[vlc-devel] [vlc-commits] libvlc: callbacks: compile with the OpenGL C flags (for real)

Steve Lhomme robux4 at ycbcr.xyz
Mon Feb 10 15:04:11 CET 2020


On 2020-02-10 14:37, Alexandre Janniaux wrote:
> Hi,
> 
> If you only need GL_RGBA, it's probably better to just import
> the define in your code.

Is the value the same everywhere ?

> Regards,
> --
> Alexandre Janniaux
> Videolabs
> 
> On Mon, Feb 10, 2020 at 02:18:26PM +0100, Steve Lhomme wrote:
>> For now it's just to assert if the host doesn't set GL_RGBA or expects
>> something else to work.
>>
>> In the future it should be possible to use different values and have the
>> OpenGL layer deal with the tone mapping/shader tweaking to adapt the source
>> and destination.
>>
>> On 2020-02-10 14:11, Alexandre Janniaux wrote:
>>> Hi,
>>>
>>> Actually, vgl should already be independant of OpenGL,
>>> you should not need adding new cflags or defines for it?
>>>
>>> The removal of override on libgles2_plugin_la_CFLAGS only
>>> should fix the build issue.
>>>
>>> Regards,
>>> --
>>> Alexandre Janniaux
>>> Videolabs
>>>
>>> On Mon, Feb 10, 2020 at 02:03:46PM +0100, Alexandre Janniaux wrote:
>>>> Hi,
>>>>
>>>> On Mon, Feb 10, 2020 at 02:52:54PM +0200, Rémi Denis-Courmont wrote:
>>>>> Err, I don't think you can have GL and GLES headers simultaneously.
>>>>
>>>> Yes you can, you even probably have on your machine, and if
>>>> you enable GLESv2 support you will have both opengl and gles
>>>> in VLC on linux.
>>>>
>>>> For android here, GL_CFLAGS will be empty but we probably
>>>> want the vgl module to not depends upon GL/GLES headers
>>>> anyway in the long run.
>>>>
>>>> Regards,
>>>> --
>>>> Alexandre Janniaux
>>>> Videolabs
>>>>
>>>>>
>>>>> Le 10 février 2020 13:52:04 GMT+02:00, Steve Lhomme <git at videolan.org> a écrit :
>>>>>> vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Mon Feb 10
>>>>>> 11:51:49 2020 +0100| [8a54db4ca4c6a591b694a3442ba3c9bcb436a086] |
>>>>>> committer: Steve Lhomme
>>>>>>
>>>>>> libvlc: callbacks: compile with the OpenGL C flags (for real)
>>>>>>
>>>>>> Android is compiled with OpenGL ES2. We just need the headers anyway.
>>>>>>
>>>>>>>
>>>>>> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=8a54db4ca4c6a591b694a3442ba3c9bcb436a086
>>>>>> ---
>>>>>>
>>>>>> modules/video_output/Makefile.am | 5 ++++-
>>>>>> 1 file changed, 4 insertions(+), 1 deletion(-)
>>>>>>
>>>>>> diff --git a/modules/video_output/Makefile.am
>>>>>> b/modules/video_output/Makefile.am
>>>>>> index 23a5b6809c..bcb19e2949 100644
>>>>>> --- a/modules/video_output/Makefile.am
>>>>>> +++ b/modules/video_output/Makefile.am
>>>>>> @@ -335,7 +335,10 @@ libwextern_plugin_la_SOURCES =
>>>>>> video_output/wextern.c
>>>>>> libyuv_plugin_la_SOURCES = video_output/yuv.c
>>>>>>
>>>>>> libvgl_plugin_la_SOURCES = video_output/vgl.c
>>>>>> -libgles2_plugin_la_CFLAGS = $(AM_CFLAGS) $(GL_CFLAGS) $(GLES2_CFLAGS)
>>>>>> +libvgl_plugin_la_CFLAGS = $(AM_CFLAGS) $(GL_CFLAGS)
>>>>>> +if HAVE_ANDROID
>>>>>> +libvgl_plugin_la_CFLAGS += $(GLES2_CFLAGS) -DUSE_OPENGL_ES2
>>>>>> +endif
>>>>>>
>>>>>> vout_LTLIBRARIES += \
>>>>>> 	libflaschen_plugin.la \
>>>>>>
>>>>>> _______________________________________________
>>>>>> vlc-commits mailing list
>>>>>> vlc-commits at videolan.org
>>>>>> https://mailman.videolan.org/listinfo/vlc-commits
>>>>>
>>>>> --
>>>>> Envoyé de mon appareil Android avec Courriel K-9 Mail. Veuillez excuser ma brièveté.
>>>>
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