[vlc-devel] [PATCH 4/4] [3.x] vout/caopengllayer: rewrite most of the module

Marvin Scholz epirat07 at gmail.com
Thu Feb 20 16:13:35 CET 2020


Thanks for the review, will send a new patchset
that should fix all your remarks.

On 20 Feb 2020, at 13:57, Thomas Guillem wrote:

> Hello,
>
> I have few remarks onlined:
>
> On Thu, Feb 20, 2020, at 11:27, Marvin Scholz wrote:
>> Rewrites most of the layer vout code to have the same features as the
>> view based vout. Additionally fixes laggy resizing, fixes CGL context
>> creation bugs, adds support for CI filters and fixes various memory
>> management errors.
>>
>> The CAOpenGLLayer based API is special and different from all other 
>> APIs
>> provided on other OSes as it is not a push-model API but a pull one,
>> where the OS calls a specific method when a new frame should be 
>> rendered.
>> This makes integration into VLC relatively tricky and the code a bit
>> harder to follow.
>> While the API is a pull-model, we can kind of trick it by just 
>> forcing
>> a re-display of the layer in the vouts display function. With views 
>> this
>> would be forbidden as views are supposed to be accessed from the main
>> thread only, but with layers this is possible if some care is taken.
>> When forcing the layer to render from a different thread, the 
>> implicitly
>> created CATransaction has to be flushed explicitly, as we do not have 
>> a
>> main loop at the end of which it would be flushed.
>>
>> We do not force rendering all the time though, as doing that would 
>> break
>> resize animations given that VLC can not know the right time when 
>> display
>> refresh will happen, so resizing would look laggy and have glitches, 
>> as
>> during a resize both the OS and VLC would drive the rendering of the
>> layer, resulting in unexpected result.
>> To prevent that, when live resizing starts (the user resizing by 
>> dragging
>> a windows corner), the layer is set into asynchronous rendering mode
>> which makes the OS drive the rendering loop completely not only for
>> drawing the resize change. While the layer is in asynchronous mode, 
>> we
>> ignore all update requests from the core, as the layer is anyway 
>> updated
>> continuously by the OS and forcing rendering from another thread 
>> would
>> lead to artifacts. Additionally while in live resize, we do not 
>> report
>> the size changes to the core, as the event takes too long to reach 
>> the
>> vout Control() function, resulting in the layer content being 
>> displayed
>> at the wrong (old) size. Instead we take the current viewport size
>> as the size and display using that.
>>
>> Another unusual thing compared to other vouts is that the VLC OpenGL
>> display functions to update the viewport and aspect ratio are not
>> called in the Control event handling callback, thats because before
>> the render callback is called, the OS sets the OpenGL viewport to 
>> match
>> the layer backing store size. So setting it in the Control callback
>> is useless as it does not make any difference.
>> ---
>>  modules/video_output/caopengllayer.m | 896 
>> ++++++++++++++++++---------
>>  1 file changed, 604 insertions(+), 292 deletions(-)
>>
>> diff --git a/modules/video_output/caopengllayer.m
>> b/modules/video_output/caopengllayer.m
>> index c6496ed8f0..fb2b2bc02c 100644
>> --- a/modules/video_output/caopengllayer.m
>> +++ b/modules/video_output/caopengllayer.m
>> @@ -8,6 +8,8 @@
>>   *          Felix Paul Kühne <fkuehne at videolan dot org>
>>   *          Pierre d'Herbemont <pdherbemont at videolan dot org>
>>   *
>> + * Some of the code is based on mpv's video_layer.swift by "der
>> richter"
>> + *
>>   * This program is free software; you can redistribute it and/or
>> modify it
>>   * under the terms of the GNU Lesser General Public License as
>> published by
>>   * the Free Software Foundation; either version 2.1 of the License, 
>> or
>> @@ -35,11 +37,12 @@
>>  #include <vlc_plugin.h>
>>  #include <vlc_vout_display.h>
>>  #include <vlc_opengl.h>
>> +#include <vlc_atomic.h>
>>
>>  #import <QuartzCore/QuartzCore.h>
>>  #import <Cocoa/Cocoa.h>
>>  #import <OpenGL/OpenGL.h>
>> -#import <dlfcn.h>               /* dlsym */
>> +#import <dlfcn.h>
>>
>>  #include "opengl/vout_helper.h"
>>
>> @@ -54,254 +57,401 @@
>>  static void PictureDisplay  (vout_display_t *vd, picture_t *pic,
>> subpicture_t *subpicture);
>>  static int Control          (vout_display_t *vd, int query, va_list
>> ap);
>>
>> -static void *OurGetProcAddress (vlc_gl_t *gl, const char *name);
>> -static int OpenglLock         (vlc_gl_t *gl);
>> -static void OpenglUnlock       (vlc_gl_t *gl);
>> -static void OpenglSwap         (vlc_gl_t *gl);
>> -
>> - at protocol VLCCoreAnimationVideoLayerEmbedding <NSObject>
>> -- (void)addVoutLayer:(CALayer *)aLayer;
>> -- (void)removeVoutLayer:(CALayer *)aLayer;
>> -- (CGSize)currentOutputSize;
>> +/**
>> + * Protocol declaration that drawable-nsobject should follow
>> + */
>> + at protocol VLCOpenGLVideoViewEmbedding <NSObject>
>> +- (void)addVoutSubview:(NSView *)view;
>> +- (void)removeVoutSubview:(NSView *)view;
>>  @end
>>
>> +/**
>> + * Layer subclass that handles OpenGL video rendering
>> + */
>>  @interface VLCCAOpenGLLayer : CAOpenGLLayer
>> +{
>> +    NSLock *_displayLock;
>> +    vout_display_t *_voutDisplay; // All accesses to this must be
>> @synchronized(self)
>> +                                  // unless you can be sure it won't
>> be called in teardown
>> +    CGLContextObj _glContext;
>> +}
>>
>> - at property (nonatomic, readwrite) vout_display_t* voutDisplay;
>> - at property (nonatomic, readwrite) CGLContextObj glContext;
>> -
>> +- (instancetype)initWithVoutDisplay:(vout_display_t *)vd;
>> +- (void)placePictureWithConfig:(const vout_display_cfg_t *)cfg;
>> +- (void)displayFromVout;
>> +- (void)reportCurrentLayerSize;
>> +- (void)vlcClose;
>>  @end
>>
>> +/**
>> + * View subclass which is backed by a VLCCAOpenGLLayer
>> + */
>> + at interface VLCVideoLayerView : NSView <CALayerDelegate,
>> NSViewLayerContentScaleDelegate>
>> +{
>> +    vout_display_t *_vlc_vd; // All accesses to this must be
>> @synchronized(self)
>> +}
>> +
>> +- (instancetype)initWithVoutDisplay:(vout_display_t *)vd;
>> +- (void)vlcClose;
>> + at end
>>
>>  struct vout_display_sys_t {
>> +    vout_window_t *embed;
>> +    id<VLCOpenGLVideoViewEmbedding> container;
>>
>>      picture_pool_t *pool;
>>      picture_resource_t resource;
>>
>> -    CALayer <VLCCoreAnimationVideoLayerEmbedding> *container;
>> -    vout_window_t *embed;
>> -    VLCCAOpenGLLayer *cgLayer;
>> +    VLCVideoLayerView *videoView; // Layer-backed view that creates 
>> videoLayer
>> +    VLCCAOpenGLLayer *videoLayer; // Backing layer of videoView
>>
>>      vlc_gl_t *gl;
>>      vout_display_opengl_t *vgl;
>>
>>      vout_display_place_t place;
>>
>> -    bool  b_frame_available;
>> +    atomic_bool is_ready;
>>  };
>>
>> -struct gl_sys
>> +#pragma mark -
>> +#pragma mark OpenGL context helpers
>> +
>> +/**
>> + * Create a new CGLContextObj for use by VLC
>> + * This function may try various pixel formats until it finds a
>> suitable/compatible
>> + * one that works on the given hardware.
