[vlc-devel] [PATCH 01/17] opengl: extract renderer fields to sampler
Romain Vimont
rom1v at videolabs.io
Thu Apr 2 14:24:14 CEST 2020
Move the fields necessary to retrieve a picture pixel from its
coordinates.
---
modules/video_output/Makefile.am | 1 +
.../video_output/opengl/fragment_shaders.c | 84 +++++++------
modules/video_output/opengl/renderer.c | 115 ++++++++++--------
modules/video_output/opengl/renderer.h | 36 +-----
modules/video_output/opengl/sampler.h | 90 ++++++++++++++
5 files changed, 206 insertions(+), 120 deletions(-)
create mode 100644 modules/video_output/opengl/sampler.h
diff --git a/modules/video_output/Makefile.am b/modules/video_output/Makefile.am
index a61d15f20f..1d25ea91a8 100644
--- a/modules/video_output/Makefile.am
+++ b/modules/video_output/Makefile.am
@@ -15,6 +15,7 @@ OPENGL_COMMONSOURCES = video_output/opengl/vout_helper.c \
video_output/opengl/interop.c video_output/opengl/interop_sw.c \
video_output/opengl/renderer.c \
video_output/opengl/renderer.h \
+ video_output/opengl/sampler.h \
video_output/opengl/sub_renderer.c \
video_output/opengl/sub_renderer.h
if HAVE_LIBPLACEBO
diff --git a/modules/video_output/opengl/fragment_shaders.c b/modules/video_output/opengl/fragment_shaders.c
index 117020cbe7..afcc52c865 100644
--- a/modules/video_output/opengl/fragment_shaders.c
+++ b/modules/video_output/opengl/fragment_shaders.c
@@ -35,6 +35,7 @@
#include <vlc_memstream.h>
#include "interop.h"
#include "internal.h"
+#include "sampler.h"
#include "vout_helper.h"
static const float MATRIX_COLOR_RANGE_LIMITED[4*3] = {
@@ -132,9 +133,11 @@ renderer_yuv_base_init(struct vlc_gl_renderer *renderer, vlc_fourcc_t chroma,
const vlc_chroma_description_t *desc,
video_color_space_t yuv_space)
{
+ struct vlc_gl_sampler *sampler = renderer->sampler;
+
/* The current implementation always converts from limited to full range. */
const video_color_range_t range = COLOR_RANGE_LIMITED;
- float *matrix = renderer->conv_matrix;
+ float *matrix = sampler->conv_matrix;
init_conv_matrix(matrix, yuv_space, range);
if (desc->pixel_size == 2)
@@ -167,7 +170,7 @@ renderer_yuv_base_init(struct vlc_gl_renderer *renderer, vlc_fourcc_t chroma,
}
}
- renderer->yuv_color = true;
+ sampler->yuv_color = true;
/* Some formats require to swap the U and V components.
