[vlc-devel] [PATCH] Add Rust backed cue sheet parsing module
Thomas Guillem
thomas at gllm.fr
Thu Aug 20 14:05:56 CEST 2020
I think we could port some VLC Core API to Rust like:
- vlc_stream
- socket/network/i11e
- thread
I think it's important for socket and thread since it's better to use only one implementation for those in one application.
For this example, if the vlc_stream API was ported, the Rust API could have a Demux() function like VLC demuxes and the Rust code would take care of reading its own stream.
On Thu, Aug 20, 2020, at 13:16, Steve Lhomme wrote:
> On 2020-08-20 13:08, Alexandre Janniaux wrote:
> > Hi,
> >
> > On Thu, Aug 20, 2020 at 12:27:43PM +0200, Steve Lhomme wrote:
> >> On 2020-08-20 11:02, Romain Vimont wrote:
> >>> On Thu, Aug 20, 2020 at 10:13:05AM +0200, Steve Lhomme wrote:
> >>>> On 2020-08-19 17:22, Alexandre Janniaux wrote:
> >>>>> Hi,
> >>>>>
> >>>>> On Wed, Aug 19, 2020 at 05:04:08PM +0200, RĂ©mi Denis-Courmont wrote:
> >>>>>> And then I would expect that the interface from Rust is not ad-hoc, but rather wrapping the plugin API directly.
> >>>>>
> >>>>> I'm not sure to understand this correctly.
> >>>>>
> >>>>> Does it mean that rust should use vlccore function for the plugin
> >>>>> behaviour, or that the plugin should directly expose itself without
> >>>>> a C wrapper, or something else?
> >>>>
> >>>> Have generic Rust code that handles the VLC filter API and then each filter
> >>>> be written in Rust without caring of the C binding.
> >>>
> >>> This is basically what Geoffroy Couprie did few years ago:
> >>> https://www.youtube.com/watch?v=YTy_JOxGOd4
> >>
> >> " i skipped the video because of the french accent."
> >>
> >>> This is great, but the problem IMO is that it is too intrusive in
> >>> practice: wrapping the core API (which is not "stable" like libvlc) in
> >>> Rust implies that every core API change must be reflected to the
> >>> wrapper/bindings (+ not all C developers are Rust developers).
> >>
> >> I wasn't talking about the core but the plugins. Each plugin type would be a
> >> Rust "class".
> >>
> >> The plugin API's are rather stable compared to the core API. And the Rust
> >> binding for each plugin type would be responsible to talk to the core. Just
> >> like we update plugins when we change their API or the core API.
> >
> > What you seems to write is basically write this module in
> > pure rust without C wrapper then, right?
>
> yes the minimum is done in C, just to plug the core to the module/plugin
> API. On the other hand it becomes tricky to call VLC core API's from
> Rust, which this module doesn't seem to need. But eventually some module
> may need to do that.
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