>> + * \return CGLContextObj or NULL in case of error
>> + */
>> +CGLContextObj vlc_CreateCGLContext()
>> +{
>> +    CGLError err;
>> +    GLint npix = 0;
>> +    CGLPixelFormatObj pix;
>> +    CGLContextObj ctx;
>> +
>> +    CGLPixelFormatAttribute attribs[12] = {
>> +        kCGLPFAAllowOfflineRenderers,
>> +        kCGLPFADoubleBuffer,
>> +        kCGLPFAAccelerated,
>> +        kCGLPFANoRecovery,
>> +        kCGLPFAColorSize, 24,
>> +        kCGLPFAAlphaSize, 8,
>> +        kCGLPFADepthSize, 24,
>> +        0, // If ever extending this list, adjust the offset below!
>> +        0
>> +    };
>> +
>> +    if (@available(macOS 10.8, *)) {
>> +        // Enable automatic graphics switching support, important on
>> Macs
>> +        // with dedicated GPUs, as it allows to not always use the
>> dedicated
>> +        // GPU which has more power consumption
>> +        attribs[10] = kCGLPFASupportsAutomaticGraphicsSwitching;
>> +    }
>> +
>> +    err = CGLChoosePixelFormat(attribs, &pix, &npix);
>> +    if (err != kCGLNoError || pix == NULL) {
>> +        return NULL;
>> +    }
>> +
>> +    err = CGLCreateContext(pix, NULL, &ctx);
>> +    if (err != kCGLNoError || ctx == NULL) {
>> +        return NULL;
>> +    }
>> +
>> +    CGLDestroyPixelFormat(pix);
>> +    return ctx;
>> +}
>> +
>> +struct vlc_gl_sys
>>  {
>> -    CGLContextObj locked_ctx;
>> -    VLCCAOpenGLLayer *cgLayer;
>> +    CGLContextObj cgl; // The CGL context managed by us
>> +    CGLContextObj cgl_prev; // The previously current CGL context, 
>> if
>> any
>>  };
>>
>> -/*****************************************************************************
>> - * Open: This function allocates and initializes the OpenGL vout
>> method.
>> -
>> *****************************************************************************/
>> -static int Open (vlc_object_t *p_this)
>> +/**
>> + * Flush the OpenGL context
>> + * In case of double-buffering swaps the back buffer with the front
>> buffer.
>> + * \note This function implicitly calls \c glFlush() before it 
>> returns.
>> + */
>> +static void gl_cb_Swap(vlc_gl_t *vlc_gl)
>>  {
>> -    vout_display_t *vd = (vout_display_t *)p_this;
>> -    vout_display_sys_t *sys;
>> +    struct vlc_gl_sys *sys = vlc_gl->sys;
>> +
>> +    // Copies a double-buffered contexts back buffer to front 
>> buffer,
>> calling
>> +    // glFlush before this is not needed and discouraged for
>> performance reasons.
>> +    // An implicit glFlush happens before CGLFlushDrawable returns.
>> +    CGLFlushDrawable(sys->cgl);
>> +}
>> +
>> +/**
>> + * Make the OpenGL context the current one
>> + * Makes the CGL context the current context, if it is not already 
>> the
>> current one,
>> + * and locks it.
>> + */
>> +static int gl_cb_MakeCurrent(vlc_gl_t *vlc_gl)
>> +{
>> +    CGLError err;
>> +    struct vlc_gl_sys *sys = vlc_gl->sys;
>>
>> -    /* Allocate structure */
>> -    vd->sys = sys = calloc(1, sizeof(vout_display_sys_t));
>> -    if (sys == NULL)
>> +    sys->cgl_prev = CGLGetCurrentContext();
>> +
>> +    if (sys->cgl_prev != sys->cgl) {
>> +        err = CGLSetCurrentContext(sys->cgl);
>> +        if (err != kCGLNoError) {
>> +            msg_Err(vlc_gl, "Failure setting current CGLContext: 
>> %s",
>> CGLErrorString(err));
>> +            return VLC_EGENERIC;
>> +        }
>> +    }
>> +
>> +    err = CGLLockContext(sys->cgl);
>> +    if (err != kCGLNoError) {
>> +        msg_Err(vlc_gl, "Failure locking CGLContext: %s",
>> CGLErrorString(err));
>>          return VLC_EGENERIC;
>> +    }
>> +
>> +    return VLC_SUCCESS;
>> +}
>> +
>> +/**
>> + * Make the OpenGL context no longer current one.
>> + * Makes the previous context the current one and unlocks the CGL
>> context.