*
@@ -205,13 +208,14 @@ static int
renderer_base_fetch_locations(struct vlc_gl_renderer *renderer, GLuint program)
{
struct vlc_gl_interop *interop = renderer->interop;
+ struct vlc_gl_sampler *sampler = renderer->sampler;
const opengl_vtable_t *vt = renderer->vt;
- if (renderer->yuv_color)
+ if (sampler->yuv_color)
{
- renderer->uloc.ConvMatrix = vt->GetUniformLocation(program,
- "ConvMatrix");
- if (renderer->uloc.ConvMatrix == -1)
+ sampler->uloc.ConvMatrix = vt->GetUniformLocation(program,
+ "ConvMatrix");
+ if (sampler->uloc.ConvMatrix == -1)
return VLC_EGENERIC;
}
@@ -219,27 +223,27 @@ renderer_base_fetch_locations(struct vlc_gl_renderer *renderer, GLuint program)
{
char name[sizeof("TextureX")];
snprintf(name, sizeof(name), "Texture%1u", i);
- renderer->uloc.Texture[i] = vt->GetUniformLocation(program, name);
- if (renderer->uloc.Texture[i] == -1)
+ sampler->uloc.Texture[i] = vt->GetUniformLocation(program, name);
+ if (sampler->uloc.Texture[i] == -1)
return VLC_EGENERIC;
if (interop->tex_target == GL_TEXTURE_RECTANGLE)
{
snprintf(name, sizeof(name), "TexSize%1u", i);
- renderer->uloc.TexSize[i] = vt->GetUniformLocation(program, name);
- if (renderer->uloc.TexSize[i] == -1)
+ sampler->uloc.TexSize[i] = vt->GetUniformLocation(program, name);
+ if (sampler->uloc.TexSize[i] == -1)
return VLC_EGENERIC;
}
}
- renderer->uloc.FillColor = vt->GetUniformLocation(program, "FillColor");
- if (renderer->uloc.FillColor == -1)
+ sampler->uloc.FillColor = vt->GetUniformLocation(program, "FillColor");
+ if (sampler->uloc.FillColor == -1)
return VLC_EGENERIC;
#ifdef HAVE_LIBPLACEBO
- const struct pl_shader_res *res = renderer->pl_sh_res;
+ const struct pl_shader_res *res = sampler->pl_sh_res;
for (int i = 0; res && i < res->num_variables; i++) {
struct pl_shader_var sv = res->variables[i];
- renderer->uloc.pl_vars[i] = vt->GetUniformLocation(program, sv.var.name);
+ sampler->uloc.pl_vars[i] = vt->GetUniformLocation(program, sv.var.name);
}
#endif
@@ -253,28 +257,29 @@ renderer_base_prepare_shader(const struct vlc_gl_renderer *renderer,
{
(void) tex_width; (void) tex_height;
const struct vlc_gl_interop *interop = renderer->interop;
+ struct vlc_gl_sampler *sampler = renderer->sampler;
const opengl_vtable_t *vt = renderer->vt;
- if (renderer->yuv_color)
- vt->UniformMatrix4fv(renderer->uloc.ConvMatrix, 1, GL_FALSE,
- renderer->conv_matrix);
+ if (sampler->yuv_color)
+ vt->UniformMatrix4fv(sampler->uloc.ConvMatrix, 1, GL_FALSE,
+ sampler->conv_matrix);
for (unsigned i = 0; i < interop->tex_count; ++i)
- vt->Uniform1i(renderer->uloc.Texture[i], i);
+ vt->Uniform1i(sampler->uloc.Texture[i], i);
- vt->Uniform4f(renderer->uloc.FillColor, 1.0f, 1.0f, 1.0f, alpha);
+ vt->Uniform4f(sampler->uloc.FillColor, 1.0f, 1.0f, 1.0f, alpha);
if (interop->tex_target == GL_TEXTURE_RECTANGLE)
{
for (unsigned i = 0; i < interop->tex_count; ++i)
- vt->Uniform2f(renderer->uloc.TexSize[i], tex_width[i],
+ vt->Uniform2f(sampler->uloc.TexSize[i], tex_width[i],
tex_height[i]);
}
#ifdef HAVE_LIBPLACEBO
- const struct pl_shader_res *res = renderer->pl_sh_res;
+ const struct pl_shader_res *res = sampler->pl_sh_res;
