[vlc-devel] [PATCH 3/4] opengl: don't shift the range for P016

Steve Lhomme robux4 at ycbcr.xyz
Tue Sep 10 11:26:19 CEST 2019


Just like P010
---
 modules/video_output/opengl/fragment_shaders.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/modules/video_output/opengl/fragment_shaders.c b/modules/video_output/opengl/fragment_shaders.c
index 79bba139120..9294ab62838 100644
--- a/modules/video_output/opengl/fragment_shaders.c
+++ b/modules/video_output/opengl/fragment_shaders.c
@@ -128,7 +128,7 @@ tc_yuv_base_init(opengl_tex_converter_t *tc, GLenum tex_target,
             return VLC_EGENERIC;
 
         /* Do a bit shift if samples are stored on LSB */
-        if (chroma != VLC_CODEC_P010)
+        if (chroma != VLC_CODEC_P010 && chroma != VLC_CODEC_P016)
             yuv_range_correction = (float)((1 << 16) - 1)
                                  / ((1 << desc->pixel_bits) - 1);
     }
-- 
2.17.1



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