[vlc-devel] [PATCH v2 02/16] qt: don't load DComp backend when the device doesn't support D3D11 features
Steve Lhomme
robux4 at ycbcr.xyz
Mon Aug 17 08:27:03 CEST 2020
This is going to be quite limiting for people still using D3D11, likely
with old GPUs.
Why is this limit needed ? In the vout we can't render NV12 directly,
but it can be worked around with a conversion filter.
On 2020-08-14 18:43, Pierre Lamot wrote:
> ---
> modules/gui/qt/maininterface/compositor_dcomp.cpp | 9 +++++++--
> 1 file changed, 7 insertions(+), 2 deletions(-)
>
> diff --git a/modules/gui/qt/maininterface/compositor_dcomp.cpp b/modules/gui/qt/maininterface/compositor_dcomp.cpp
> index 69b4145498..23b0612a9e 100644
> --- a/modules/gui/qt/maininterface/compositor_dcomp.cpp
> +++ b/modules/gui/qt/maininterface/compositor_dcomp.cpp
> @@ -157,13 +157,18 @@ bool CompositorDirectComposition::init()
> //| D3D11_CREATE_DEVICE_DEBUG
> ;
>
> + D3D_FEATURE_LEVEL requestedFeatureLevels[] = {
> + D3D_FEATURE_LEVEL_11_1,
> + D3D_FEATURE_LEVEL_11_0,
> + };
> +
> hr = D3D11CreateDevice(
> nullptr, // Adapter
> D3D_DRIVER_TYPE_HARDWARE,
> nullptr, // Module
> creationFlags,
> - nullptr,
> - 0, // Highest available feature level
> + requestedFeatureLevels,
> + ARRAY_SIZE(requestedFeatureLevels),
> D3D11_SDK_VERSION,
> m_d3d11Device.GetAddressOf(),
> nullptr, // Actual feature level
> --
> 2.25.1
>
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