for (int i = 0; res && i < res->num_variables; i++) {
- GLint loc = renderer->uloc.pl_vars[i];
+ GLint loc = sampler->uloc.pl_vars[i];
if (loc == -1) // uniform optimized out
continue;
@@ -309,8 +314,10 @@ static int
renderer_xyz12_fetch_locations(struct vlc_gl_renderer *renderer, GLuint program)
{
const opengl_vtable_t *vt = renderer->vt;
- renderer->uloc.Texture[0] = vt->GetUniformLocation(program, "Texture0");
- return renderer->uloc.Texture[0] != -1 ? VLC_SUCCESS : VLC_EGENERIC;
+ struct vlc_gl_sampler *sampler = renderer->sampler;
+
+ sampler->uloc.Texture[0] = vt->GetUniformLocation(program, "Texture0");
+ return sampler->uloc.Texture[0] != -1 ? VLC_SUCCESS : VLC_EGENERIC;
}
static void
@@ -320,7 +327,9 @@ renderer_xyz12_prepare_shader(const struct vlc_gl_renderer *renderer,
{
(void) tex_width; (void) tex_height; (void) alpha;
const opengl_vtable_t *vt = renderer->vt;
- vt->Uniform1i(renderer->uloc.Texture[0], 0);
+ struct vlc_gl_sampler *sampler = renderer->sampler;
+
+ vt->Uniform1i(sampler->uloc.Texture[0], 0);
}
static char *
@@ -431,6 +440,7 @@ opengl_fragment_shader_init(struct vlc_gl_renderer *renderer, GLenum tex_target,
vlc_fourcc_t chroma, video_color_space_t yuv_space)
{
struct vlc_gl_interop *interop = renderer->interop;
+ struct vlc_gl_sampler *sampler = renderer->sampler;
const char *swizzle_per_tex[PICTURE_PLANE_MAX] = { NULL, };
const bool is_yuv = vlc_fourcc_IsYUV(chroma);
@@ -453,19 +463,19 @@ opengl_fragment_shader_init(struct vlc_gl_renderer *renderer, GLenum tex_target,
return NULL;
}
- const char *sampler, *lookup;
+ const char *sampler_name, *lookup;
switch (tex_target)
{
case GL_TEXTURE_EXTERNAL_OES:
- sampler = "samplerExternalOES";
+ sampler_name = "samplerExternalOES";
lookup = "texture2D";
break;
case GL_TEXTURE_2D:
- sampler = "sampler2D";
+ sampler_name = "sampler2D";
lookup = "texture2D";
break;
case GL_TEXTURE_RECTANGLE:
- sampler = "sampler2DRect";
+ sampler_name = "sampler2DRect";
lookup = "texture2DRect";
break;
default:
@@ -483,11 +493,11 @@ opengl_fragment_shader_init(struct vlc_gl_renderer *renderer, GLenum tex_target,
"uniform mat4 OrientationMatrix;\n");
for (unsigned i = 0; i < interop->tex_count; ++i)
ADDF("uniform %s Texture%u;\n"
- "uniform mat3 TexCoordsMap%u;\n", sampler, i, i);
+ "uniform mat3 TexCoordsMap%u;\n", sampler_name, i, i);
#ifdef HAVE_LIBPLACEBO
- if (renderer->pl_sh) {
- struct pl_shader *sh = renderer->pl_sh;
+ if (sampler->pl_sh) {
+ struct pl_shader *sh = sampler->pl_sh;
struct pl_color_map_params color_params = pl_color_map_default_params;
color_params.intent = var_InheritInteger(renderer->gl, "rendering-intent");
color_params.tone_mapping_algo = var_InheritInteger(renderer->gl, "tone-mapping");
@@ -539,11 +549,11 @@ opengl_fragment_shader_init(struct vlc_gl_renderer *renderer, GLenum tex_target,
});
}
- const struct pl_shader_res *res = renderer->pl_sh_res = pl_shader_finalize(sh);
+ const struct pl_shader_res *res = sampler->pl_sh_res = pl_shader_finalize(sh);
pl_shader_obj_destroy(&dither_state);
- FREENULL(renderer->uloc.pl_vars);
- renderer->uloc.pl_vars = calloc(res->num_variables, sizeof(GLint));
+ FREENULL(sampler->uloc.pl_vars);
