[vlc-devel] [PATCH] Fix VLCKit build script for MacOSX 10.13

David Fuhrmann david.fuhrmann at gmail.com
Tue Nov 12 07:16:40 CET 2019



> Am 24.01.2018 um 16:16 schrieb Adam Fedor <afedor at t1v.com>:
> 
> From: Adam Fedor <adampcc at runbox.com>
> 
> This patch fixes and issue with compiling VLCKit/vlc on later MacOSX systems using the build script. 
> See https://code.videolan.org/videolan/VLCKit/issues/131
> 
> ---
> buildVLCKit.sh | 3 +++
> 1 file changed, 3 insertions(+)
> 
> diff --git a/buildVLCKit.sh b/buildVLCKit.sh
> index bc18a6e..df6f38f 100755
> --- a/buildVLCKit.sh
> +++ b/buildVLCKit.sh
> @@ -162,6 +162,8 @@ buildLibVLC() {
> 
>     export PATH="${VLCROOT}/extras/tools/build/bin:${VLCROOT}/contrib/x86_64-apple-darwin15/bin:$PATH"
> 
> +    export ac_cv_func_open_memstream=no


Hi Adam,

This should be already set in the build scripts, check buildMobileVLCKit.sh in the 3.0 branch, and compileAndBuildVLCKit.sh in the master branch.

Best regards,
David

> +
>     info "Building tools"
>     spushd extras/tools
>     ./bootstrap
> @@ -214,6 +216,7 @@ buildLibVLC() {
>     spushd vlckitbuild
> 
>     ../configure --build=${TARGET} --prefix="${PREFIX}" \
> +        --with-macosx-version-min=${SDK_MIN} \
>         --disable-macosx \
>         --enable-merge-ffmpeg \
>         --disable-sparkle \
> -- 
> 2.14.3 (Apple Git-98)
> 
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