[vlc-devel] [PATCH 2/7] objects: add vlc_object_set_module
Rémi Denis-Courmont
remi at remlab.net
Tue May 28 12:54:17 CEST 2019
Hi,
Stating the obvious here but the etymology of debug literally means to remove bugs, not add them.
In any case, I can't comment on a version of a patch series that has not been posted. But I'm pretty sure it's worse than putting the packetizer, decoder, hw context and output module names in the ES meta, and the input objects' module names in the input meta.
Because O(n*n) vs O(1), no serialisation of all object creation and destruction, and most importantly, works in LibVLC and all UIs, not just Qt.
Le 28 mai 2019 13:13:57 GMT+03:00, Thomas Guillem <thomas at gllm.fr> a écrit :
>
>On Tue, May 28, 2019, at 11:57, Rémi Denis-Courmont wrote:
>> I don't think racy is okay for debugging, no. Debugging code should
>not add bugs.
>
>A lot of people seems to disagree with you (cf. previous discussions
>and trac). I'm not talking about adding new "bugs", but about restoring
>our good old "bugs" back to get a feature that was used a lot. There is
>a huge difference. Specially, since we didn't had the chance to review
>this removal.
>
>Having said that, I don't see bugs in my branch. There is no race
>anymore when you could get dead object returned by vlc_list_children.
>There is a just a race between object and object module name.
>
>>
>> Besides, I don't see how you can have an object whose type and
>lifecycle is unknown so the problem is moot.
>>
>> Le 28 mai 2019 11:56:25 GMT+03:00, Thomas Guillem <thomas at gllm.fr> a
>écrit :
>>>
>>> On Tue, May 28, 2019, at 10:48, Rémi Denis-Courmont wrote:
>>>> Hi,
>>>>
>>>> To get the name of a loaded module call module_get_name() on the
>module pointer. To get the name of your own module, use MODULE_STRING.
>To get the name of a module used by somebody else's object, use
>vlc_object_get_name() but that's intrinsically racy and unreliable.
>>>
>>> As already said, racy and unreliable is ok for debugging purpose.
>>> As already said, cf. PATCH 7/7: vlc_object_get_name() doesn't work
>when module are loaded with vlc_module_load().
>>>
>>>>
>>>> Le 28 mai 2019 11:24:11 GMT+03:00, Thomas Guillem <thomas at gllm.fr>
>a écrit :
>>>>>
>>>>> On Tue, May 28, 2019, at 10:03, Rémi Denis-Courmont wrote:
>>>>>> The "feature"(s) of getting the name of a module and getting the
>module
>>>>>> of an object are still there. No news here.
>>>>>
>>>>> How do you get the module of an object ? Did you see 7/7 ?
>>>>>
>>>>> >
>>>>>> This patchset is removing one of the two ways to get there
>though.
>>>>>>
>>>>>> Le 28 mai 2019 09:39:22 GMT+03:00, Thomas Guillem
><thomas at gllm.fr> a écrit :
>>>>>>> On Mon, May 27, 2019, at 18:41, Rémi Denis-Courmont wrote:
>>>>>>>> Le maanantaina 27. toukokuuta 2019, 19.15.56 EEST Thomas
>Guillem a
>>>>>>> écrit :
>>>>>>>>> I mean I can store the module name instead of the module.
>>>>>>>> We already store the module name in the object.
>>>>>>>>
>>>>>>>> Leaving aside that it's a racy ugly hack, it's already there
>without
>>>>>>> needing
>>>>>>>> any changes.
>>>>>>> It's just a hack that I try to put back in order to restore a
>feature.
>>>>>>> No news here.
>>>>>>>
>>>>>>>> --
>>>>>>>> 雷米‧德尼-库尔蒙
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