[vlc-devel] [PATCH 2/5] android: util: load ASurfaceTexture API
Thomas Guillem
thomas at gllm.fr
Tue Apr 28 12:58:19 CEST 2020
On Mon, Apr 27, 2020, at 23:28, Louis Regnier wrote:
> Load the new Android NDK API to manage SurfaceTexture, which
> is available since Android API 28.
> ---
> modules/video_output/android/utils.c | 75 ++++++++++++++++++++++++++++
> modules/video_output/android/utils.h | 1 +
> 2 files changed, 76 insertions(+)
>
> diff --git a/modules/video_output/android/utils.c
> b/modules/video_output/android/utils.c
> index cdd2b97df4..8a300b05bb 100644
> --- a/modules/video_output/android/utils.c
> +++ b/modules/video_output/android/utils.c
> @@ -30,6 +30,36 @@ typedef ANativeWindow*
> (*ptr_ANativeWindow_fromSurface)(JNIEnv*, jobject);
> typedef ANativeWindow*
> (*ptr_ANativeWindow_fromSurfaceTexture)(JNIEnv*, jobject);
> typedef void (*ptr_ANativeWindow_release)(ANativeWindow*);
>
> +typedef void (*ptr_ASurfaceTexture_getTransformMatrix)
> + (ASurfaceTexture *st, float
> mtx[16]);
> +typedef ASurfaceTexture* (*ptr_ASurfaceTexture_fromSurfaceTexture)
> + (JNIEnv* env, jobject
> surfacetexture);
> +typedef int (*ptr_ASurfaceTexture_updateTexImage)(ASurfaceTexture* st);
> +typedef int (*ptr_ASurfaceTexture_detachFromGLContext)
> + (ASurfaceTexture *st);
> +typedef int (*ptr_ASurfaceTexture_attachToGLContext)
> + (ASurfaceTexture *st, uint32_t
> texName);
> +typedef void (*ptr_ASurfaceTexture_release)(ASurfaceTexture *st);
> +typedef ANativeWindow* (*ptr_ASurfaceTexture_acquireANativeWindow)
> (ASurfaceTexture *st);
> +typedef jobject (*ptr_ANativeWindow_toSurface) (JNIEnv *env,
> ANativeWindow *window);
> +
> +struct ASurfaceTextureAPI
> +{
> + float transMat[16];
> +
> + jobject surfacetexture;
> + ASurfaceTexture *p_ast;
> +
> + ptr_ASurfaceTexture_updateTexImage pf_updateTexImage;
> + ptr_ASurfaceTexture_fromSurfaceTexture pf_astFromst;
> + ptr_ASurfaceTexture_attachToGLContext pf_attachToGL;
> + ptr_ASurfaceTexture_detachFromGLContext pf_detachFromGL;
> + ptr_ASurfaceTexture_getTransformMatrix pf_getTransMatrix;
> + ptr_ASurfaceTexture_release pf_releaseAst;
> + ptr_ASurfaceTexture_acquireANativeWindow pf_acquireAnw;
> + ptr_ANativeWindow_toSurface pf_anwToSurface;
> +};
> +
> struct AWindowHandler
> {
> JavaVM *p_jvm;
> @@ -46,6 +76,8 @@ struct AWindowHandler
> ptr_ANativeWindow_release pf_winRelease;
> native_window_api_t anw_api;
>
> + struct ASurfaceTextureAPI ast_api;
> +
> struct {
> awh_events_t cb;
> } event;
> @@ -248,6 +280,48 @@ LoadNativeSurfaceAPI(AWindowHandler *p_awh)
> p_awh->anw_api.setBuffersGeometry = NULL;
> }
>
> +/*
> + * Android ASurfaceTexture Android NDK
> + */
> +
> +static int
> +LoadSurfaceTextureAPI(AWindowHandler *p_awh, void *p_library)
YOu should mention NDK in the function name. Indeed SurfaceTexture is a valid Java and NDK API. We need clear way to differentiate them.
> +{
> + p_awh->ast_api.pf_astFromst =
> (ptr_ASurfaceTexture_fromSurfaceTexture)
> + dlsym(p_library, "ASurfaceTexture_fromSurfaceTexture");
> + if (p_awh->ast_api.pf_astFromst == NULL) return VLC_EGENERIC;
> +
> + p_awh->ast_api.pf_updateTexImage =
> (ptr_ASurfaceTexture_updateTexImage)
> + dlsym(p_library, "ASurfaceTexture_updateTexImage");
> + if (p_awh->ast_api.pf_updateTexImage == NULL) return VLC_EGENERIC;
> +
> + p_awh->ast_api.pf_attachToGL =
> (ptr_ASurfaceTexture_attachToGLContext)
> + dlsym(p_library, "ASurfaceTexture_attachToGLContext");
> + if (p_awh->ast_api.pf_attachToGL == NULL) return VLC_EGENERIC;
> +
> + p_awh->ast_api.pf_detachFromGL =
> (ptr_ASurfaceTexture_detachFromGLContext)
> + dlsym(p_library, "ASurfaceTexture_detachFromGLContext");
> + if (p_awh->ast_api.pf_detachFromGL == NULL) return VLC_EGENERIC;
> +
> + p_awh->ast_api.pf_getTransMatrix =
> (ptr_ASurfaceTexture_getTransformMatrix)
> + dlsym(p_library, "ASurfaceTexture_getTransformMatrix");
> + if (p_awh->ast_api.pf_getTransMatrix == NULL) return VLC_EGENERIC;
> +
> + p_awh->ast_api.pf_releaseAst = (ptr_ASurfaceTexture_release)
> + dlsym(p_library, "ASurfaceTexture_release");
> + if (p_awh->ast_api.pf_releaseAst == NULL) return VLC_EGENERIC;
> +
> + p_awh->ast_api.pf_acquireAnw =
> (ptr_ASurfaceTexture_acquireANativeWindow)
> + dlsym(p_library, "ASurfaceTexture_acquireANativeWindow");
> + if (p_awh->ast_api.pf_acquireAnw == NULL) return VLC_EGENERIC;
> +
> + p_awh->ast_api.pf_anwToSurface = (ptr_ANativeWindow_toSurface)
> + dlsym(p_library, "ANativeWindow_toSurface");
> + if (p_awh->ast_api.pf_anwToSurface == NULL) return VLC_EGENERIC;
> +
> + return VLC_SUCCESS;
> +}
> +
> /*
> * Android NativeWindow (post android 2.3)
> */
> @@ -272,6 +346,7 @@ LoadNativeWindowAPI(AWindowHandler *p_awh)
> && p_awh->anw_api.winLock && p_awh->anw_api.unlockAndPost
> && p_awh->anw_api.setBuffersGeometry)
> {
> + LoadSurfaceTextureAPI(p_awh, p_library);
> p_awh->p_anw_dl = p_library;
> }
> else
> diff --git a/modules/video_output/android/utils.h
> b/modules/video_output/android/utils.h
> index 35ccc41906..28aed6c6a1 100644
> --- a/modules/video_output/android/utils.h
> +++ b/modules/video_output/android/utils.h
> @@ -34,6 +34,7 @@
> #include <vlc_common.h>
>
> typedef struct AWindowHandler AWindowHandler;
> +typedef struct ASurfaceTexture ASurfaceTexture;
>
> enum AWindow_ID {
> AWindow_Video,
> --
> 2.26.2
>
> _______________________________________________
> vlc-devel mailing list
> To unsubscribe or modify your subscription options:
> https://mailman.videolan.org/listinfo/vlc-devel
More information about the vlc-devel
mailing list