>> + */
>> +static void gl_cb_ReleaseCurrent(vlc_gl_t *vlc_gl)
>> +{
>> +    CGLError err;
>> +    struct vlc_gl_sys *sys = vlc_gl->sys;
>> +
>> +    assert(CGLGetCurrentContext() == sys->cgl);
>> +
>> +    err = CGLUnlockContext(sys->cgl);
>> +    if (err != kCGLNoError) {
>> +        msg_Err(vlc_gl, "Failure unlocking CGLContext: %s",
>> CGLErrorString(err));
>> +        abort();
>> +    }
>> +
>> +    if (sys->cgl_prev != sys->cgl) {
>> +        err = CGLSetCurrentContext(sys->cgl_prev);
>> +        if (err != kCGLNoError) {
>> +            msg_Err(vlc_gl, "Failure restoring previous CGLContext:
>> %s", CGLErrorString(err));
>> +            abort();
>> +        }
>> +    }
>> +
>> +    sys->cgl_prev = NULL;
>> +}
>> +
>> +/**
>> + * Look up OpenGL symbols by name
>> + */
>> +static void *gl_cb_GetProcAddress(vlc_gl_t *vlc_gl, const char 
>> *name)
>> +{
>> +    VLC_UNUSED(vlc_gl);
>>
>> +    return dlsym(RTLD_DEFAULT, name);
>> +}
>> +
>> +
>> +#pragma mark -
>> +#pragma mark Module functions
>> +
>> +static int Open(vlc_object_t *this)
>> +{
>>      @autoreleasepool {
>> +        vout_display_t *vd = (vout_display_t *)this;
>> +        vout_display_sys_t *sys;
>> +
>> +        vd->sys = sys = vlc_obj_calloc(this, 1, sizeof(*sys));
>> +        if (sys == NULL)
>> +            return VLC_ENOMEM;
>> +
>> +        // Obtain container NSObject
>>          id container = var_CreateGetAddress(vd, 
>> "drawable-nsobject");
>> -        if (container)
>> +        if (container) {
>>              vout_display_DeleteWindow(vd, NULL);
>> -        else {
>> +        } else {
>>              sys->embed = vout_display_NewWindow(vd, 
>> VOUT_WINDOW_TYPE_NSOBJECT);
>>              if (sys->embed)
>>                  container = sys->embed->handle.nsobject;
>>
>>              if (!container) {
>>                  msg_Err(vd, "No drawable-nsobject found!");
>> -                goto bailout;
>> +                goto error;
>>              }
>>          }
>>
>> -        /* store for later, released in Close() */
>> +        // Retain container, released in Close
>>          sys->container = [container retain];
>> +
>> +        // Create the CGL context
>> +        CGLContextObj cgl_ctx = vlc_CreateCGLContext();
>> +        if (cgl_ctx == NULL) {
>> +            msg_Err(vd, "Failure to create CGL context!");
>> +            goto error;
>> +        }
>>
>> -        [CATransaction begin];
>> -        sys->cgLayer = [[VLCCAOpenGLLayer alloc] init];
>> -        [sys->cgLayer setVoutDisplay:vd];
>> -
>> -        [sys->cgLayer performSelectorOnMainThread:@selector(display)
>> -                                       withObject:nil
>> -                                    waitUntilDone:YES];
>> -
>> -        if ([container respondsToSelector:@selector(addVoutLayer:)]) 
>> {
>> -            msg_Dbg(vd, "container implements implicit protocol");
>> -            [container addVoutLayer:sys->cgLayer];
>> -        } else if ([container
>> respondsToSelector:@selector(addSublayer:)] ||
>> -                   [container isKindOfClass:[CALayer class]]) {
>> -            msg_Dbg(vd, "container doesn't implement implicit
>> protocol, fallback mode used");
>> -            [container addSublayer:sys->cgLayer];
>> -        } else {
>> -            msg_Err(vd, "Provided NSObject container isn't
>> compatible");
>> -            [sys->cgLayer release];
>> -            sys->cgLayer = nil;
>> -            [CATransaction commit];
>> -            goto bailout;
>> +        // Create a pseudo-context object which provides needed
>> callbacks
>> +        // for VLC to deal with the CGL context. Usually this should
>> be done
>> +        // by a proper opengl provider module, but we do not have 
>> that
>> currently.
>> +        sys->gl = vlc_object_create(vd, sizeof(*sys->gl));
>> +        if (unlikely(!sys->gl))
>> +            goto error;
>> +
>> +        struct vlc_gl_sys *glsys = sys->gl->sys =
>> +            vlc_obj_malloc(VLC_OBJECT(sys->gl), sizeof(*glsys));
>> +        if (unlikely(!glsys)) {
>> +            Close(this);
>> +            return VLC_ENOMEM;
>> +        }
>> +        glsys->cgl = cgl_ctx;
>> +        glsys->cgl_prev = NULL;
>> +
>> +        sys->gl->swap = gl_cb_Swap;
>> +        sys->gl->makeCurrent = gl_cb_MakeCurrent;
>> +        sys->gl->releaseCurrent = gl_cb_ReleaseCurrent;
>> +        sys->gl->getProcAddress = gl_cb_GetProcAddress;
>> +
>> +        // Set the CGL context to the "macosx-glcontext" as the
>> +        // CGL context is needed for CIFilters and the CVPX 
>> converter
>> +        var_Create(vd->obj.parent, "macosx-glcontext",
>> VLC_VAR_ADDRESS);
>> +        var_SetAddress(vd->obj.parent, "macosx-glcontext", cgl_ctx);
>> +
>> +        dispatch_sync(dispatch_get_main_queue(), ^{
>> +            // Create video view
>> +            sys->videoView = [[VLCVideoLayerView alloc]
>> initWithVoutDisplay:vd];
>> +            sys->videoLayer = (VLCCAOpenGLLayer*)[[sys->videoView
>> layer] retain];
>> +            // Add video view to container
>> +            if ([container
>> respondsToSelector:@selector(addVoutSubview:)]) {
>> +                [container addVoutSubview:sys->videoView];
>> +            } else if ([container isKindOfClass:[NSView class]]) {
>> +                NSView *containerView = container;
>> +                [containerView addSubview:sys->videoView];
>> +                [sys->videoView setFrame:containerView.bounds];
>> +                [sys->videoLayer reportCurrentLayerSize];
>> +            } else {
>> +                [sys->videoView release];
>> +                [sys->videoLayer release];
>> +                sys->videoView = nil;
>> +                sys->videoLayer = nil;
>> +            }
>> +        });
>> +
>
> stray spaces
>
>> +        if (sys->videoView == nil) {
>> +            msg_Err(vd,
>> +                    "Invalid drawable-nsobject object, must either 
>> be
>> an NSView "
>> +                    "or comply with the VLCOpenGLVideoViewEmbedding