+ sampler->uloc.pl_vars = calloc(res->num_variables, sizeof(GLint));
for (int i = 0; i < res->num_variables; i++) {
struct pl_shader_var sv = res->variables[i];
const char *glsl_type_name = pl_var_glsl_type_name(sv.var);
@@ -618,8 +628,8 @@ opengl_fragment_shader_init(struct vlc_gl_renderer *renderer, GLenum tex_target,
assert(yuv_space == COLOR_SPACE_UNDEF || color_count == 3);
#ifdef HAVE_LIBPLACEBO
- if (renderer->pl_sh_res) {
- const struct pl_shader_res *res = renderer->pl_sh_res;
+ if (sampler->pl_sh_res) {
+ const struct pl_shader_res *res = sampler->pl_sh_res;
assert(res->input == PL_SHADER_SIG_COLOR);
assert(res->output == PL_SHADER_SIG_COLOR);
ADDF(" result = %s(result);\n", res->name);
diff --git a/modules/video_output/opengl/renderer.c b/modules/video_output/opengl/renderer.c
index ae4179be4a..593f6e0437 100644
--- a/modules/video_output/opengl/renderer.c
+++ b/modules/video_output/opengl/renderer.c
@@ -318,6 +318,7 @@ static int
opengl_link_program(struct vlc_gl_renderer *renderer)
{
struct vlc_gl_interop *interop = renderer->interop;
+ struct vlc_gl_sampler *sampler = renderer->sampler;
const opengl_vtable_t *vt = renderer->vt;
char *vertex_shader = BuildVertexShader(renderer);
@@ -357,8 +358,6 @@ opengl_link_program(struct vlc_gl_renderer *renderer)
} while (0)
#define GET_ULOC(x, str) GET_LOC(Uniform, renderer->uloc.x, str)
#define GET_ALOC(x, str) GET_LOC(Attrib, renderer->aloc.x, str)
- GET_ULOC(TransformMatrix, "TransformMatrix");
- GET_ULOC(OrientationMatrix, "OrientationMatrix");
GET_ULOC(StereoMatrix, "StereoMatrix");
GET_ULOC(ProjectionMatrix, "ProjectionMatrix");
GET_ULOC(ViewMatrix, "ViewMatrix");
@@ -367,19 +366,23 @@ opengl_link_program(struct vlc_gl_renderer *renderer)
GET_ALOC(PicCoordsIn, "PicCoordsIn");
GET_ALOC(VertexPosition, "VertexPosition");
- GET_ULOC(TexCoordsMap[0], "TexCoordsMap0");
+#define GET_SAMPLER_ULOC(x, str) GET_LOC(Uniform, sampler->uloc.x, str)
+ GET_SAMPLER_ULOC(TransformMatrix, "TransformMatrix");
+ GET_SAMPLER_ULOC(OrientationMatrix, "OrientationMatrix");
+ GET_SAMPLER_ULOC(TexCoordsMap[0], "TexCoordsMap0");
/* MultiTexCoord 1 and 2 can be optimized out if not used */
if (interop->tex_count > 1)
- GET_ULOC(TexCoordsMap[1], "TexCoordsMap1");
+ GET_SAMPLER_ULOC(TexCoordsMap[1], "TexCoordsMap1");
else
- renderer->uloc.TexCoordsMap[1] = -1;
+ sampler->uloc.TexCoordsMap[1] = -1;
if (interop->tex_count > 2)
- GET_ULOC(TexCoordsMap[2], "TexCoordsMap2");
+ GET_SAMPLER_ULOC(TexCoordsMap[2], "TexCoordsMap2");
else
- renderer->uloc.TexCoordsMap[2] = -1;
+ sampler->uloc.TexCoordsMap[2] = -1;
#undef GET_LOC
#undef GET_ULOC
#undef GET_ALOC
+#undef GET_SAMPLER_ULOC
int ret = renderer->pf_fetch_locations(renderer, program_id);
assert(ret == VLC_SUCCESS);
if (ret != VLC_SUCCESS)
@@ -402,6 +405,7 @@ void
vlc_gl_renderer_Delete(struct vlc_gl_renderer *renderer)
{
struct vlc_gl_interop *interop = renderer->interop;
+ struct vlc_gl_sampler *sampler = renderer->sampler;
const opengl_vtable_t *vt = renderer->vt;
vt->DeleteBuffers(1, &renderer->vertex_buffer_object);
@@ -409,18 +413,19 @@ vlc_gl_renderer_Delete(struct vlc_gl_renderer *renderer)
