[vlc-devel] [PATCH 16/17] opengl: remove interop reference from renderer
Romain Vimont
rom1v at videolabs.io
Thu Apr 2 14:24:29 CEST 2020
Remove the (weak) reference to the interop from the renderer structure.
The interop is still accessed explicitly from the renderer via the
sampler structure for now.
---
modules/video_output/opengl/fragment_shaders.c | 4 ++--
modules/video_output/opengl/renderer.c | 10 +++++-----
modules/video_output/opengl/renderer.h | 1 -
3 files changed, 7 insertions(+), 8 deletions(-)
diff --git a/modules/video_output/opengl/fragment_shaders.c b/modules/video_output/opengl/fragment_shaders.c
index 9fd50c8600..97e2fea52b 100644
--- a/modules/video_output/opengl/fragment_shaders.c
+++ b/modules/video_output/opengl/fragment_shaders.c
@@ -502,8 +502,8 @@ char *
opengl_fragment_shader_init(struct vlc_gl_renderer *renderer, GLenum tex_target,
vlc_fourcc_t chroma, video_color_space_t yuv_space)
{
- struct vlc_gl_interop *interop = renderer->interop;
struct vlc_gl_sampler *sampler = renderer->sampler;
+ struct vlc_gl_interop *interop = sampler->interop;
const char *swizzle_per_tex[PICTURE_PLANE_MAX] = { NULL, };
const bool is_yuv = vlc_fourcc_IsYUV(chroma);
@@ -521,7 +521,7 @@ opengl_fragment_shader_init(struct vlc_gl_renderer *renderer, GLenum tex_target,
ret = renderer_yuv_base_init(renderer, chroma, desc, yuv_space);
if (ret != VLC_SUCCESS)
return NULL;
- ret = opengl_init_swizzle(renderer->interop, swizzle_per_tex, chroma, desc);
+ ret = opengl_init_swizzle(interop, swizzle_per_tex, chroma, desc);
if (ret != VLC_SUCCESS)
return NULL;
}
diff --git a/modules/video_output/opengl/renderer.c b/modules/video_output/opengl/renderer.c
index 51e3763aec..659c6f7ca5 100644
--- a/modules/video_output/opengl/renderer.c
+++ b/modules/video_output/opengl/renderer.c
@@ -261,14 +261,15 @@ BuildVertexShader(const struct vlc_gl_renderer *renderer)
if (renderer->b_dump_shaders)
msg_Dbg(renderer->gl, "\n=== Vertex shader for fourcc: %4.4s ===\n%s\n",
- (const char *) &renderer->interop->fmt.i_chroma, code);
+ (const char *) &renderer->sampler->interop->fmt.i_chroma, code);
return code;
}
static char *
BuildFragmentShader(struct vlc_gl_renderer *renderer)
{
- struct vlc_gl_interop *interop = renderer->interop;
+ const struct vlc_gl_sampler *sampler = renderer->sampler;
+ const struct vlc_gl_interop *interop = sampler->interop;
char *vlc_texture =
opengl_fragment_shader_init(renderer, interop->tex_target,
interop->sw_fmt.i_chroma,
@@ -309,8 +310,8 @@ BuildFragmentShader(struct vlc_gl_renderer *renderer)
static int
opengl_link_program(struct vlc_gl_renderer *renderer)
{
- struct vlc_gl_interop *interop = renderer->interop;
struct vlc_gl_sampler *sampler = renderer->sampler;
+ struct vlc_gl_interop *interop = sampler->interop;
const opengl_vtable_t *vt = renderer->vt;
char *vertex_shader = BuildVertexShader(renderer);
@@ -417,7 +418,6 @@ vlc_gl_renderer_New(vlc_gl_t *gl, const struct vlc_gl_api *api,
}
renderer->sampler = sampler;
- renderer->interop = interop;
renderer->gl = gl;
renderer->api = api;
@@ -859,8 +859,8 @@ static void DrawWithShaders(struct vlc_gl_renderer *renderer)
int
vlc_gl_renderer_Prepare(struct vlc_gl_renderer *renderer, picture_t *picture)
{
- const struct vlc_gl_interop *interop = renderer->interop;
struct vlc_gl_sampler *sampler = renderer->sampler;
+ const struct vlc_gl_interop *interop = sampler->interop;
const video_format_t *source = &picture->format;
if (source->i_x_offset != sampler->last_source.i_x_offset
diff --git a/modules/video_output/opengl/renderer.h b/modules/video_output/opengl/renderer.h
index a75db93d05..23017a5428 100644
--- a/modules/video_output/opengl/renderer.h
+++ b/modules/video_output/opengl/renderer.h
@@ -77,7 +77,6 @@ struct vlc_gl_renderer
GLint VertexPosition;
} aloc;
- struct vlc_gl_interop *interop;
struct vlc_gl_sampler *sampler;
video_format_t fmt;
--
2.26.0
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