[vlc-devel] [PATCH] [RFC] decoder: add more decoder device types
Steve Lhomme
robux4 at ycbcr.xyz
Mon Jun 24 07:31:45 CEST 2019
These are types needed to move the decoder pools that exist in various display
modules closer to the decoder.
That means we need to make the decision early on which flavor of OpenGL will be
used before the OpenGL display module is created. Depending on the platform
used it could be VAAPI, VDPAU, DXVA2, OpenGL PBO (persistent and non-persistent).
And to do that we need to create the "decoder device" using the es_format_t
that will be decoded (so we can pick a hardware decoder or a software one),
which contains the codec, profile and dimensions. When any of these change we
will need to create a new decoder device (or check the one we have is
compatible).
---
include/vlc_codec.h | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/include/vlc_codec.h b/include/vlc_codec.h
index 71f3e8439f..ec5d7e32af 100644
--- a/include/vlc_codec.h
+++ b/include/vlc_codec.h
@@ -491,6 +491,9 @@ enum vlc_decoder_device_type
VLC_DECODER_DEVICE_DXVA2,
VLC_DECODER_DEVICE_D3D11VA,
VLC_DECODER_DEVICE_AWINDOW,
+ VLC_DECODER_DEVICE_VULKAN,
+ VLC_DECODER_DEVICE_PBO,
+ VLC_DECODER_DEVICE_MMAL,
};
/**
@@ -514,6 +517,12 @@ typedef struct vlc_decoder_device
* The type of pointer will depend of the type:
* VAAPI: VADisplay
* VDPAU: vdp_t *
+ * DXVA2: IDirect3DDevice9*
+ * D3D11VA: ID3D11DeviceContext*
+ * AWindow: android AWindowHandler*
+ * Vulkan: vlc_vk_t*
+ * OpenGL PBO: vlc_gl_t*
+ * MMAL: MMAL_PORT_T*
*/
void *opaque;
} vlc_decoder_device;
--
2.17.1
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