[vlc-devel] [PATCH] mmal: update the code from the one actually used in Raspbian
Steve Lhomme
robux4 at ycbcr.xyz
Thu Jan 16 11:21:53 CET 2020
On 2020-01-16 11:11, Rémi Denis-Courmont wrote:
> Those aren't GPU pixel formats.
They are
VDP_CHROMA_TYPE_420 + VDP_YCBCR_FORMAT_NV12
VDP_CHROMA_TYPE_422 + VDP_YCBCR_FORMAT_UYVY
VDP_CHROMA_TYPE_444 + VDP_YCBCR_FORMAT_NV12 (!)
> Le 16 janvier 2020 11:56:48 GMT+02:00, Steve Lhomme <robux4 at ycbcr.xyz> a
> écrit :
>
> On 2020-01-16 10:28, Rémi Denis-Courmont wrote:
>
> No they don't.
>
>
> Yes they are.
>
> None of the existing opaque formats are that way, and
> they should not.
>
>
> Just a few examples of something you should know:
>
> VLC_CODEC_VDPAU_OUTPUT: Internal VDPAU RGBA 8 bits
> VLC_CODEC_VDPAU_VIDEO_420: Internal VDPAU YUV 420 8 bits
> VLC_CODEC_VDPAU_VIDEO_422: Internal VDPAU YUV 422 8 bits
> VLC_CODEC_VDPAU_VIDEO_444: Internal VDPAU YUV 444 8 bits
>
> Anytime we add support for a hardware chroma we need the matching the
> corresponding VLC chroma so we can convert to/from it and detect chroma
> changes.
>
> -1.
>
> Le 16 janvier 2020 10:59:03 GMT+02:00, Steve Lhomme
> <robux4 at ycbcr.xyz> a
> écrit :
>
> On 2020-01-15 18:27, Rémi Denis-Courmont wrote:
>
> Le keskiviikkona 15. tammikuuta 2020, 17.46.31 EET Steve Lhomme
> a écrit :
>
> diff --git a/src/misc/fourcc.c b/src/misc/fourcc.c
> index 9b4ea14c31b..ef83ac3b4ad 100644
> --- a/src/misc/fourcc.c
> +++ b/src/misc/fourcc.c
> @@ -816,8 +816,13 @@ static const struct
> { { VLC_CODEC_VDPAU_VIDEO_420, VLC_CODEC_VDPAU_VIDEO_422,
> VLC_CODEC_VDPAU_VIDEO_444, VLC_CODEC_VDPAU_OUTPUT },
> FAKE_FMT() },
> - { { VLC_CODEC_ANDROID_OPAQUE, VLC_CODEC_MMAL_OPAQUE,
> - VLC_CODEC_D3D9_OPAQUE, VLC_CODEC_D3D11_OPAQUE },
> + { { VLC_CODEC_ANDROID_OPAQUE }, FAKE_FMT() },
> + { { VLC_CODEC_MMAL_OPAQUE, VLC_CODEC_MMAL_ZC_SAND30 },
> + FAKE_FMT() },
> + { { VLC_CODEC_MMAL_ZC_I420, VLC_CODEC_MMAL_ZC_SAND8,
> + VLC_CODEC_MMAL_ZC_SAND10, VLC_CODEC_MMAL_ZC_RGB32 },
> + FAKE_FMT() },
> + { { VLC_CODEC_D3D9_OPAQUE, VLC_CODEC_D3D11_OPAQUE },
>
> That's a lot of entries for a single piece of hardware. We don't
> normally
> expose specific hardware pixel formats.
>
>
> The lines above and below say otherwise.
>
> FAKE_FMT() },
> { { VLC_CODEC_D3D11_OPAQUE_10B, VLC_CODEC_D3D9_OPAQUE_10B,
> VLC_CODEC_D3D11_OPAQUE_RGBA, VLC_CODEC_D3D11_OPAQUE_BGRA },
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