vt->DeleteBuffers(1, &renderer->texture_buffer_object);
if (!interop->handle_texs_gen)
- vt->DeleteTextures(interop->tex_count, renderer->textures);
+ vt->DeleteTextures(interop->tex_count, sampler->textures);
vlc_gl_interop_Delete(interop);
if (renderer->program_id != 0)
vt->DeleteProgram(renderer->program_id);
#ifdef HAVE_LIBPLACEBO
- FREENULL(renderer->uloc.pl_vars);
- if (renderer->pl_ctx)
- pl_context_destroy(&renderer->pl_ctx);
+ FREENULL(sampler->uloc.pl_vars);
+ if (sampler->pl_ctx)
+ pl_context_destroy(&sampler->pl_ctx);
#endif
+ free(renderer->sampler);
free(renderer);
}
@@ -433,15 +438,25 @@ vlc_gl_renderer_New(vlc_gl_t *gl, const struct vlc_gl_api *api,
{
const opengl_vtable_t *vt = &api->vt;
+ struct vlc_gl_sampler *sampler = calloc(1, sizeof(*sampler));
+ if (!sampler)
+ return NULL;
+
struct vlc_gl_renderer *renderer = calloc(1, sizeof(*renderer));
if (!renderer)
+ {
+ free(sampler);
return NULL;
+ }
+
+ renderer->sampler = sampler;
struct vlc_gl_interop *interop =
vlc_gl_interop_New(gl, api, context, fmt, false);
if (!interop)
{
free(renderer);
+ free(sampler);
return NULL;
}
@@ -461,14 +476,14 @@ vlc_gl_renderer_New(vlc_gl_t *gl, const struct vlc_gl_api *api,
#ifdef HAVE_LIBPLACEBO
// Create the main libplacebo context
- renderer->pl_ctx = vlc_placebo_Create(VLC_OBJECT(gl));
- if (renderer->pl_ctx) {
+ sampler->pl_ctx = vlc_placebo_Create(VLC_OBJECT(gl));
+ if (sampler->pl_ctx) {
# if PL_API_VER >= 20
- renderer->pl_sh = pl_shader_alloc(renderer->pl_ctx, NULL);
+ sampler->pl_sh = pl_shader_alloc(sampler->pl_ctx, NULL);
# elif PL_API_VER >= 6
- renderer->pl_sh = pl_shader_alloc(renderer->pl_ctx, NULL, 0);
+ sampler->pl_sh = pl_shader_alloc(sampler->pl_ctx, NULL, 0);
# else
- renderer->pl_sh = pl_shader_alloc(renderer->pl_ctx, NULL, 0, 0);
+ sampler->pl_sh = pl_shader_alloc(sampler->pl_ctx, NULL, 0, 0);
# endif
}
#endif
@@ -483,7 +498,7 @@ vlc_gl_renderer_New(vlc_gl_t *gl, const struct vlc_gl_api *api,
InitStereoMatrix(renderer->var.StereoMatrix, interop->fmt.multiview_mode);
getOrientationTransformMatrix(interop->fmt.orientation,
- renderer->var.OrientationMatrix);
+ sampler->var.OrientationMatrix);
getViewpointMatrixes(renderer, interop->fmt.projection_mode);
/* Update the fmt to main program one */
@@ -498,19 +513,19 @@ vlc_gl_renderer_New(vlc_gl_t *gl, const struct vlc_gl_api *api,
const GLsizei h = renderer->fmt.i_visible_height * interop->texs[j].h.num
/ interop->texs[j].h.den;
if (api->supports_npot) {
- renderer->tex_width[j] = w;
- renderer->tex_height[j] = h;
+ sampler->tex_width[j] = w;
+ sampler->tex_height[j] = h;
} else {
- renderer->tex_width[j] = vlc_align_pot(w);
- renderer->tex_height[j] = vlc_align_pot(h);
+ sampler->tex_width[j] = vlc_align_pot(w);
+ sampler->tex_height[j] = vlc_align_pot(h);
}
}
if (!interop->handle_texs_gen)
{
- ret = vlc_gl_interop_GenerateTextures(interop, renderer->tex_width,
- renderer->tex_height,
- renderer->textures);
+ ret = vlc_gl_interop_GenerateTextures(interop, sampler->tex_width,
+ sampler->tex_height,
+ sampler->textures);
if (ret != VLC_SUCCESS)
{
vlc_gl_renderer_Delete(renderer);
