[vlc-devel] Decoder/Display implementation selection
robux4 at ycbcr.xyz
Thu Jul 4 09:51:01 CEST 2019
On 2019-07-04 9:23, Thomas Guillem wrote:
> I'm in favor of removing avcodec-hw and use only use "dec-dev" to select the hw decoder.
> By default it's automatic. For example on linux, it will probe in the following order:
> - VAAPI
> - NVDEC
> - VDPAU
I don't think this order can work. NVDEC is a standalone decoder, while
VAAPI and VDPAU are loaded by lavc. So either NVDEC is before or after
them but it can't be picked in the middle.
Also I suppose VDPAU are not mutually exclusive, but NVDec will probably
be better than VDPAU ? So it should come before (which you already have
in your list).
> If the dec-dev succeed to load one of these backend, it is very likely that the hw decoder will succeed too. So we don't have your problem on Linux.
The HW may be loadable but the codec/profile not supported. For example
as things are now NVDec only handles H264. So if you pick that
automatically all the time, without knowing the codec, you'd never load
the VDPAU dec-dev even though it can do HEVC (you can extend that to 10
bits, 4:4:4, etc instead of just the codec).
We still need to be able to iterate between all the HW decoders before
we pick one.
NVDec being a decoder, that means once it's started, it might eat data
before it selects a profile or realize it cannot handle it. We should
fallback to lavc then. But from what I understand restarting the decoder
will lose the bits it has already eaten ?
(we could also support QSV decoders in the future which might support
more codec/profiles than DXVA, so the issue is not just with NVDec)
> If the user force one backend, it will try that backend and fallback to SW if the backend can't be loaded.
OK with that. There might still be a problem when falling back from
NVDec/QSV to lavc.
> On Windows, you have
> - D3D11
> - D3D9
> - NVDEC
> But you need to load lavc to know the correct backend, is that right ? What I would do:
It's the same as with VAAPI/VDPAU. lavc starts processing data and then
ask for frames to decode to, with various VLD (including cuda, which we
don't support for now). NVDec/QSV would be separate from that.
> Only one decoder device module for D3D11/D3D9, linked with avcodec. This module should first load the hw decoder via lavc in order to know which backend will be used in order to set the enum vlc_decoder_device_type.
lavc requests a "decoder device", not the other way around. So we should
pass the list of VLD (translated to VLC FourCC) to the "decoder device"
constructor so it's decided there which flavor would be used. There's
still no guarantee the decoder picked will be usable unless we have the
codec profile and dimensions (at least in DXVA we need all that to know
if it's decodable or not).
> On Thu, Jul 4, 2019, at 08:49, Steve Lhomme wrote:
>> On 2019-07-04 8:23, Steve Lhomme wrote:
>>> The default behavior should not be an issue. It could select the decoder
>>> device based on the OS and if the implementation is available. It's bit
>>> heavier than the current ffmpeg VLD flavor selection as we need to open
>>> system resources to know if the HW acceleration is available (and yet we
>>> don't know exactly the codec/profile needed). On the other hand right
>>> now we open a whole display module and then check the VLD flavor works.
>>> So it would probably be done faster anyway.
>> There's a slight difference with the current behaviour. Currently lavc
>> proposes various VLD flavors and we go though each to pick the right
>> decoder and end up with software decoding if none is found. If we always
>> select the same "default" decoder device no matter the VLD flavor, we
>> lose the possibility of trying different decoders. So the VLD flavor (or
>> more likely the VLC FourCC) be passed to the decoder device creation so
>> it can decide better if it's a good match or not ?
>> If the case of NVDec, it's a full on decoder. So it will be driving the
>> decoder device creation, it can also iterate through possibilities like
>> lavc until it finds a match.
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