[vlc-devel] [PATCH v2 16/29] opengl: apply subpictures alpha
Alexandre Janniaux
ajanni at videolabs.io
Thu Feb 6 16:32:48 CET 2020
Hi,
Comments inline,
On Thu, Feb 06, 2020 at 02:17:45PM +0100, Romain Vimont wrote:
> The new subpictures renderer did not apply the alpha value.
> ---
> modules/video_output/opengl/sub_renderer.c | 8 +++++++-
> 1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/modules/video_output/opengl/sub_renderer.c b/modules/video_output/opengl/sub_renderer.c
> index 2bea0b149c..ec9afe3d60 100644
> --- a/modules/video_output/opengl/sub_renderer.c
> +++ b/modules/video_output/opengl/sub_renderer.c
> @@ -75,6 +75,7 @@ struct vlc_gl_sub_renderer
> } aloc;
> struct {
> GLint sampler;
> + GLint alpha;
> } uloc;
>
> GLuint *buffer_objects;
> @@ -159,9 +160,11 @@ CreateProgram(vlc_object_t *obj, const opengl_vtable_t *vt)
> "#version 100\n"
> "precision mediump float;\n"
> "uniform sampler2D sampler;\n"
> + "uniform float alpha;\n"
> "varying vec2 tex_coords;\n"
> "void main() {\n"
> - " gl_FragColor = texture2D(sampler, tex_coords);\n"
> + " vec4 color = texture2D(sampler, tex_coords);\n"
> + " gl_FragColor = vec4(1.0, 1.0, 1.0, alpha) * color;\n"
It might be cleaner with:
gl_FragColor = vec4(color.rgb, color.a * alpha);
or
color.a *= alpha;
gl_FragColor = color;
> "}\n";
>
> GLuint program = 0;
> @@ -222,6 +225,7 @@ FetchLocations(struct vlc_gl_sub_renderer *sr)
> #define GET_ULOC(x, str) GET_LOC(Uniform, x, str)
> #define GET_ALOC(x, str) GET_LOC(Attrib, x, str)
> GET_ULOC(sr->uloc.sampler, "sampler");
> + GET_ULOC(sr->uloc.alpha, "alpha");
> GET_ALOC(sr->aloc.vertex_pos, "vertex_pos");
> GET_ALOC(sr->aloc.tex_coords_in, "tex_coords_in");
>
> @@ -448,6 +452,8 @@ vlc_gl_sub_renderer_Draw(struct vlc_gl_sub_renderer *sr)
> assert(glr->texture != 0);
> vt->BindTexture(interop->tex_target, glr->texture);
>
> + vt->Uniform1f(sr->uloc.alpha, glr->alpha);
> +
> vt->BindBuffer(GL_ARRAY_BUFFER, sr->buffer_objects[2 * i]);
> vt->BufferData(GL_ARRAY_BUFFER, sizeof(textureCoord), textureCoord, GL_STATIC_DRAW);
> vt->EnableVertexAttribArray(sr->aloc.tex_coords_in);
> --
> 2.25.0
>
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