@@ -902,17 +917,18 @@ static int SetupCoords(struct vlc_gl_renderer *renderer)
static void DrawWithShaders(struct vlc_gl_renderer *renderer)
{
const struct vlc_gl_interop *interop = renderer->interop;
+ struct vlc_gl_sampler *sampler = renderer->sampler;
const opengl_vtable_t *vt = renderer->vt;
- renderer->pf_prepare_shader(renderer, renderer->tex_width,
- renderer->tex_height, 1.0f);
+ renderer->pf_prepare_shader(renderer, sampler->tex_width,
+ sampler->tex_height, 1.0f);
for (unsigned j = 0; j < interop->tex_count; j++) {
- assert(renderer->textures[j] != 0);
+ assert(sampler->textures[j] != 0);
vt->ActiveTexture(GL_TEXTURE0+j);
- vt->BindTexture(interop->tex_target, renderer->textures[j]);
+ vt->BindTexture(interop->tex_target, sampler->textures[j]);
- vt->UniformMatrix3fv(renderer->uloc.TexCoordsMap[j], 1, GL_FALSE,
- renderer->var.TexCoordsMap[j]);
+ vt->UniformMatrix3fv(sampler->uloc.TexCoordsMap[j], 1, GL_FALSE,
+ sampler->var.TexCoordsMap[j]);
}
vt->BindBuffer(GL_ARRAY_BUFFER, renderer->texture_buffer_object);
@@ -931,10 +947,10 @@ static void DrawWithShaders(struct vlc_gl_renderer *renderer)
if (!tm)
tm = identity;
- vt->UniformMatrix4fv(renderer->uloc.TransformMatrix, 1, GL_FALSE, tm);
+ vt->UniformMatrix4fv(sampler->uloc.TransformMatrix, 1, GL_FALSE, tm);
- vt->UniformMatrix4fv(renderer->uloc.OrientationMatrix, 1, GL_FALSE,
- renderer->var.OrientationMatrix);
+ vt->UniformMatrix4fv(sampler->uloc.OrientationMatrix, 1, GL_FALSE,
+ sampler->var.OrientationMatrix);
vt->UniformMatrix3fv(renderer->uloc.StereoMatrix, 1, GL_FALSE,
renderer->var.StereoMatrix);
vt->UniformMatrix4fv(renderer->uloc.ProjectionMatrix, 1, GL_FALSE,
@@ -951,21 +967,22 @@ int
vlc_gl_renderer_Prepare(struct vlc_gl_renderer *renderer, picture_t *picture)
{
const struct vlc_gl_interop *interop = renderer->interop;
+ struct vlc_gl_sampler *sampler = renderer->sampler;
const video_format_t *source = &picture->format;
- if (source->i_x_offset != renderer->last_source.i_x_offset
- || source->i_y_offset != renderer->last_source.i_y_offset
- || source->i_visible_width != renderer->last_source.i_visible_width
- || source->i_visible_height != renderer->last_source.i_visible_height)
+ if (source->i_x_offset != sampler->last_source.i_x_offset
+ || source->i_y_offset != sampler->last_source.i_y_offset
+ || source->i_visible_width != sampler->last_source.i_visible_width
+ || source->i_visible_height != sampler->last_source.i_visible_height)
{
- memset(renderer->var.TexCoordsMap, 0,
- sizeof(renderer->var.TexCoordsMap));
+ memset(sampler->var.TexCoordsMap, 0,
+ sizeof(sampler->var.TexCoordsMap));
for (unsigned j = 0; j < interop->tex_count; j++)
{
float scale_w = (float)interop->texs[j].w.num / interop->texs[j].w.den
- / renderer->tex_width[j];
+ / sampler->tex_width[j];
float scale_h = (float)interop->texs[j].h.num / interop->texs[j].h.den
- / renderer->tex_height[j];
+ / sampler->tex_height[j];
/* Warning: if NPOT is not supported a larger texture is
allocated. This will cause right and bottom coordinates to
@@ -1016,7 +1033,7 @@ vlc_gl_renderer_Prepare(struct vlc_gl_renderer *renderer, picture_t *picture)
*
* It is stored in column-major order.
