[vlc-devel] [PATCH 12/14] filter_chain: add a default implementation for the video_allocator

Rémi Denis-Courmont remi at remlab.net
Wed Jul 31 08:57:43 CEST 2019


Hi,

In my understanding, the filter input pictures are allocated by upstream as before. This already followed the push model from the beginning.

And filter output pictures are the responsibility of the filter to allocate. For preexisting in-place/destructive filters, that means no changes from before. For non-destructive filters, that means allocating in whatever way they see fit, with the potential use of the video context.

filter_NewPicture() should be just a compatibility alias for picture_NewFromFormat(). Hardware-driving filters should use custom allocators like VDPAU already does, IIRC.

tl;dr: push model for picture allocation

Le 30 juillet 2019 23:40:48 GMT+03:00, Alexandre Janniaux <ajanni at videolabs.io> a écrit :
>Hi,
>
>On Tue, Jul 30, 2019 at 08:12:47PM +0300, Rémi Denis-Courmont wrote:
>> Le tiistaina 30. heinäkuuta 2019, 10.14.17 EEST Steve Lhomme a écrit
>:
>> > On 2019-07-29 21:18, Rémi Denis-Courmont wrote:
>> > > Le maanantaina 29. heinäkuuta 2019, 22.08.58 EEST Alexandre
>Janniaux a
>> écrit :
>> > >> While I agree that we probably don't need flow control and that
>image
>> > >> number is probably dominated, the starvation issue seems a real
>issue to
>> > >> tackle. What are the solution against starvation on Windows ?
>Should we
>> > >> just fail if we got starved ?
>> > >
>> > > In general, it is the halting problemm which is to say that the
>general
>> > > case cannot be solved and assumptions have to be made.
>> > >
>> > > If we need to make assumptions, we might just as well assume that
>filters
>> > > are well-behaved, as indeed they have so far been. Ideally, a
>filter that
>> > > needs to allocate surfaces (rather than modify input surface
>in-place)
>> > > should allocate a suitably large pool for itself. And that turns
>out
>> > > incompatible with filter_NewPicture().
>> >
>> > I don't see how. This particular patch adds the possibility for
>filters
>> > to provide their own (output) allocator. A filter could very well
>create
>> > a pool and have its allocator pick pictures in that pool. That
>still
>> > goes through filter_NewPicture, because the filter doesn't know if
>it
>> > has to use pictures from the outside or it can use its own.
>
>I don't really understand how can you use picture from the outside in a
>GPU
>filter ? It doesn't seem to fit the push model too.
>
>>
>> That makes no sense. The "outside" cannot know if the filter
>allocates or not.
>> Already now, both cases have to work - it has more or less always
>been that
>> way with filters.
>>
>> So far only converters could be assumed to allocate pictures - and in
>the push
>> model, that would be from the video context, not from the downstream/
>> filter_NewPicture().
>>
>
>Just to clarify, do we agree that it has to allocate pictures thanks to
>the
>video context, but not from it ? Meaning the video context can only
>provide a
>rendering-like context for rendering-like API in the case of filter (be
>it GPU
>or CPU, the CPU case being "allocate your memory that way (shm) or that
>way
>(dynamic memory chunk)") and the memory is allocated by the filter
>through this
>context with the rendering API, which should match the context ?
>
>For instance, even if I'm not really fond of this model, it would be an
>openGL
>context as a video context, and the filter would use glGenTextures ? Or
>would
>the video context provide a `picture_t pf_AllocatePicture(some args)` ?
>
>> >
>> > > Since the filter chain is (partially) dynamic, we cannot even
>rely on
>> > > filters telling how many "extra" surfaces they need - the total
>value
>> > > could change in the middle of the stream. Instead, the filter
>ought to
>> > > allocate its surfaces during initialization, and potentially
>refuse to
>> > > start if it cannot succeed - but not break the whole pipeline.
>> >
>> > I'm not sure we can estimate this amount easily. For example what
>would
>> > be the amount an adjust filter has to allocate ?
>>
>> The adjust filter needs 0 surfaces since it operates in place.
>>
>> Point being anyway that only the filter can know that, if anything.
>Since the
>> filter chain is dynamic, it cannot be taken into account when the
>decoder and
>> display are set up. It may be that even the filter does not know how
>many
>> pictures it needs, but then there is nothing to fix; it will just
>maybe or
>> maybe not work by allocating on the fly.
>
>I don't really agree, doing things in place seems to go against the
>usual
>practice with filters. Or do we change this model to add copy filters ?
>
>In the mean time, if filters are still processed synchronously, every
>filters
>would need only a fixed number of pictures, or at least a number of
>pictures
>known by the filter itself, except maybe the last one which have to
>take into
>account the pictures allocated by the display. Copies can be made by
>the filters
>itself if they absolutely need to keep a picture, and optimization
>could be made
>so as to do late copies later only if the image is to be reused.
>
>Remi, is the last-filter special-case what you mean with the fact that
>only
>converters are allocating pictures or is it more complex than that ?
>
>Regards,
>--
>Alexandre Janniaux
>VideoLabs
>
>
>>
>> --
>> レミ・デニ-クールモン
>> http://www.remlab.net/
>>
>>
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