>> protocol");
>> +            goto error;
>>          }
>> -        [CATransaction commit];
>>
>> -        if (!sys->cgLayer)
>> -            goto bailout;
>> +        // Initialize OpenGL video display
>> +        const vlc_fourcc_t *spu_chromas;
>>
>> -        if (![sys->cgLayer glContext])
>> -            msg_Warn(vd, "we might not have an OpenGL context yet");
>> +        if (vlc_gl_MakeCurrent(sys->gl))
>> +            goto error;
>> +
>
> stray spaces
>
>> +        sys->vgl = vout_display_opengl_New(&vd->fmt, &spu_chromas, 
>> sys->gl,
>> +                                           &vd->cfg->viewpoint);
>> +        vlc_gl_ReleaseCurrent(sys->gl);
>>
>> -        /* Initialize common OpenGL video display */
>> -        sys->gl = vlc_object_create(vd, sizeof(*sys->gl));
>> -        if (unlikely(!sys->gl))
>> -            goto bailout;
>> -        sys->gl->makeCurrent = OpenglLock;
>> -        sys->gl->releaseCurrent = OpenglUnlock;
>> -        sys->gl->swap = OpenglSwap;
>> -        sys->gl->getProcAddress = OurGetProcAddress;
>> -
>> -        struct gl_sys *glsys = sys->gl->sys = 
>> malloc(sizeof(*glsys));
>> -        if (!sys->gl->sys)
>> -            goto bailout;
>> -        glsys->locked_ctx = NULL;
>> -        glsys->cgLayer = sys->cgLayer;
>> -
>> -        const vlc_fourcc_t *subpicture_chromas;
>> -        video_format_t fmt = vd->fmt;
>> -        if (!OpenglLock(sys->gl)) {
>> -            sys->vgl = vout_display_opengl_New(&vd->fmt, 
>> &subpicture_chromas,
>> -                                               sys->gl, 
>> &vd->cfg->viewpoint);
>> -            OpenglUnlock(sys->gl);
>> -        } else
>> -            sys->vgl = NULL;
>> -        if (!sys->vgl) {
>> -            msg_Err(vd, "Error while initializing opengl display.");
>> -            goto bailout;
>> +        if (sys->vgl == NULL) {
>> +            msg_Err(vd, "Error while initializing OpenGL display");
>> +            goto error;
>>          }
>>
>> -        /* setup vout display */
>> -        vout_display_info_t info = vd->info;
>> -        info.subpicture_chromas = subpicture_chromas;
>> -        vd->info = info;
>> +        vd->info.has_pictures_invalid = false;
>> +        vd->info.subpicture_chromas = spu_chromas;
>>
>>          vd->pool    = Pool;
>>          vd->prepare = PictureRender;
>>          vd->display = PictureDisplay;
>>          vd->control = Control;
>>
>> -        /* setup initial state */
>> -        CGSize outputSize;
>> -        if ([container
>> respondsToSelector:@selector(currentOutputSize)])
>> -            outputSize = [container currentOutputSize];
>> -        else
>> -            outputSize = [sys->container visibleRect].size;
>> -        vout_display_SendEventDisplaySize(vd, (int)outputSize.width,
>> (int)outputSize.height);
>> -
>> +        atomic_init(&sys->is_ready, false);
>>          return VLC_SUCCESS;
>>
>> -    bailout:
>> -        Close(p_this);
>> +    error:
>> +        Close(this);
>>          return VLC_EGENERIC;
>>      }
>>  }
>>
>> -static void Close (vlc_object_t *p_this)
>> +static void Close(vlc_object_t *p_this)
>>  {
>>      vout_display_t *vd = (vout_display_t *)p_this;
>>      vout_display_sys_t *sys = vd->sys;
>>
>> -    if (sys->vgl != NULL && !OpenglLock(sys->gl)) {
>> +    atomic_store(&sys->is_ready, false);
>> +
>> +    if (sys->vgl && !vlc_gl_MakeCurrent(sys->gl)) {
>>          vout_display_opengl_Delete(sys->vgl);
>> -        OpenglUnlock(sys->gl);
>> +        vlc_gl_ReleaseCurrent(sys->gl);
>>      }
>>
>> -    if (sys->cgLayer) {
>> -        if ([sys->container
>> respondsToSelector:@selector(removeVoutLayer:)])
>> -            [sys->container removeVoutLayer:sys->cgLayer];
>> -        else
>> -            [sys->cgLayer removeFromSuperlayer];
>> -
>> -        if ([sys->cgLayer glContext])
>> -            CGLReleaseContext([sys->cgLayer glContext]);
>> -
>> -        [sys->cgLayer release];
>> -    }
>> +    [sys->videoView vlcClose];
>
> Should vlcCLose be called before vout_display_opengl_Delete(sys->vgl) 
> ?
>
> It seems that you are using sys->vgl from drawInCGLContext() without 
> checking it.
> I'm concerted about this scenario:
>
> MainThread: canDrawInCGLContext() returns YES
> Vout thread: Close(): sys->vgl is destroyed, _voutDisplay is set to 
> NULL
> MainThread: drawInCGLContext(): use destroyed sys->vgl
>
> One way to fix it is to call [sys->videoView vlcClose]; first and 
> check for _voutDisplay in drawInCGLContext().
>
>> +    dispatch_async(dispatch_get_main_queue(), ^{
>> +        // Remove vout subview from container
>> +        if ([sys->container
>> respondsToSelector:@selector(removeVoutSubview:)]) {
>> +            [sys->container removeVoutSubview:sys->videoView];
>> +        }
>>
>> -    if (sys->container)
>> +        [sys->videoView removeFromSuperview];
>> +        [sys->videoView release];
>>          [sys->container release];
>> +        [sys->videoLayer release];
>> +    });
>>
>>      if (sys->embed)
>>          vout_display_DeleteWindow(vd, sys->embed);
>>
>> -    if (sys->gl != NULL)
>> -    {
>> -        if (sys->gl->sys != NULL)
>> -        {
>> -            assert(((struct gl_sys *)sys->gl->sys)->locked_ctx == 
>> NULL);
>> -            free(sys->gl->sys);
>> -        }
>> +    if (sys->gl) {
>> +        struct vlc_gl_sys *glsys = sys->gl->sys;
>> +
>> +        // It should never happen that the context is destroyed and 
>> we
>> +        // still have a previous context set, as it would mean 
>> non-balanced
>> +        // calls to MakeCurrent/ReleaseCurrent.
>> +        assert(glsys->cgl_prev == NULL);
>> +
>> +        CGLReleaseContext(glsys->cgl);
>>          vlc_object_release(sys->gl);
>>      }
>
> Why are you destroying the window and sys->gl after the dispatch_async 
> call ?
>
> Since the async call can be executed before, during and after these 2 
> destroys. It feel safer to do the async call at the very end.
> That way, you have a more reproducible behavior that won't hide weird 
> bugs.