*/
- GLfloat *matrix = renderer->var.TexCoordsMap[j];
+ GLfloat *matrix = sampler->var.TexCoordsMap[j];
#define COL(x) (x*3)
#define ROW(x) (x)
matrix[COL(0) + ROW(0)] = right - left;
@@ -1027,16 +1044,16 @@ vlc_gl_renderer_Prepare(struct vlc_gl_renderer *renderer, picture_t *picture)
#undef ROW
}
- renderer->last_source.i_x_offset = source->i_x_offset;
- renderer->last_source.i_y_offset = source->i_y_offset;
- renderer->last_source.i_visible_width = source->i_visible_width;
- renderer->last_source.i_visible_height = source->i_visible_height;
+ sampler->last_source.i_x_offset = source->i_x_offset;
+ sampler->last_source.i_y_offset = source->i_y_offset;
+ sampler->last_source.i_visible_width = source->i_visible_width;
+ sampler->last_source.i_visible_height = source->i_visible_height;
}
/* Update the texture */
- return interop->ops->update_textures(interop, renderer->textures,
- renderer->tex_width,
- renderer->tex_height, picture,
+ return interop->ops->update_textures(interop, sampler->textures,
+ sampler->tex_width,
+ sampler->tex_height, picture,
NULL);
}
diff --git a/modules/video_output/opengl/renderer.h b/modules/video_output/opengl/renderer.h
index 8151045eb4..0f6e3dcef8 100644
--- a/modules/video_output/opengl/renderer.h
+++ b/modules/video_output/opengl/renderer.h
@@ -29,6 +29,7 @@
#include "gl_api.h"
#include "gl_common.h"
#include "interop.h"
+#include "sampler.h"
struct pl_context;
struct pl_shader;
@@ -42,9 +43,6 @@ struct vlc_gl_renderer
/* Pointer to object gl, set by the caller */
vlc_gl_t *gl;
- /* libplacebo context, created by the caller (optional) */
- struct pl_context *pl_ctx;
-
/* Set by the caller */
const struct vlc_gl_api *api;
const opengl_vtable_t *vt; /* for convenience, same as &api->vt */
@@ -61,30 +59,17 @@ struct vlc_gl_renderer
GLuint program_id;
struct {
- GLfloat OrientationMatrix[16];
GLfloat ProjectionMatrix[16];
GLfloat StereoMatrix[3*3];
GLfloat ZoomMatrix[16];
GLfloat ViewMatrix[16];
-
- GLfloat TexCoordsMap[PICTURE_PLANE_MAX][3*3];
} var;
struct {
- GLint Texture[PICTURE_PLANE_MAX];
- GLint TexSize[PICTURE_PLANE_MAX]; /* for GL_TEXTURE_RECTANGLE */
- GLint ConvMatrix;
- GLint FillColor;
- GLint *pl_vars; /* for pl_sh_res */
-
- GLint TransformMatrix;
- GLint OrientationMatrix;
GLint StereoMatrix;
GLint ProjectionMatrix;
GLint ViewMatrix;
GLint ZoomMatrix;
-
- GLint TexCoordsMap[PICTURE_PLANE_MAX];
} uloc;
struct {
@@ -92,33 +77,16 @@ struct vlc_gl_renderer
GLint VertexPosition;
} aloc;
- bool yuv_color;
- GLfloat conv_matrix[16];
-
- struct pl_shader *pl_sh;
- const struct pl_shader_res *pl_sh_res;
-
struct vlc_gl_interop *interop;
+ struct vlc_gl_sampler *sampler;
video_format_t fmt;
