[vlc-devel] [PATCH v4 04/23] video_output: translate the mouse coordinates to display coordinates early
Steve Lhomme
robux4 at ycbcr.xyz
Fri Aug 21 11:59:22 CEST 2020
We can do this in the UI thread, the processing is light.
Locking the display_lock doesn't have a big impact on lag as it's only taking
time when reloading a display module, which is very rare.
---
src/video_output/video_output.c | 21 ++++++++++++---------
1 file changed, 12 insertions(+), 9 deletions(-)
diff --git a/src/video_output/video_output.c b/src/video_output/video_output.c
index c6a034be46f..538f892947a 100644
--- a/src/video_output/video_output.c
+++ b/src/video_output/video_output.c
@@ -388,7 +388,14 @@ void vout_MouseState(vout_thread_t *vout, const vlc_mouse_t *mouse)
assert(mouse);
vout_control_cmd_t cmd;
vout_control_cmd_Init(&cmd, VOUT_CONTROL_MOUSE_STATE);
- cmd.mouse = *mouse;
+
+ /* Translate window coordinates to video coordinates */
+ vlc_mutex_lock(&sys->display_lock);
+ if (sys->display)
+ vout_display_TranslateMouseState(sys->display, &cmd.mouse, mouse);
+ else
+ cmd.mouse = *mouse;
+ vlc_mutex_unlock(&sys->display_lock);
vout_control_Push(&sys->control, &cmd);
}
@@ -1624,17 +1631,13 @@ void vout_ChangeSpuRate(vout_thread_t *vout, size_t channel_id, float rate)
static void ThreadProcessMouseState(vout_thread_sys_t *p_vout,
const vlc_mouse_t *win_mouse)
{
- vlc_mouse_t vid_mouse, tmp1, tmp2, *m;
+ vlc_mouse_t tmp1, tmp2;
+ const vlc_mouse_t *m;
vout_thread_t *vout = &p_vout->obj;
vout_thread_sys_t *sys = p_vout;
- /* Translate window coordinates to video coordinates */
- vlc_mutex_lock(&sys->display_lock);
- vout_display_TranslateMouseState(sys->display, &vid_mouse, win_mouse);
- vlc_mutex_unlock(&sys->display_lock);
-
- /* Then pass up the filter chains. */
- m = &vid_mouse;
+ /* pass mouse coordinates in the filter chains. */
+ m = win_mouse;
vlc_mutex_lock(&sys->filter.lock);
if (sys->filter.chain_static && sys->filter.chain_interactive) {
if (!filter_chain_MouseFilter(sys->filter.chain_interactive,
--
2.26.2
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