>
>> -
>> -    free(sys);
>>  }
>>
>> -static picture_pool_t *Pool (vout_display_t *vd, unsigned count)
>> +static picture_pool_t *Pool(vout_display_t *vd, unsigned count)
>>  {
>>      vout_display_sys_t *sys = vd->sys;
>>
>> -    if (!sys->pool && !OpenglLock(sys->gl)) {
>> +    if (!sys->pool && vlc_gl_MakeCurrent(sys->gl) == VLC_SUCCESS)
>> +    {
>>          sys->pool = vout_display_opengl_GetPool(sys->vgl, count);
>> -        OpenglUnlock(sys->gl);
>> -        assert(sys->pool);
>> +        vlc_gl_ReleaseCurrent(sys->gl);
>>      }
>>      return sys->pool;
>>  }
>>
>> -static void PictureRender (vout_display_t *vd, picture_t *pic,
>> subpicture_t *subpicture)
>> +static void PictureRender(vout_display_t *vd, picture_t *pic,
>> subpicture_t *subpicture)
>>  {
>>      vout_display_sys_t *sys = vd->sys;
>>
>> -    if (pic == NULL) {
>> -        msg_Warn(vd, "invalid pic, skipping frame");
>> -        return;
>> -    }
>> +    if (vlc_gl_MakeCurrent(sys->gl) == VLC_SUCCESS)
>> +    {
>> +        vout_display_opengl_Prepare(sys->vgl, pic, subpicture);
>> +        vlc_gl_ReleaseCurrent(sys->gl);
>>
>> -    @synchronized (sys->cgLayer) {
>> -        if (!OpenglLock(sys->gl)) {
>> -            vout_display_opengl_Prepare(sys->vgl, pic, subpicture);
>> -            OpenglUnlock(sys->gl);
>> -        }
>> +        atomic_store(&sys->is_ready, true);
>>      }
>>  }
>>
>> -static void PictureDisplay (vout_display_t *vd, picture_t *pic,
>> subpicture_t *subpicture)
>> +static void PictureDisplay(vout_display_t *vd, picture_t *pic,
>> subpicture_t *subpicture)
>>  {
>>      vout_display_sys_t *sys = vd->sys;
>>
>> -    @synchronized (sys->cgLayer) {
>> -        sys->b_frame_available = YES;
>> -
>> -        /* Calling display on the non-main thread is not officially
>> supported, but
>> -         * its suggested at several places and works fine here. 
>> Flush
>> is thread-safe
>> -         * and makes sure the picture is actually displayed. */
>> -        [sys->cgLayer display];
>> -        [CATransaction flush];
>> -    }
>> +    [sys->videoLayer displayFromVout];
>>
>>      picture_Release(pic);
>> -
>>      if (subpicture)
>>          subpicture_Delete(subpicture);
>>  }
>>
>> -static int Control (vout_display_t *vd, int query, va_list ap)
>> +static int Control(vout_display_t *vd, int query, va_list ap)
>>  {
>>      vout_display_sys_t *sys = vd->sys;
>>
>> @@ -318,54 +468,31 @@ static int Control (vout_display_t *vd, int
>> query, va_list ap)
>>          {
>>              const vout_display_cfg_t *cfg;
>>
>> -            if (query == VOUT_DISPLAY_CHANGE_SOURCE_ASPECT || query 
>> ==
>> VOUT_DISPLAY_CHANGE_SOURCE_CROP) {
>> +            if (query == VOUT_DISPLAY_CHANGE_SOURCE_ASPECT ||
>> +                query == VOUT_DISPLAY_CHANGE_SOURCE_CROP) {
>>                  cfg = vd->cfg;
>>              } else {
>>                  cfg = (const vout_display_cfg_t*)va_arg (ap, const
>> vout_display_cfg_t *);
>>              }
>>
>> -            /* we always use our current frame here */
>> -            vout_display_cfg_t cfg_tmp = *cfg;
>> -            [CATransaction lock];
>> -            CGRect bounds = [sys->cgLayer visibleRect];
>> -            [CATransaction unlock];
>> -            cfg_tmp.display.width = bounds.size.width;
>> -            cfg_tmp.display.height = bounds.size.height;
>> -
>> -            /* Reverse vertical alignment as the GL tex are Y 
>> inverted
>> */
>> -            if (cfg_tmp.align.vertical == VOUT_DISPLAY_ALIGN_TOP)
>> -                cfg_tmp.align.vertical = VOUT_DISPLAY_ALIGN_BOTTOM;
>> -            else if (cfg_tmp.align.vertical ==
>> VOUT_DISPLAY_ALIGN_BOTTOM)
>> -                cfg_tmp.align.vertical = VOUT_DISPLAY_ALIGN_TOP;
>> -
>> -            vout_display_place_t place;
>> -            vout_display_PlacePicture (&place, &vd->source, 
>> &cfg_tmp,
>> false);
>> -            if (OpenglLock(sys->gl))
>> -                return VLC_EGENERIC;
>> -
>> -            vout_display_opengl_SetWindowAspectRatio(sys->vgl,
>> (float)place.width / place.height);
>> -            OpenglUnlock(sys->gl);
>> -
>> -            sys->place = place;
>> +            [sys->videoLayer placePictureWithConfig:cfg];
>
> You seem to call placePictureWithConfig() from the vout thread 
> (Control()) and from MT (drawInCGLContext()), sys->place need to be 
> protected then.
>
>>
>> +            // Note!
>> +            // No viewport or aspect ratio is set here, as that 
>> needs to be set
>> +            // when rendering. The viewport is always set to match 
>> the layer
>> +            // size by the OS right before the OpenGL render 
>> callback, so
>> +            // setting it here has no effect.