- GLsizei tex_width[PICTURE_PLANE_MAX];
- GLsizei tex_height[PICTURE_PLANE_MAX];
-
- GLuint textures[PICTURE_PLANE_MAX];
-
unsigned nb_indices;
GLuint vertex_buffer_object;
GLuint index_buffer_object;
GLuint texture_buffer_object;
- struct {
- unsigned int i_x_offset;
- unsigned int i_y_offset;
- unsigned int i_visible_width;
- unsigned int i_visible_height;
- } last_source;
-
/* View point */
vlc_viewpoint_t vp;
float f_teta;
diff --git a/modules/video_output/opengl/sampler.h b/modules/video_output/opengl/sampler.h
new file mode 100644
index 0000000000..e4286a2011
--- /dev/null
+++ b/modules/video_output/opengl/sampler.h
@@ -0,0 +1,90 @@
+/*****************************************************************************
+ * sampler.h
+ *****************************************************************************
+ * Copyright (C) 2020 VLC authors and VideoLAN
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 2.1 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef VLC_GL_SAMPLER_H
+#define VLC_GL_SAMPLER_H
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include <vlc_common.h>
+#include <vlc_opengl.h>
+#include <vlc_picture.h>
+
+#include "gl_common.h"
+
+/**
+ * The purpose of a sampler is to provide pixel values of a VLC input picture,
+ * stored in any format.
+ *
+ * Concretely, a GLSL function:
+ *
+ * vec4 vlc_texture(vec2 coords)
+ *
+ * returns the RGBA values for the given coordinates.
+ *
+ * Contrary to the standard GLSL function:
+ *
+ * vec4 texture2D(sampler2D sampler, vec2 coords)
+ *
+ * it does not take a sampler2D as parameter. The role of the sampler is to
+ * abstract the input picture from the renderer, so the input picture is
+ * implicitly available.
+ */
+struct vlc_gl_sampler {
+ struct {
+ GLfloat OrientationMatrix[4*4];
+ GLfloat TexCoordsMap[PICTURE_PLANE_MAX][3*3];
+ } var;
+ struct {
+ GLint Texture[PICTURE_PLANE_MAX];
+ GLint TexSize[PICTURE_PLANE_MAX]; /* for GL_TEXTURE_RECTANGLE */
+ GLint ConvMatrix;
+ GLint FillColor;
+ GLint *pl_vars; /* for pl_sh_res */
+
+ GLint TransformMatrix;
+ GLint OrientationMatrix;
+ GLint TexCoordsMap[PICTURE_PLANE_MAX];
+ } uloc;
+
+ bool yuv_color;
+ GLfloat conv_matrix[4*4];
+
+ /* libplacebo context */
+ struct pl_context *pl_ctx;
+ struct pl_shader *pl_sh;
+ const struct pl_shader_res *pl_sh_res;
+
+ GLsizei tex_width[PICTURE_PLANE_MAX];
+ GLsizei tex_height[PICTURE_PLANE_MAX];
+
+ GLuint textures[PICTURE_PLANE_MAX];
+
+ struct {
+ unsigned int i_x_offset;
+ unsigned int i_y_offset;
+ unsigned int i_visible_width;
+ unsigned int i_visible_height;
+ } last_source;
+};
+
+#endif
--
2.26.0
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