->d3d);
+}
+
+static void *Start(void* opaque)
+{
+    struct render_context *ctx = opaque;
+    return ctx->d3ddev;
+}
+
+static void Finish(void* opaque)
+{
+    /* here we can release all things Direct3D9 for good  (if playing only one file) */
+}
+
+static LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+    switch(message)
+    {
+        case WM_DESTROY:
+            {
+                PostQuitMessage(0);
+                return 0;
+            } break;
+    }
+
+    return DefWindowProc (hWnd, message, wParam, lParam);
+}
+
+int WINAPI WinMain(HINSTANCE hInstance,
+                   HINSTANCE hPrevInstance,
+                   LPSTR lpCmdLine,
+                   int nCmdShow)
+{
+    HWND hWnd;
+    WNDCLASSEX wc;
+    struct render_context Context = { 0 };
+    char *file_path;
+    libvlc_instance_t *p_libvlc;
+    libvlc_media_t *p_media;
+    libvlc_media_player_t *p_mp;
+    (void)hPrevInstance;
+
+    ZeroMemory(&wc, sizeof(WNDCLASSEX));
+
+    wc.cbSize = sizeof(WNDCLASSEX);
+    wc.style = CS_HREDRAW | CS_VREDRAW;
+    wc.lpfnWndProc = WindowProc;
+    wc.hInstance = hInstance;
+    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+    wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
+    wc.lpszClassName = "WindowClass";
+
+    RegisterClassEx(&wc);
+
+    hWnd = CreateWindowEx(0,
+                          "WindowClass",
+                          "libvlc Demo app",
+                          WS_OVERLAPPEDWINDOW,
+                          300, 300,
+                          1070, 600,
+                          NULL,
+                          NULL,
+                          hInstance,
+                          NULL);
+
+    ShowWindow(hWnd, nCmdShow);
+
+    init_direct3d(&Context, hWnd);
+
+    /* remove "" around the given path */
+    if (lpCmdLine[0] == '"')
+    {
+        file_path = strdup( lpCmdLine+1 );
+        if (file_path[strlen(file_path)-1] == '"')
+            file_path[strlen(file_path)-1] = '\0';
+    }
+    else
+        file_path = strdup( lpCmdLine );
+
+    p_libvlc = libvlc_new( 0, NULL );
+    p_media = libvlc_media_new_path( p_libvlc, file_path );
+    free( file_path );
+    p_mp = libvlc_media_player_new_from_media( p_media );
+
+    // DON'T use with callbacks libvlc_media_player_set_hwnd(p_mp, hWnd);
+
+    /* Tell VLC to render into our D3D9 environment */
+    libvlc_video_set_output_callbacks( p_mp, libvlc_video_engine_direct3d9,
+                                       Start,
+                                       Finish,
+                                       Resize,
+                                       Swap,
+                                       NULL,
+                                       NULL,
+                                       StartRender,
+                                       EndRender,
+                                       &Context );
+
+    libvlc_media_player_play( p_mp );
+
+    MSG msg;
+
+    while(TRUE)
+    {
+        while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
+        {
+            TranslateMessage(&msg);
+            DispatchMessage(&msg);
+        }
+
+        if(msg.message == WM_QUIT)
+            break;
+    }
+
+    libvlc_media_player_stop( p_mp );
+
+    libvlc_media_player_release( p_mp );
+    libvlc_media_release( p_media );
+    libvlc_release( p_libvlc );
+
+    release_direct3d(&Context);
+
+    return msg.wParam;
+}
-- 
2.17.1



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