>>              return VLC_SUCCESS;
>>          }
>>
>>          case VOUT_DISPLAY_CHANGE_VIEWPOINT:
>>          {
>> -            int ret;
>> -
>> -            if (OpenglLock(sys->gl))
>> -                return VLC_EGENERIC;
>> -
>> -            ret = vout_display_opengl_SetViewpoint(sys->vgl,
>> -                &va_arg (ap, const vout_display_cfg_t* 
>> )->viewpoint);
>> -            OpenglUnlock(sys->gl);
>> -            return ret;
>> +            return vout_display_opengl_SetViewpoint(sys->vgl,
>> +                        &va_arg (ap, const vout_display_cfg_t* 
>> )->viewpoint);
>>          }
>>
>>          case VOUT_DISPLAY_RESET_PICTURES:
>> -            vlc_assert_unreachable ();
>> +            vlc_assert_unreachable();
>>          default:
>>              msg_Err (vd, "Unhandled request %d", query);
>>              return VLC_EGENERIC;
>> @@ -375,188 +502,373 @@ static int Control (vout_display_t *vd, int
>> query, va_list ap)
>>  }
>>
>>  #pragma mark -
>> -#pragma mark OpenGL callbacks
>> +#pragma mark VLCVideoLayerView
>>
>> -static int OpenglLock (vlc_gl_t *gl)
>> + at implementation VLCVideoLayerView
>> +
>> +- (instancetype)initWithVoutDisplay:(vout_display_t *)vd
>>  {
>> -    struct gl_sys *sys = gl->sys;
>> -    assert(sys->locked_ctx == NULL);
>> +    self = [super init];
>> +    if (self) {
>> +        _vlc_vd = vd;
>>
>> -    CGLContextObj ctx = [sys->cgLayer glContext];
>> -    if(!ctx) {
>> -        return 1;
>> +        self.autoresizingMask = NSViewWidthSizable | 
>> NSViewHeightSizable;
>> +        self.wantsLayer = YES;
>>      }
>> +    return self;
>> +}
>>
>> -    CGLError err = CGLLockContext(ctx);
>> -    if (kCGLNoError == err) {
>> -        sys->locked_ctx = ctx;
>> -        CGLSetCurrentContext(ctx);
>> -        return 0;
>> +/**
>> +* Invalidates VLC objects (notably _vlc_vd)
>> +* This method must be called in VLCs module Close (or indirectly by 
>> the View)
>> +* to ensure all critical VLC resources that might be gone when the 
>> module is
>> +* closed are properly NULLed. This is necessary as dealloc is only 
>> called later
>> +* as it has to be done async on the main thread, because NSView must 
>> be
>> +* dealloc'ed on the main thread and the view own the layer, so the 
>> layer
>> +* will stay valid until the view is gone, and might still use 
>> _vlc_vd
>> +* even after the VLC module is gone and the resources would be 
>> invalid.
>> +*/
>> +- (void)vlcClose
>> +{
>> +    @synchronized (self) {
>> +        [(VLCCAOpenGLLayer *)self.layer vlcClose];
>> +        _vlc_vd = NULL;
>>      }
>> -    return 1;
>>  }
>>
>> -static void OpenglUnlock (vlc_gl_t *gl)
>> +- (void)viewWillStartLiveResize
>>  {
>> -    struct gl_sys *sys = gl->sys;
>> -    CGLUnlockContext(sys->locked_ctx);
>> -    sys->locked_ctx = NULL;
>> +    [(VLCCAOpenGLLayer *)self.layer setAsynchronous:YES];
>>  }
>>
>> -static void OpenglSwap (vlc_gl_t *gl)
>> +- (void)viewDidEndLiveResize
>>  {
>> -    glFlush();
>> +    [(VLCCAOpenGLLayer *)self.layer setAsynchronous:NO];
>>  }
>>
>> -static void *OurGetProcAddress (vlc_gl_t *gl, const char *name)
>> +- (CALayer *)makeBackingLayer
>>  {
>> -    VLC_UNUSED(gl);
>> +    @synchronized(self) {
>> +        NSAssert(_vlc_vd != NULL, @"Cannot create backing layer
>> without vout display!");
>>
>> -    return dlsym(RTLD_DEFAULT, name);
>> +        VLCCAOpenGLLayer *layer = [[VLCCAOpenGLLayer alloc]
>> initWithVoutDisplay:_vlc_vd];
>> +        layer.delegate = self;
>> +        return [layer autorelease];
>> +    }
>>  }
>>
>> +/* Layer delegate method that ensures the layer always get the
>> + * correct contentScale based on whether the view is on a HiDPI
>> + * display or not, and when it is moved between displays.
>> + */
>> +- (BOOL)layer:(CALayer *)layer
>> +shouldInheritContentsScale:(CGFloat)newScale
>> +   fromWindow:(NSWindow *)window
>> +{
>> +    return YES;
>> +}
>> +
>> +/*
>> + * General properties
>> + */
>> +
>> +- (BOOL)isOpaque
>> +{
>> +    return YES;
>> +}
>> +
>> +- (BOOL)acceptsFirstResponder
>> +{
>> +    return YES;
>> +}
>> +
>> +- (BOOL)mouseDownCanMoveWindow
>> +{
>> +    return NO;
>> +}
>> +
>> +
>> +#pragma mark View mouse events
>> +
>> +/* Left mouse button down */
>> +- (void)mouseDown:(NSEvent *)event
>> +{
>> +    @synchronized(self) {
>> +        if (!_vlc_vd) {
>> +            [super mouseDown:event];
>> +            return;
>> +        }
>> +
>> +        if (event.type == NSLeftMouseDown &&
>> +            !(event.modifierFlags & NSControlKeyMask) &&
>> +            event.clickCount == 1) {
>> +            vout_display_SendEventMousePressed(_vlc_vd,
>> MOUSE_BUTTON_LEFT);
>> +        } else {
>> +            [super mouseDown:event];
>> +        }
>> +    }
>> +}
>> +
>> +/* Left mouse button up */
>> +- (void)mouseUp:(NSEvent *)event
>> +{
>> +    @synchronized(self) {
>> +        if (!_vlc_vd) {
>> +            [super mouseUp:event];
>> +            return;
>> +        }
>> +
>> +        if (event.type == NSLeftMouseUp) {
>> +            vout_display_SendEventMouseReleased(_vlc_vd,
>> MOUSE_BUTTON_LEFT);
>> +        }
>> +    }
>> +}
>> +
>> +/* Middle mouse button down */
>> +- (void)otherMouseDown:(NSEvent *)event
>> +{
>> +    @synchronized(self) {
>> +        if (_vlc_vd)
>> +            vout_display_SendEventMousePressed(_vlc_vd,
>> MOUSE_BUTTON_CENTER);
>> +        else
>> +            [super otherMouseDown:event];
>> +    }
>> +}
>> +
>> +/* Middle mouse button up */
>> +- (void)otherMouseUp:(NSEvent *)event
>> +{
>> +    @synchronized(self) {
>> +        if (_vlc_vd)
>> +            vout_display_SendEventMouseReleased(_vlc_vd,
>> MOUSE_BUTTON_CENTER);
>> +        else
>> +            [super otherMouseUp:event];
>> +    }
>> +}
>> +
>> +/* Mouse moved */
