[vlc-devel] [PATCH v2 4/8] opengl: use vlc_viewpoint_to_4x4 to compute view matrix
Alexandre Janniaux
ajanni at videolabs.io
Wed Mar 6 16:31:34 CET 2019
---
modules/video_output/opengl/vout_helper.c | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/modules/video_output/opengl/vout_helper.c b/modules/video_output/opengl/vout_helper.c
index 30283419a3..0964a2fd22 100644
--- a/modules/video_output/opengl/vout_helper.c
+++ b/modules/video_output/opengl/vout_helper.c
@@ -104,6 +104,7 @@ struct prgm
GLfloat YRotMatrix[16];
GLfloat XRotMatrix[16];
GLfloat ZoomMatrix[16];
+ GLfloat ViewMatrix[16];
} var;
struct { /* UniformLocation */
@@ -162,6 +163,7 @@ struct vout_display_opengl_t {
bool supports_npot;
/* View point */
+ vlc_viewpoint_t vp;
float f_teta;
float f_phi;
float f_roll;
@@ -279,6 +281,10 @@ static void getViewpointMatrixes(vout_display_opengl_t *vgl,
getXRotMatrix(vgl->f_phi, prgm->var.XRotMatrix);
getZRotMatrix(vgl->f_roll, prgm->var.ZRotMatrix);
getZoomMatrix(vgl->f_z, prgm->var.ZoomMatrix);
+
+ vlc_viewpoint_t vp = vgl->vp;
+ vlc_viewpoint_reverse(&vp);
+ vlc_viewpoint_to_4x4(&vp, prgm->var.ViewMatrix);
}
else
{
@@ -288,6 +294,7 @@ static void getViewpointMatrixes(vout_display_opengl_t *vgl,
memcpy(prgm->var.XRotMatrix, identity, sizeof(identity));
memcpy(prgm->var.ZoomMatrix, identity, sizeof(identity));
}
+
}
static void getOrientationTransformMatrix(video_orientation_t orientation,
@@ -1053,6 +1060,7 @@ int vout_display_opengl_SetViewpoint(vout_display_opengl_t *vgl,
vgl->f_phi = RAD(p_vp->pitch);
vgl->f_roll = RAD(p_vp->roll);
+ vgl->vp = *p_vp;
if (fabsf(f_fovx - vgl->f_fovx) >= 0.001f)
{
--
2.21.0
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