[vlc-devel] [PATCH 4/4] d3d11: allow calling IsDebuggerPresent() in winstore builds

Jean-Baptiste Kempf jb at videolan.org
Mon Apr 27 17:29:13 CEST 2020


OK.

On Mon, Apr 27, 2020, at 16:22, Steve Lhomme wrote:
> It's allowed in win10. And we only call it in debug builds anyway.
> ---
>  modules/video_chroma/d3d11_fmt.c | 2 --
>  1 file changed, 2 deletions(-)
> 
> diff --git a/modules/video_chroma/d3d11_fmt.c 
> b/modules/video_chroma/d3d11_fmt.c
> index 44ba5f7b745..90e62080446 100644
> --- a/modules/video_chroma/d3d11_fmt.c
> +++ b/modules/video_chroma/d3d11_fmt.c
> @@ -389,9 +389,7 @@ static HRESULT CreateDevice(vlc_object_t *obj, 
> d3d11_handle_t *hd3d,
>          creationFlags |= D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
>  
>  #if !defined(NDEBUG)
> -# if !VLC_WINSTORE_APP
>      if (IsDebuggerPresent())
> -# endif /* VLC_WINSTORE_APP */
>      {
>          HINSTANCE sdklayer_dll = LoadLibrary(TEXT("d3d11_1sdklayers.dll"));
>          if (sdklayer_dll) {
> -- 
> 2.17.1
> 
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-- 
Jean-Baptiste Kempf -  President
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