>> +- (void)mouseMoved:(NSEvent *)event
>> +{
>> +    @synchronized(self) {
>> +        if (!_vlc_vd) {
>> +            [super mouseMoved:event];
>> +            return;
>> +        }
>> +
>> +        vout_display_sys_t *sys = _vlc_vd->sys;
>> +
>> +        // Convert window-coordinate point to view space
>> +        NSPoint pointInView = [self
>> convertPoint:event.locationInWindow fromView:nil];
>> +
>> +        // Convert to pixels
>> +        NSPoint pointInBacking = [self
>> convertPointToBacking:pointInView];
>> +
>> +        vout_display_SendMouseMovedDisplayCoordinates(_vlc_vd,
>> ORIENT_VFLIPPED,
>> +
>> pointInBacking.x, pointInBacking.y,
>> +                                                      &sys->place);
>> +    }
>> +}
>> +
>> +/* Mouse moved while clicked */
>> +- (void)mouseDragged:(NSEvent *)event
>> +{
>> +    [self mouseMoved:event];
>> +}
>> +
>> +/* Mouse moved while center-clicked */
>> +- (void)otherMouseDragged:(NSEvent *)event
>> +{
>> +    [self mouseMoved:event];
>> +}
>> +
>> +/* Mouse moved while right-clicked */
>> +- (void)rightMouseDragged:(NSEvent *)event
>> +{
>> +    [self mouseMoved:event];
>> +}
>> +
>> + at end
>> +
>>  #pragma mark -
>> -#pragma mark CA layer
>> +#pragma mark VLCCAOpenGLLayer
>>
>> -/*****************************************************************************
>> - * @implementation VLCCAOpenGLLayer
>> - 
>> *****************************************************************************/
>>  @implementation VLCCAOpenGLLayer
>>
>> -- (id)init {
>> -
>> +- (instancetype)initWithVoutDisplay:(vout_display_t *)vd
>> +{
>>      self = [super init];
>>      if (self) {
>> +        _displayLock = [[NSLock alloc] init];
>> +        _voutDisplay = vd;
>> +
>> +        struct vlc_gl_sys *glsys = vd->sys->gl->sys;
>> +        _glContext = CGLRetainContext(glsys->cgl);
>> +
>>          [CATransaction lock];
>>          self.needsDisplayOnBoundsChange = YES;
>>          self.autoresizingMask = kCALayerWidthSizable | 
>> kCALayerHeightSizable;
>>          self.asynchronous = NO;
>> +        self.opaque = 1.0;
>> +        self.hidden = NO;
>>          [CATransaction unlock];
>>      }
>>
>>      return self;
>>  }
>>
>> -- (void)setVoutDisplay:(vout_display_t *)aVd
>> +/**
>> + * Invalidates VLC objects (notably _voutDisplay)
>> + * This method must be called in VLCs module Close (or indirectly by 
>> the View).
>> + */
>> +- (void)vlcClose
>>  {
>> -    _voutDisplay = aVd;
>> +    @synchronized (self) {
>> +        _voutDisplay = NULL;
>> +    }
>>  }
>>
>> -- (void)resizeWithOldSuperlayerSize:(CGSize)size
>> +- (void)dealloc
>>  {
>> -    [super resizeWithOldSuperlayerSize: size];
>> -
>> -    CGSize boundsSize = self.visibleRect.size;
>> -
>> -    if (_voutDisplay)
>> -        vout_display_SendEventDisplaySize(_voutDisplay,
>> boundsSize.width, boundsSize.height);
>> +    CGLReleaseContext(_glContext);
>> +    [_displayLock release];
>> +    [super dealloc];
>>  }
>>
>> -- (BOOL)canDrawInCGLContext:(CGLContextObj)glContext
>> pixelFormat:(CGLPixelFormatObj)pixelFormat
>> forLayerTime:(CFTimeInterval)timeInterval displayTime:(const
>> CVTimeStamp *)timeStamp
>> +- (void)placePictureWithConfig:(const vout_display_cfg_t *)cfg
>>  {
>> -    /* Only draw the frame if we have a frame that was previously
>> rendered */
>> -    if (!_voutDisplay)
>> -        return false;
>> +    vout_display_sys_t *sys = _voutDisplay->sys;
>> +    vout_display_cfg_t tmp_cfg = *cfg;
>> +
>> +    // Reverse vertical alignment as the GL tex are Y inverted
>> +    if (tmp_cfg.align.vertical == VOUT_DISPLAY_ALIGN_TOP)
>> +        tmp_cfg.align.vertical = VOUT_DISPLAY_ALIGN_BOTTOM;
>> +    else if (tmp_cfg.align.vertical == VOUT_DISPLAY_ALIGN_BOTTOM)
>> +        tmp_cfg.align.vertical = VOUT_DISPLAY_ALIGN_TOP;
>>
>> -    return _voutDisplay->sys->b_frame_available;
>> +    vout_display_PlacePicture(&sys->place, &_voutDisplay->source,
>> &tmp_cfg, false);
>>  }
>>
>> -- (void)drawInCGLContext:(CGLContextObj)glContext
>> pixelFormat:(CGLPixelFormatObj)pixelFormat
>> forLayerTime:(CFTimeInterval)timeInterval displayTime:(const
>> CVTimeStamp *)timeStamp
>> +- (void)resizeWithOldSuperlayerSize:(CGSize)size
>>  {
>> -    if (!_voutDisplay)
>> +    [super resizeWithOldSuperlayerSize:size];
>> +
>> +    if (self.asynchronous) {
>> +        // During live resize, the size is updated in the
>> +        // OpenGL draw callback, to ensure atomic size changes
>> +        // that are in sync with the real layer size.
>> +        // This bypasses the core but is needed for resizing
>> +        // without glitches or lags.
>>          return;
>> -    vout_display_sys_t *sys = _voutDisplay->sys;
>> +    }
>>
>> -    if (!sys->vgl)
>> -        return;
>> +    [self reportCurrentLayerSize];
>> +}
>>
>> -    CGRect bounds = [self visibleRect];
>> +- (void)reportCurrentLayerSize
>> +{
>> +    CGSize newSize = self.visibleRect.size;
>> +    CGFloat scale = self.contentsScale;
>>
>> -    // x / y are top left corner, but we need the lower left one
>> -    vout_display_opengl_Viewport(sys->vgl, sys->place.x,
>> -                                 bounds.size.height - (sys->place.y 
>> +
>> sys->place.height),
>> -                                 sys->place.width, 
>> sys->place.height);
>> +    // Calculate pixel values
>> +    newSize.width *= scale;
>> +    newSize.height *= scale;
>>
>> -    // flush is also done by this method, no need to call super
>> -    vout_display_opengl_Display (sys->vgl, &_voutDisplay->source);
>> -    sys->b_frame_available = NO;
>> -}
>> +    @synchronized(self) {
>> +        if (!_voutDisplay)
>> +            return;
>>
>> --(CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask
>> -{
>> -    // The default is fine for this demonstration.
