[vlc-devel] [PATCH 26/31] d3d11va: create a video context for the VA
Steve Lhomme
robux4 at ycbcr.xyz
Fri Jul 5 16:20:05 CEST 2019
---
modules/codec/avcodec/d3d11va.c | 44 +++++++++++++++++++--------------
1 file changed, 26 insertions(+), 18 deletions(-)
diff --git a/modules/codec/avcodec/d3d11va.c b/modules/codec/avcodec/d3d11va.c
index 3ee0c5d1b7..0c3b0d373d 100644
--- a/modules/codec/avcodec/d3d11va.c
+++ b/modules/codec/avcodec/d3d11va.c
@@ -369,26 +369,34 @@ static int Open(vlc_va_t *va, AVCodecContext *ctx, enum PixelFormat pix_fmt,
{
if (sys->d3d_dev.context_mutex == INVALID_HANDLE_VALUE)
msg_Warn(va, "No mutex found to lock the decoder");
- void *d3dvidctx = NULL;
- hr = ID3D11DeviceContext_QueryInterface(sys->d3d_dev.d3dcontext, &IID_ID3D11VideoContext, &d3dvidctx);
- if (FAILED(hr)) {
- msg_Err(va, "Could not Query ID3D11VideoContext Interface from the picture. (hr=0x%lX)", hr);
- D3D11_ReleaseDevice(&sys->d3d_dev);
- } else {
- sys->d3dvidctx = d3dvidctx;
- if (p_sys != NULL)
- {
- /* TODO this will go away in push, we decide the decoding format */
- assert(p_sys->texture[KNOWN_DXGI_INDEX] != NULL);
- D3D11_TEXTURE2D_DESC dstDesc;
- ID3D11Texture2D_GetDesc( p_sys->texture[KNOWN_DXGI_INDEX], &dstDesc);
- sys->render = dstDesc.Format;
- if (dstDesc.BindFlags & D3D11_BIND_DECODER)
+ vlc_video_context *vctx = vlc_video_context_Create( dec_device, NULL, NULL );
+ if (likely(vctx != NULL))
+ {
+ void *d3dvidctx = NULL;
+ hr = ID3D11DeviceContext_QueryInterface(sys->d3d_dev.d3dcontext, &IID_ID3D11VideoContext, &d3dvidctx);
+ if (FAILED(hr)) {
+ msg_Err(va, "Could not Query ID3D11VideoContext Interface from the picture. (hr=0x%lX)", hr);
+ D3D11_ReleaseDevice(&sys->d3d_dev);
+ vlc_video_context_Release( vctx );
+ } else {
+ sys->d3dvidctx = d3dvidctx;
+
+ *vctx_out = vctx;
+
+ if (p_sys != NULL)
{
- va->sys->textureWidth = dstDesc.Width;
- va->sys->textureHeight = dstDesc.Height;
- va->sys->totalTextureSlices = dstDesc.ArraySize;
+ /* TODO this will go away in push, we decide the decoding format */
+ assert(p_sys->texture[KNOWN_DXGI_INDEX] != NULL);
+ D3D11_TEXTURE2D_DESC dstDesc;
+ ID3D11Texture2D_GetDesc( p_sys->texture[KNOWN_DXGI_INDEX], &dstDesc);
+ sys->render = dstDesc.Format;
+ if (dstDesc.BindFlags & D3D11_BIND_DECODER)
+ {
+ va->sys->textureWidth = dstDesc.Width;
+ va->sys->textureHeight = dstDesc.Height;
+ va->sys->totalTextureSlices = dstDesc.ArraySize;
+ }
}
}
}
--
2.17.1
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