[vlc-devel] [PATCH 30/48] d3d11va: use the decoder device to init the D3D11 device
Steve Lhomme
robux4 at ycbcr.xyz
Fri Oct 11 15:35:03 CEST 2019
rather than the picture_sys
---
modules/codec/avcodec/d3d11va.c | 30 ++++++++++++++++++------------
1 file changed, 18 insertions(+), 12 deletions(-)
diff --git a/modules/codec/avcodec/d3d11va.c b/modules/codec/avcodec/d3d11va.c
index e6dc7efc3d8..161a9dc42f9 100644
--- a/modules/codec/avcodec/d3d11va.c
+++ b/modules/codec/avcodec/d3d11va.c
@@ -352,9 +352,10 @@ static int Open(vlc_va_t *va, AVCodecContext *ctx, const AVPixFmtDescriptor *des
sys->d3d_dev.d3ddevice = NULL;
sys->render = DXGI_FORMAT_UNKNOWN;
- picture_sys_d3d11_t *p_sys = picsys;
- if ( p_sys != NULL && p_sys->context != NULL ) {
- HRESULT hr = D3D11_CreateDeviceExternal(va, p_sys->context, true, &sys->d3d_dev);
+ d3d11_decoder_device_t *d3d11_device = GetD3D11OpaqueDevice( dec_device );
+ if ( d3d11_device != NULL )
+ {
+ HRESULT hr = D3D11_CreateDeviceExternal(va, d3d11_device->device, true, &sys->d3d_dev);
if (FAILED(hr))
msg_Err(va, "can't use the provided D3D11 context");
else
@@ -362,22 +363,27 @@ static int Open(vlc_va_t *va, AVCodecContext *ctx, const AVPixFmtDescriptor *des
if (sys->d3d_dev.context_mutex == INVALID_HANDLE_VALUE)
msg_Warn(va, "No mutex found to lock the decoder");
void *d3dvidctx = NULL;
- hr = ID3D11DeviceContext_QueryInterface(p_sys->context, &IID_ID3D11VideoContext, &d3dvidctx);
+ hr = ID3D11DeviceContext_QueryInterface(sys->d3d_dev.d3dcontext, &IID_ID3D11VideoContext, &d3dvidctx);
if (FAILED(hr)) {
msg_Err(va, "Could not Query ID3D11VideoContext Interface from the picture. (hr=0x%lX)", hr);
D3D11_ReleaseDevice(&sys->d3d_dev);
} else {
sys->hw.video_context = d3dvidctx;
- assert(p_sys->texture[KNOWN_DXGI_INDEX] != NULL);
- D3D11_TEXTURE2D_DESC dstDesc;
- ID3D11Texture2D_GetDesc( p_sys->texture[KNOWN_DXGI_INDEX], &dstDesc);
- sys->render = dstDesc.Format;
- if (dstDesc.BindFlags & D3D11_BIND_DECODER)
+ if (picsys != NULL)
{
- sys->textureWidth = dstDesc.Width;
- sys->textureHeight = dstDesc.Height;
- sys->totalTextureSlices = dstDesc.ArraySize;
+ picture_sys_d3d11_t *p_sys = picsys;
+ /* TODO this will go away in push, we decide the decoding format */
+ assert(p_sys->texture[KNOWN_DXGI_INDEX] != NULL);
+ D3D11_TEXTURE2D_DESC dstDesc;
+ ID3D11Texture2D_GetDesc( p_sys->texture[KNOWN_DXGI_INDEX], &dstDesc);
+ sys->render = dstDesc.Format;
+ if (dstDesc.BindFlags & D3D11_BIND_DECODER)
+ {
+ sys->textureWidth = dstDesc.Width;
+ sys->textureHeight = dstDesc.Height;
+ sys->totalTextureSlices = dstDesc.ArraySize;
+ }
}
}
}
--
2.17.1
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