>> -    return [super copyCGLPixelFormatForDisplayMask:mask];
>> +        vout_display_SendEventDisplaySize(_voutDisplay,
>> +                                          newSize.width, 
>> newSize.height);
>> +    }
>>  }
>>
>> -- 
>> (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat
>> +- (void)display
>>  {
>> -    // Only one opengl context is allowed for the module lifetime
>> -    if(_glContext) {
>> -        msg_Dbg(_voutDisplay, "Return existing context: %p", 
>> _glContext);
>> -        return _glContext;
>> -    }
>> +    [_displayLock lock];
>>
>> -    CGLContextObj context = [super 
>> copyCGLContextForPixelFormat:pixelFormat];
>> +    [super display];
>> +    [CATransaction flush];
>>
>> -    // Swap buffers only during the vertical retrace of the monitor.
>> -    //http://developer.apple.com/documentation/GraphicsImaging/
>> -    //Conceptual/OpenGL/chap5/chapter_5_section_44.html /
>> -
>> -    GLint params = 1;
>> -    CGLSetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval,
>> -                     &params );
>> +    [_displayLock unlock];
>> +}
>>
>> -    @synchronized (self) {
>> -        _glContext = context;
>> +- (void)displayFromVout
>> +{
>> +    if (self.asynchronous) {
>> +        // During live resizing we do not take updates
>> +        // from the vout, as those would interfere with
>> +        // the rendering currently happening on the main
>> +        // thread for the resize. Rendering anyway happens
>> +        // triggered by the OS every display refresh, so
>> +        // forcing an update here would be useless anyway.
>> +        return;
>>      }
>>
>> -    return context;
>> +    [self display];
>>  }
>>
>> -- (void)releaseCGLContext:(CGLContextObj)glContext
>> +- (BOOL)canDrawInCGLContext:(CGLContextObj)glContext
>> +                pixelFormat:(CGLPixelFormatObj)pixelFormat
>> +               forLayerTime:(CFTimeInterval)timeInterval
>> +                displayTime:(const CVTimeStamp *)timeStamp
>>  {
>> -    // do not release anything here, we do that when closing the 
>> module
>> +    @synchronized(self) {
>> +        if (!_voutDisplay)
>> +            return NO;
>> +
>> +        return (atomic_load(&_voutDisplay->sys->is_ready));
>> +    }
>>  }
>>
>> -- (void)mouseButtonDown:(int)buttonNumber
>> +- (void)drawInCGLContext:(CGLContextObj)glContext
>> +             pixelFormat:(CGLPixelFormatObj)pixelFormat
>> +            forLayerTime:(CFTimeInterval)timeInterval
>> +             displayTime:(const CVTimeStamp *)timeStamp
>>  {
>> -    @synchronized (self) {
>> -        if (_voutDisplay) {
>> -            if (buttonNumber == 0)
>> -                vout_display_SendEventMousePressed (_voutDisplay,
>> MOUSE_BUTTON_LEFT);
>> -            else if (buttonNumber == 1)
>> -                vout_display_SendEventMousePressed (_voutDisplay,
>> MOUSE_BUTTON_RIGHT);
>> -            else
>> -                vout_display_SendEventMousePressed (_voutDisplay,
>> MOUSE_BUTTON_CENTER);
>> +    vout_display_sys_t *sys = _voutDisplay->sys;
>> +
>> +    if (vlc_gl_MakeCurrent(sys->gl))
>> +        return;
>> +
>> +    if (self.asynchronous) {
>> +        GLint dims[4] = { 0, 0, 0, 0 };
>> +        glGetIntegerv(GL_VIEWPORT, dims);
>> +        NSSize newSize = NSMakeSize(dims[2], dims[3]);
>> +
>> +        if (NSEqualSizes(newSize, NSZeroSize)) {
>> +            newSize = self.bounds.size;
>> +            CGFloat scale = self.contentsScale;
>> +            newSize.width *= scale;
>> +            newSize.height *= scale;
>>          }
>> +
>> +        vout_display_cfg_t cfg = *_voutDisplay->cfg;
>> +
>> +        cfg.display.width = newSize.width;
>> +        cfg.display.height = newSize.height;
>> +
>> +        [self placePictureWithConfig:&cfg];
>>      }
>> +
>> +    // Ensure viewport and aspect ratio is correct
>> +    vout_display_opengl_Viewport(sys->vgl, sys->place.x, 
>> sys->place.y,
>> +                                 sys->place.width, 
>> sys->place.height);
>> +    vout_display_opengl_SetWindowAspectRatio(sys->vgl,
>> (float)sys->place.width / sys->place.height);
>> +
>> +    vout_display_opengl_Display(sys->vgl, &_voutDisplay->source);
>> +    vlc_gl_ReleaseCurrent(sys->gl);
>>  }
>>
>> -- (void)mouseButtonUp:(int)buttonNumber
>> +- (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask
>>  {
>> -    @synchronized (self) {
>> -        if (_voutDisplay) {
>> -            if (buttonNumber == 0)
>> -                vout_display_SendEventMouseReleased (_voutDisplay,
>> MOUSE_BUTTON_LEFT);
>> -            else if (buttonNumber == 1)
>> -                vout_display_SendEventMouseReleased (_voutDisplay,
>> MOUSE_BUTTON_RIGHT);
>> -            else
>> -                vout_display_SendEventMouseReleased (_voutDisplay,
>> MOUSE_BUTTON_CENTER);
>> -        }
>> -    }
>> +    CGLPixelFormatObj fmt = CGLGetPixelFormat(_glContext);
>> +
>> +    return (fmt) ? CGLRetainPixelFormat(fmt) : NULL;
>>  }
>>
>> -- (void)mouseMovedToX:(double)xValue Y:(double)yValue
>> +-
>> (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat
>>  {
>> -    @synchronized (self) {
>> -        if (_voutDisplay) {
>> -            vout_display_SendMouseMovedDisplayCoordinates
>> (_voutDisplay,
>> -
>> ORIENT_NORMAL,
>> -                                                           xValue,
>> -                                                           yValue,
>> -
>> &_voutDisplay->sys->place);
>> -        }
>> -    }
>> +    return CGLRetainContext(_glContext);
>>  }
>>
>>  @end
>> -- 
>> 2.21.1 (Apple Git-122.3)
>>
>>
>> _______________________________________________
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>
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